UX improvements to monoscreen game clock (buttons are dynamically enabled/disabled depending if the clock is running or not), stubbed centerstage field (empty atm), fixed error when disconnecting from clocknet

This commit is contained in:
2023-11-13 11:21:51 -06:00
parent 1145ac646d
commit d94490110e
5 changed files with 77 additions and 14 deletions

View File

@@ -10,7 +10,7 @@ module TAC
@escape_counter = 0
@background_image = get_image("#{ROOT_PATH}/media/background.png")
# Preload duck image since Gosu and windows threads don't get along with OpenGL (image is blank if loaded in a threaded context)
# Preload duck image since Gosu and Windows threads don't get along with OpenGL (image is blank if loaded in a threaded context)
get_image("#{ROOT_PATH}/media/openclipart_ducky.png")
@menu_background = 0xaa004000
@mouse = Mouse.new(window)
@@ -25,6 +25,10 @@ module TAC
@last_clock_state = @clock.active?
@locked_buttons_randomizer_visible = []
@locked_buttons_clock_active = []
@randomizer_visible = false
theme(THEME)
@menu_container = flow width: 1.0 do
@@ -32,28 +36,45 @@ module TAC
background @menu_background
title "Match", width: 1.0, text_align: :center
button "Start Match", width: 1.0, margin_bottom: 50 do
@start_match_btn = button "Start Match", width: 1.0, margin_bottom: 50 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:full_match)
end
title "Practice", width: 1.0, text_align: :center
button "Autonomous", width: 1.0 do
@autonomous_btn = button "Autonomous", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:autonomous)
end
button "TeleOp with Countdown", width: 1.0 do
@teleop_with_countdown_btn = button "TeleOp with Countdown", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:full_teleop)
end
button "TeleOp", width: 1.0 do
@teleop_btn = button "TeleOp", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:teleop_only)
end
button "TeleOp Endgame", width: 1.0 do
@teleop_endgame_btn = button "TeleOp Endgame", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:endgame_only)
end
button "Abort Match", width: 1.0, margin_top: 50 do
@abort_match_btn = button "Abort Match", width: 1.0, margin_top: 50 do |btn|
@locked_buttons_randomizer_visible << btn
@clock_proxy.abort_clock
end
@@ -139,7 +160,7 @@ module TAC
end
stack(width: 1.0) do
button "Randomizer", width: 1.0, **TAC::THEME_DANGER_BUTTON do
@randomizer_btn = button "Randomizer", width: 1.0, **TAC::THEME_DANGER_BUTTON do |btn|
unless @clock.active?
push_state(Randomizer)
end
@@ -148,6 +169,24 @@ module TAC
end
end
@locked_buttons_clock_active.push(
@start_match_btn,
@autonomous_btn,
@teleop_with_countdown_btn,
@teleop_btn,
@teleop_endgame_btn,
@randomizer_btn
)
@locked_buttons_randomizer_visible.push(
@start_match_btn,
@autonomous_btn,
@teleop_with_countdown_btn,
@teleop_btn,
@teleop_endgame_btn,
@abort_match_btn
)
@jukebox = Jukebox.new(@clock)
@clock_proxy = ClockProxy.new(@clock, @jukebox)
@@ -191,6 +230,8 @@ module TAC
@menu_container.hide if @menu_container.visible?
window.show_cursor = false
end
manage_button_enablement
end
if @clock.value != @last_clock_display_value
@@ -222,9 +263,9 @@ module TAC
@last_clock_state = @clock.active?
end
def request_repaint
def needs_repaint?
if @particle_emitters && @particle_emitters.map(&:particle_count).sum.positive?
true
@needs_repaint = true
else
super
end
@@ -241,6 +282,22 @@ module TAC
@jukebox.update
end
def manage_button_enablement
if @randomizer_visible
@locked_buttons_randomizer_visible.each do |btn|
btn.enabled = false
end
elsif @clock.active?
@locked_buttons_clock_active.each do |btn|
btn.enabled = false
end
else
(@locked_buttons_clock_active + @locked_buttons_randomizer_visible).uniq.each do |btn|
btn.enabled = true
end
end
end
def button_down(id)
super
@@ -274,6 +331,8 @@ module TAC
end
def randomizer_changed(boolean)
@randomizer_visible = boolean
if boolean
push_state(Randomizer) unless @clock.active?
else