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Fixed some issues related to threading in game clock by using a queue
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@@ -5,7 +5,8 @@ module TAC
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TAG = "ClockNet|Server"
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attr_reader :active_client,
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:packets_sent, :packets_received, :data_sent, :data_received,
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:client_last_packets_sent, :client_last_packets_received, :client_last_data_sent, :client_last_data_received
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:client_last_packets_sent, :client_last_packets_received, :client_last_data_sent, :client_last_data_received,
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:proxy_object
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def initialize(hostname: "localhost", port: 4567, proxy_object: )
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$server = self
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