Restructed Simulator to support multiple robots, Field now draws base field without scaling

This commit is contained in:
2020-06-16 07:49:33 -05:00
parent b19826d51f
commit 12b89f9370
5 changed files with 213 additions and 183 deletions

View File

@@ -1,11 +1,10 @@
module TAC
class Simulator
class Field
def initialize(container:, season:, simulation:, robot:)
def initialize(container:, season:, simulation:)
@container = container
@season = season
@simulation = simulation
@robot = robot
@position = CyberarmEngine::Vector.new
@scale = 1
@@ -19,42 +18,42 @@ module TAC
def draw
Gosu.clip_to(@position.x, @position.y, @size, @size) do
Gosu.translate(@position.x, @position.y) do
draw_field
Gosu.scale(@scale) do
draw_field
self.send(:"draw_field_#{@season}")
@robot.draw
@simulation.__queue.first.draw if @simulation.__queue.first
@simulation.robots.each(&:draw)
@simulation.robots.each { |robot| robot.queue.first.draw if robot.queue.first }
end
end
end
end
def draw_field
Gosu.draw_rect(0, 0, @field_size, @field_size, Gosu::Color::GRAY)
Gosu.draw_rect(0, 0, @field_size * @scale, @field_size * @scale, Gosu::Color::GRAY)
6.times do |i| # Tile lines across
next if i == 0
Gosu.draw_rect(@field_size / 6 * i, 0, 1, @field_size, Gosu::Color::BLACK)
Gosu.draw_rect((@field_size * @scale) / 6 * i, 0, 1, @field_size * @scale, Gosu::Color::BLACK)
end
6.times do |i| # Tile lines down
next if i == 0
Gosu.draw_rect(0, @field_size / 6 * i, @field_size, 1, Gosu::Color::BLACK)
Gosu.draw_rect(0, (@field_size * @scale) / 6 * i, @field_size * @scale, 1, Gosu::Color::BLACK)
end
end
def draw_field_skystone
# blue bridge
Gosu.draw_rect(0, @field_size / 2 - 2, 49, 1, @blue)
Gosu.draw_rect(0, @field_size / 2 + 2, 49, 1, @blue)
Gosu.draw_rect(0, @field_size / 2 - 2, 48, 1, @blue)
Gosu.draw_rect(0, @field_size / 2 + 1, 48, 1, @blue)
# mid bridge
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 9.25, 49, 18.5, Gosu::Color.new(0xff_222222))
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 2, 49, 1, Gosu::Color::YELLOW)
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 + 2, 49, 1, Gosu::Color::YELLOW)
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 9.25, 48, 18.5, Gosu::Color.new(0xff_222222))
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 2, 48, 1, Gosu::Color::YELLOW)
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 + 1, 48, 1, Gosu::Color::YELLOW)
# blue bridge
Gosu.draw_rect(@field_size - 47, @field_size / 2 - 2, 49, 1, @red)
Gosu.draw_rect(@field_size - 47, @field_size / 2 + 2, 49, 1, @red)
Gosu.draw_rect(@field_size - 48, @field_size / 2 - 2, 48, 1, @red)
Gosu.draw_rect(@field_size - 48, @field_size / 2 + 1, 48, 1, @red)
# blue build site
Gosu.draw_quad(
@@ -73,25 +72,25 @@ module TAC
)
# blue depot
Gosu.draw_rect(@field_size - 23, @field_size - 23, 24, 2, @blue)
Gosu.draw_rect(@field_size - 23, @field_size - 23, 2, 24, @blue)
Gosu.draw_rect(@field_size - 24, @field_size - 24, 24, 2, @blue)
Gosu.draw_rect(@field_size - 24, @field_size - 24, 2, 24, @blue)
# red depot
Gosu.draw_rect(-1, @field_size - 23, 24, 2, @red)
Gosu.draw_rect(22, @field_size - 23, 2, 24, @red)
Gosu.draw_rect(-1, @field_size - 24, 24, 2, @red)
Gosu.draw_rect(22, @field_size - 24, 2, 24, @red)
# blue foundation
Gosu.draw_rect(48, 4, 18.5, 34.5, @blue)
# red foundation
Gosu.draw_rect(@field_size - (47 + 18.5), 4, 18.5, 34.5, @red)
Gosu.draw_rect(@field_size - (48 + 18.5), 4, 18.5, 34.5, @red)
# stones
6.times do |i|
Gosu.draw_rect(48, @field_size - 8 * i - 8, 4, 8, Gosu::Color::YELLOW)
end
6.times do |i|
Gosu.draw_rect(@field_size - (47 + 4), @field_size - 8 * i - 8, 4, 8, Gosu::Color::YELLOW)
Gosu.draw_rect(@field_size - (48 + 4), @field_size - 8 * i - 8, 4, 8, Gosu::Color::YELLOW)
end
end