mirror of
https://github.com/TimeCrafters/timecrafters_configuration_tool_desktop.git
synced 2025-12-16 13:52:34 +00:00
Fleshed out simulator
This commit is contained in:
@@ -1,30 +1,104 @@
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module TAC
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module TAC
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class Simulator
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class Simulator
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class Field
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class Field
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def initialize(container:, season:, robot:)
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def initialize(container:, season:, simulation:, robot:)
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@container = container
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@container = container
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@season = season
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@season = season
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@simulation = simulation
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@robot = robot
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@robot = robot
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@position = CyberarmEngine::Vector.new
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@position = CyberarmEngine::Vector.new
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@scale = CyberarmEngine::Vector.new(1, 1)
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@scale = 1
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@size = 0
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@size = 0
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@field_size = 144 # inches [1 pxel = 1 inch]
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@blue = Gosu::Color.new(0xff_004080)
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@red = Gosu::Color.new(0xff_800000)
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end
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end
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def draw
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def draw
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Gosu.clip_to(@position.x, @position.y, @size, @size) do
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Gosu.clip_to(@position.x, @position.y, @size, @size) do
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Gosu.draw_rect(@position.x, @position.y, @size, @size, Gosu::Color::GRAY)
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# Gosu.scale(@scale.x, @scale.y) do
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Gosu.translate(@position.x, @position.y) do
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Gosu.translate(@position.x, @position.y) do
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Gosu.scale(@scale) do
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draw_field
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self.send(:"draw_field_#{@season}")
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@robot.draw
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@robot.draw
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@simulation.__queue.first.draw if @simulation.__queue.first
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end
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end
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# end
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end
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end
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end
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def draw_field
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Gosu.draw_rect(0, 0, @field_size, @field_size, Gosu::Color::GRAY)
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6.times do |i| # Tile lines across
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next if i == 0
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Gosu.draw_rect(@field_size / 6 * i, 0, 1, @field_size, Gosu::Color::BLACK)
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end
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6.times do |i| # Tile lines down
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next if i == 0
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Gosu.draw_rect(0, @field_size / 6 * i, @field_size, 1, Gosu::Color::BLACK)
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end
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end
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def draw_field_skystone
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# blue bridge
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Gosu.draw_rect(0, @field_size / 2 - 2, 49, 1, @blue)
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Gosu.draw_rect(0, @field_size / 2 + 2, 49, 1, @blue)
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# mid bridge
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Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 9.25, 49, 18.5, Gosu::Color.new(0xff_222222))
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Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 2, 49, 1, Gosu::Color::YELLOW)
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Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 + 2, 49, 1, Gosu::Color::YELLOW)
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# blue bridge
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Gosu.draw_rect(@field_size - 47, @field_size / 2 - 2, 49, 1, @red)
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Gosu.draw_rect(@field_size - 47, @field_size / 2 + 2, 49, 1, @red)
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# blue build site
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Gosu.draw_quad(
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24 - 2, 0, @blue,
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24, 0, @blue,
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0, 24 - 2, @blue,
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0, 24, @blue
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)
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# red build site
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Gosu.draw_quad(
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@field_size - (24 - 2), 0, @red,
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@field_size - (24 - 0), 0, @red,
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@field_size, 24 - 2, @red,
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@field_size, 24, @red
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)
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# blue depot
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Gosu.draw_rect(@field_size - 23, @field_size - 23, 24, 2, @blue)
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Gosu.draw_rect(@field_size - 23, @field_size - 23, 2, 24, @blue)
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# red depot
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Gosu.draw_rect(-1, @field_size - 23, 24, 2, @red)
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Gosu.draw_rect(22, @field_size - 23, 2, 24, @red)
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# blue foundation
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Gosu.draw_rect(48, 4, 18.5, 34.5, @blue)
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# red foundation
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Gosu.draw_rect(@field_size - (47 + 18.5), 4, 18.5, 34.5, @red)
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# stones
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6.times do |i|
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Gosu.draw_rect(48, @field_size - 8 * i - 8, 4, 8, Gosu::Color::YELLOW)
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end
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6.times do |i|
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Gosu.draw_rect(@field_size - (47 + 4), @field_size - 8 * i - 8, 4, 8, Gosu::Color::YELLOW)
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end
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end
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end
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end
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def update
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def update
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@position.x, @position.y = @container.x, @container.y
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@position.x, @position.y = @container.x, @container.y
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@size = @container.width
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@size = @container.width
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@scale = @size.to_f / @field_size
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end
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end
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end
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end
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end
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end
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@@ -10,8 +10,13 @@ module TAC
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end
