mirror of
https://github.com/TimeCrafters/timecrafters_configuration_tool_desktop.git
synced 2025-12-15 13:32:33 +00:00
UX improvements to monoscreen game clock (buttons are dynamically enabled/disabled depending if the clock is running or not), stubbed centerstage field (empty atm), fixed error when disconnecting from clocknet
This commit is contained in:
@@ -129,7 +129,7 @@ module TAC
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end
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return message.strip
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return message.to_s.strip
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end
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def puts(message)
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@@ -10,7 +10,7 @@ module TAC
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@escape_counter = 0
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@background_image = get_image("#{ROOT_PATH}/media/background.png")
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# Preload duck image since Gosu and windows threads don't get along with OpenGL (image is blank if loaded in a threaded context)
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# Preload duck image since Gosu and Windows threads don't get along with OpenGL (image is blank if loaded in a threaded context)
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get_image("#{ROOT_PATH}/media/openclipart_ducky.png")
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@menu_background = 0xaa004000
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@mouse = Mouse.new(window)
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@@ -25,6 +25,10 @@ module TAC
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@last_clock_state = @clock.active?
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@locked_buttons_randomizer_visible = []
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@locked_buttons_clock_active = []
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@randomizer_visible = false
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theme(THEME)
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@menu_container = flow width: 1.0 do
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@@ -32,28 +36,45 @@ module TAC
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background @menu_background
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title "Match", width: 1.0, text_align: :center
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button "Start Match", width: 1.0, margin_bottom: 50 do
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@start_match_btn = button "Start Match", width: 1.0, margin_bottom: 50 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:full_match)
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end
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title "Practice", width: 1.0, text_align: :center
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button "Autonomous", width: 1.0 do
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@autonomous_btn = button "Autonomous", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:autonomous)
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end
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button "TeleOp with Countdown", width: 1.0 do
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@teleop_with_countdown_btn = button "TeleOp with Countdown", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:full_teleop)
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end
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button "TeleOp", width: 1.0 do
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@teleop_btn = button "TeleOp", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:teleop_only)
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end
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button "TeleOp Endgame", width: 1.0 do
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@teleop_endgame_btn = button "TeleOp Endgame", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:endgame_only)
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end
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button "Abort Match", width: 1.0, margin_top: 50 do
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@abort_match_btn = button "Abort Match", width: 1.0, margin_top: 50 do |btn|
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.abort_clock
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end
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@@ -139,7 +160,7 @@ module TAC
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end
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stack(width: 1.0) do
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button "Randomizer", width: 1.0, **TAC::THEME_DANGER_BUTTON do
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@randomizer_btn = button "Randomizer", width: 1.0, **TAC::THEME_DANGER_BUTTON do |btn|
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unless @clock.active?
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push_state(Randomizer)
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end
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@@ -148,6 +169,24 @@ module TAC
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end
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end
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@locked_buttons_clock_active.push(
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@start_match_btn,
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@autonomous_btn,
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@teleop_with_countdown_btn,
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@teleop_btn,
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@teleop_endgame_btn,
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@randomizer_btn
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)
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@locked_buttons_randomizer_visible.push(
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@start_match_btn,
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@autonomous_btn,
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@teleop_with_countdown_btn,
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@teleop_btn,
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@teleop_endgame_btn,
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@abort_match_btn
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)
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@jukebox = Jukebox.new(@clock)
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@clock_proxy = ClockProxy.new(@clock, @jukebox)
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@@ -191,6 +230,8 @@ module TAC
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@menu_container.hide if @menu_container.visible?
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window.show_cursor = false
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end
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manage_button_enablement
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end
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if @clock.value != @last_clock_display_value
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@@ -222,9 +263,9 @@ module TAC
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@last_clock_state = @clock.active?
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end
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def request_repaint
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def needs_repaint?
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if @particle_emitters && @particle_emitters.map(&:particle_count).sum.positive?
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true
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@needs_repaint = true
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else
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super
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end
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@@ -241,6 +282,22 @@ module TAC
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@jukebox.update
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end
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def manage_button_enablement
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if @randomizer_visible
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@locked_buttons_randomizer_visible.each do |btn|
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btn.enabled = false
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end
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elsif @clock.active?
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@locked_buttons_clock_active.each do |btn|
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btn.enabled = false
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end
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else
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(@locked_buttons_clock_active + @locked_buttons_randomizer_visible).uniq.each do |btn|
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btn.enabled = true
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end
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end
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end
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def button_down(id)
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super
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@@ -274,6 +331,8 @@ module TAC
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end
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def randomizer_changed(boolean)
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@randomizer_visible = boolean
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if boolean
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push_state(Randomizer) unless @clock.active?
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else
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@@ -38,7 +38,7 @@ module TAC
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refresh_panel
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end
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list_box items: ["Power Play", "Freight Frenzy", "Ultimate Goal", "Skystone"], width: 200, height: 1.0 do |item|
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list_box items: ["CENTERSTAGE", "Power Play", "Freight Frenzy", "Ultimate Goal", "Skystone"], width: 200, height: 1.0 do |item|
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season = item.downcase.gsub(" ", "_").to_sym
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@field = TAC::Simulator::Field.new(container: @field_container, season: season, simulation: nil)
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end
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@@ -68,7 +68,7 @@ module TAC
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end
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end
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@field = TAC::Simulator::Field.new(container: @field_container, season: :power_play, simulation: nil)
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@field = TAC::Simulator::Field.new(container: @field_container, season: :centerstage, simulation: nil)
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@nodes ||= []
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@unit = :inches
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@total_distance = 0
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@@ -336,6 +336,10 @@ module TAC
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end
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end
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def draw_field_centerstage
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end
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def draw_tile_box(color)
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Gosu.draw_rect(0, 0, 24, 2, color, @z)
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Gosu.draw_rect(22, 2, 2, 22, color, @z)
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@@ -8,7 +8,7 @@ module TAC
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@field_container = field_container
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@robots = []
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@field = Field.new(simulation: self, season: :power_play, container: @field_container)
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@field = Field.new(simulation: self, season: :centerstage, container: @field_container)
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@show_paths = false
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@last_milliseconds = Gosu.milliseconds
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