Fixed some issues related to threading in game clock by using a queue

This commit is contained in:
2021-09-30 10:51:49 -05:00
parent 7bfc404413
commit fd6eb64232
10 changed files with 139 additions and 80 deletions

View File

@@ -7,13 +7,23 @@ Releasy::Project.new do
version TAC::VERSION
executable "timecrafters_configuration_tool.rb"
files ["lib/**/*.*", "media/**/*.*", "data/.gitkeep", "data/configs/.gitkeep"]
files [
"lib/**/*.*",
"data/.gitkeep",
"data/configs/.gitkeep",
"media/*.*",
"media/icons/*.*",
"media/fonts/*.*",
"media/sounds/.gitkeep",
"media/music/.gitkeep",
"media/particles/.gitkeep"
]
exclude_encoding # Applications that don't use advanced encoding (e.g. Japanese characters) can save build size with this.
verbose
add_build :windows_folder do
icon "media/icon.ico"
executable_type :windows # Assuming you don't want it to run with a console window.
executable_type :console # Assuming you don't want it to run with a console window.
add_package :exe # Windows self-extracting archive.
end
end