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end
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def draw
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def draw
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Gosu.translate(@width / 2, @depth / 2) do
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Gosu.rotate(@angle, @position.x, @position.y) do
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Gosu.rotate(@angle, @position.x, @position.y) do
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Gosu.draw_rect(@position.x - @width / 2, @position.y - @depth / 2, @width, @depth, Gosu::Color::GREEN)
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Gosu.draw_rect(@position.x - @width / 2, @position.y - @depth / 2, @width, @depth, Gosu::Color::BLACK)
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Gosu.draw_rect(@position.x - @width / 2 + 1, @position.y - @depth / 2 + 1, @width - 2, @depth - 2, Gosu::Color.new(0xff_808022))
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Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::TIMECRAFTERS_PRIMARY)
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Gosu.draw_circle(@position.x, @position.y - @depth * 0.25, 2, 3, TAC::Palette::TIMECRAFTERS_TERTIARY)
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end
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end
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end
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end
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end
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@@ -7,7 +7,7 @@ module TAC
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@field_container = field_container
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@field_container = field_container
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@robot = Simulator::Robot.new(width: 18, depth: 18)
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@robot = Simulator::Robot.new(width: 18, depth: 18)
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@field = Field.new(robot: @robot, season: :skystone, container: @field_container)
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@field = Field.new(simulation: self, robot: @robot, season: :skystone, container: @field_container)
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@queue = []
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@queue = []
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@unit = :ticks
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@unit = :ticks
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@@ -19,6 +19,11 @@ module TAC
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def __start
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def __start
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self.instance_eval(@source_code)
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self.instance_eval(@source_code)
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@queue.first.start unless @queue.empty?
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end
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def __queue
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@queue
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end
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end
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def __draw
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def __draw
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@@ -32,7 +37,10 @@ module TAC
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if state = @queue.first
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if state = @queue.first
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state.update((Gosu.milliseconds - @last_milliseconds) / 1000.0)
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state.update((Gosu.milliseconds - @last_milliseconds) / 1000.0)
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@queue.delete(state) if state.complete?
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if state.complete?
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@queue.delete(state)
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@queue.first.start unless @queue.empty?
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end
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end
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end
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@last_milliseconds = Gosu.milliseconds
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@last_milliseconds = Gosu.milliseconds
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@@ -61,23 +69,29 @@ module TAC
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@ticks_per_revolution = Integer(ticks)
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@ticks_per_revolution = Integer(ticks)
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end
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end
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def forward(distance, power)
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def forward(distance, power = 0.5)
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@queue << Move.new(simulation: self, distance: distance, power: power)
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@queue << Move.new(simulation: self, distance: distance, power: power)
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end
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end
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def backward(distance, power)
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def backward(distance, power = 1.0)
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@queue << Move.new(simulation: self, distance: -distance, power: power)
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@queue << Move.new(simulation: self, distance: -distance, power: power)
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end
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end
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def turn(relative_angle, power)
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def turn(relative_angle, power = 1.0)
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@queue << Turn.new(simulation: self, relative_angle: relative_angle, power: power)
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@queue << Turn.new(simulation: self, relative_angle: relative_angle, power: power)
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end
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end
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def __speed
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def __speed
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@ticks_per_revolution * @gear_ratio
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@ticks_per_revolution / @gear_ratio
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end
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end
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class State
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class State
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def start
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end
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def draw
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end
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def update(dt)
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def update(dt)
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end
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end
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@@ -92,26 +106,35 @@ module TAC
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@robot = @simulation.robot
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@robot = @simulation.robot
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@distance = distance
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@distance = distance
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@power = power
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@power = power
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end
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def start
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@starting_position = @robot.position.clone
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@starting_position = @robot.position.clone
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@goal = @starting_position.clone
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@goal = @starting_position.clone
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@goal.x += @distance * Math.cos(@robot.angle.gosu_to_radians)
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@goal.x += Math.cos(@robot.angle.gosu_to_radians) * @distance
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@goal.y += @distance * Math.sin(@robot.angle.gosu_to_radians)
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@goal.y += Math.sin(@robot.angle.gosu_to_radians) * @distance
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@complete = false
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@complete = false
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@allowable_error = 3.0
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@allowable_error = 3.0
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end
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end
