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https://github.com/TimeCrafters/timecrafters_configuration_tool_desktop.git
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Restructed Simulator to support multiple robots, Field now draws base field without scaling
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@@ -2,12 +2,19 @@ module TAC
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class Simulator
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class Robot
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attr_accessor :position, :angle
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attr_reader :width, :depth
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def initialize(width:, depth:)
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attr_reader :alliance, :width, :depth
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def initialize(alliance:, width:, depth:)
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@alliance = alliance
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@width, @depth = width, depth
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@position = CyberarmEngine::Vector.new
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@angle = 0
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@queue = []
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@unit = :ticks
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@ticks_per_revolution = 240
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@gear_ratio = 1
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end
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def draw
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@@ -15,14 +22,155 @@ module TAC
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Gosu.rotate(@angle, @position.x, @position.y) do
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Gosu.draw_rect(@position.x - @width / 2, @position.y - @depth / 2, @width, @depth, Gosu::Color::BLACK)
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Gosu.draw_rect(@position.x - @width / 2 + 1, @position.y - @depth / 2 + 1, @width - 2, @depth - 2, Gosu::Color.new(0xff_808022))
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Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::TIMECRAFTERS_PRIMARY)
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if @alliance == :blue
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Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::BLUE_ALLIANCE)
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elsif @alliance == :red
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Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::RED_ALLIANCE)
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else
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Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, @alliance)
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end
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Gosu.draw_circle(@position.x, @position.y - @depth * 0.25, 2, 3, TAC::Palette::TIMECRAFTERS_TERTIARY)
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end
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end
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end
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def update
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def update(dt)
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@angle %= 360.0
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if state = @queue.first
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state.update(dt)
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if state.complete?
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@queue.delete(state)
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@queue.first.start unless @queue.empty?
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end
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end
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end
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def set_unit(unit, units_per_revolution = unit)
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case unit
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when :ticks, :inches, :centimeters
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@unit = unit
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else
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raise "Unsupported unit '#{unit.inspect}' exected :ticks, :inches or :centimeters"
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end
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@units_per_revolution = units_per_revolution
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end
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def set_gear_ratio(from, to)
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@gear_ratio = Float(from) / Float(to)
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end
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def set_ticks_per_revolution(ticks)
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@ticks_per_revolution = Integer(ticks)
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end
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def forward(distance, power = 0.5)
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@queue << Move.new(robot: self, distance: distance, power: power)
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end
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def backward(distance, power = 1.0)
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@queue << Move.new(robot: self, distance: -distance, power: power)
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end
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def turn(relative_angle, power = 1.0)
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@queue << Turn.new(robot: self, relative_angle: relative_angle, power: power)
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end
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def speed
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@ticks_per_revolution / @gear_ratio
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end
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def queue
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@queue
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end
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class State
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def start
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end
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def draw
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end
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def update(dt)
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end
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def complete?
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@complete
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end
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end
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class Move < State
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def initialize(robot:, distance:, power:)
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@robot = robot
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@distance = distance
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@power = power
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end
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def start
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@starting_position = @robot.position.clone
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@goal = @starting_position.clone
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@goal.x += Math.cos(@robot.angle.gosu_to_radians) * @distance
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@goal.y += Math.sin(@robot.angle.gosu_to_radians) * @distance
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@complete = false
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@allowable_error = 3.0
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end
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def draw
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Gosu.draw_line(@robot.position.x + @robot.width / 2, @robot.position.y + @robot.depth / 2, Gosu::Color::GREEN, @goal.x + @robot.width / 2, @goal.y + @robot.depth / 2, Gosu::Color::GREEN)
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Gosu.draw_rect(@goal.x + (@robot.width / 2 - 2), @goal.y + (@robot.depth / 2 - 2), 4, 4, Gosu::Color::RED)
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end
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def update(dt)
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speed = (@distance > 0 ? @power * dt : -@power * dt) * @robot.speed
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if @robot.position.distance(@goal) <= @allowable_error
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@complete = true
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@robot.position = @goal
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else
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if speed > 0
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@robot.position -= (@robot.position - @goal).normalized * speed
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else
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@robot.position += (@robot.position - @goal).normalized * speed
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end
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end
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end
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end
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class Turn < State
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def initialize(robot:, relative_angle:, power:)
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@robot = robot
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@relative_angle = relative_angle
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@power = power
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end
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def start
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@starting_angle = @robot.angle
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@last_angle = @starting_angle
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@complete = false
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@allowable_error = 3.0
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end
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def update(dt)
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target_angle = (@starting_angle + @relative_angle) % 360.0
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if @robot.angle.between?(target_angle - @allowable_error, target_angle + @allowable_error)
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@complete = true
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@robot.angle = target_angle
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elsif (@robot.angle - @last_angle).between?(target_angle - @allowable_error, target_angle + @allowable_error)
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@complete = true
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@robot.angle = target_angle
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elsif target_angle > @starting_angle
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@robot.angle += @power * dt * @robot.speed
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elsif target_angle < @starting_angle
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@robot.angle -= @power * dt * @robot.speed
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end
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@last_angle = @robot.angle
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end
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end
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end
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end
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