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def draw
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Gosu.draw_line(@robot.position.x, @robot.position.y, Gosu::Color::GREEN, @goal.x, @goal.y, Gosu::Color::GREEN)
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Gosu.draw_rect(@goal.x, @goal.y, 16, 16, Gosu::Color::RED)
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end
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def update(dt)
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def update(dt)
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target = @starting_position + @goal
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speed = (@distance > 0 ? @power * dt : -@power * dt) * @simulation.__speed
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speed = (@distance > 0 ? @power * dt : -@power * dt) * @simulation.__speed
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# TODO: Fix not stopping if travelling at an angle
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if @robot.position.distance(@goal) <= @allowable_error
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if @robot.position.distance(target) <= @allowable_error
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@complete = true
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@complete = true
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@robot.position = @goal
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else
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else
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@robot.position.x += Math.cos(@robot.angle.gosu_to_radians) * speed
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if speed > 0
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@robot.position.y += Math.sin(@robot.angle.gosu_to_radians) * speed
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@robot.position -= (@robot.position - @goal).normalized * speed
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else
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@robot.position += (@robot.position - @goal).normalized * speed
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end
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end
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end
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end
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end
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end
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end
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@@ -122,7 +145,9 @@ module TAC
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@robot = @simulation.robot
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@robot = @simulation.robot
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@relative_angle = relative_angle
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@relative_angle = relative_angle
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@power = power
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@power = power
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end
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def start
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@starting_angle = @robot.angle
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@starting_angle = @robot.angle
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@last_angle = @starting_angle
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@last_angle = @starting_angle
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@complete = false
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@complete = false
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@@ -134,8 +159,10 @@ module TAC
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if @robot.angle.between?(target_angle - @allowable_error, target_angle + @allowable_error)
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if @robot.angle.between?(target_angle - @allowable_error, target_angle + @allowable_error)
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@complete = true
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@complete = true
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@robot.angle = target_angle
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elsif (@robot.angle - @last_angle).between?(target_angle - @allowable_error, target_angle + @allowable_error)
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elsif (@robot.angle - @last_angle).between?(target_angle - @allowable_error, target_angle + @allowable_error)
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@complete = true
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@complete = true
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@robot.angle = target_angle
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elsif target_angle > @starting_angle
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elsif target_angle > @starting_angle
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@robot.angle += @power * dt * @simulation.__speed
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@robot.angle += @power * dt * @simulation.__speed
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elsif target_angle < @starting_angle
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elsif target_angle < @starting_angle
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@@ -13,28 +13,28 @@ module TAC
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end
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end
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flow width: 1.0, height: 0.9 do
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flow width: 1.0, height: 0.9 do
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background Gosu::Color::GRAY
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@field_container = stack width: 0.4, height: 1.0 do
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@field_container = stack width: 0.4, height: 1.0 do
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background Gosu::Color::WHITE
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background Gosu::Color.new(0xff_333333)..Gosu::Color::BLACK
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end
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end
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stack width: 0.6, height: 1.0 do
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stack width: 0.6, height: 1.0 do
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background Gosu::Color::GREEN
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background Gosu::Color.new(0x88_ff8800)
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stack width: 1.0, height: 0.95 do
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# background Gosu::Color::YELLOW
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@source_code = edit_line "", width: 1.0, height: 1.0, text_size: 18
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end
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flow width: 1.0, height: 0.05 do
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flow width: 1.0, height: 0.05 do
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background Gosu::Color::BLUE
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button get_image("#{TAC::ROOT_PATH}/media/icons/right.png"), image_width: 18, width: 0.49 do
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button "Run", text_size: 18, width: 0.49 do
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@simulation = TAC::Simulator::Simulation.new(source_code: @source_code.value, field_container: @field_container)
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@simulation = TAC::Simulator::Simulation.new(source_code: @source_code.value, field_container: @field_container)
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@simulation.__start
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@simulation.__start
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end
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end
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button "Save", text_size: 18, width: 0.49
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button get_image("#{TAC::ROOT_PATH}/media/icons/stop.png"), image_width: 18, width: 0.49 do
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@simulation.__queue.clear if @simulation
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end
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button get_image("#{TAC::ROOT_PATH}/media/icons/save.png"), image_width: 18, width: 0.49
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@simulation_status = label "", text_size:18
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end
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stack width: 1.0, height: 0.95 do
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@source_code = edit_line "backward 100; turn 90; forward 100; turn -90; forward 100; turn -90; forward 100", width: 1.0, height: 1.0, text_size: 18
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end
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end
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end
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end
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end
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end
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