Files
timecrafters_configuration_…/lib/pages/field_planner.rb

226 lines
5.9 KiB
Ruby

module TAC
class Pages
class FieldPlanner < Page
def setup
header_bar("Field Planner")
menu_bar.clear do
flow(width: 1.0, height: 1.0) do
button "Inches", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :inches
refresh_panel
end
button "Feet", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :feet
refresh_panel
end
button "Millimeters", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :millimeters
refresh_panel
end
button "Centimeters", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :centimeters
refresh_panel
end
button "Meters", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :meters
refresh_panel
end
button "Reset", text_size: THEME_HEADING_TEXT_SIZE, **THEME_DANGER_BUTTON do
@nodes.clear
refresh_panel
end
end
end
status_bar.clear do
flow(width: 1.0, height: 1.0) do
tagline "Nodes:"
@nodes_count_label = tagline "0"
tagline "Total Distance:"
@total_distance_label = tagline "0"
@units_label = tagline "Inches"
end
end
body.clear do
flow(width: 1.0, height: 1.0) do
@field_container = stack width: 0.5, height: 1.0 do
background 0xff_111111
end
@points_container = stack width: 0.5, height: 1.0 do
end
end
end
@field = TAC::Simulator::Field.new(container: @field_container, season: :freight_frenzy, simulation: nil)
@nodes ||= []
@unit = :inches
@total_distance = 0
@node_color = 0xff_00f000
@node_hover_color = Gosu::Color::YELLOW
@segment_color = 0xaa_00f000
@node_radius = 6
@segment_thickness = 2
measure_path
refresh_panel
end
def draw
super
@field.draw
display_path
end
def update
super
@field.update
measure_path
end
def button_down(id)
super
if @field_container.hit?(window.mouse_x, window.mouse_y)
x = (window.mouse_x - @field_container.x) / @field.scale
y = (window.mouse_y - @field_container.y) / @field.scale
case id
when Gosu::MS_LEFT # Add Node
@nodes << CyberarmEngine::Vector.new(x, y, 0)
measure_path
refresh_panel
when Gosu::MS_RIGHT # Delete Node
result = @nodes.find do |node|
Gosu.distance(node.x, node.y, x, y) <= @node_radius * 0.25
end
@nodes.delete(result) if result
measure_path
refresh_panel
end
end
end
def display_path
x = (window.mouse_x - @field_container.x) / @field.scale
y = (window.mouse_y - @field_container.y) / @field.scale
last_node = @nodes.first
@nodes.each_with_index do |current_node, i|
mouse_near = Gosu.distance(current_node.x, current_node.y, x, y) <= @node_radius * 0.25
Gosu.draw_circle(
current_node.x * @field.scale + @field_container.x,
current_node.y * @field.scale + @field_container.y,
@node_radius, 7, mouse_near ? @node_hover_color : @node_color, 10
)
next if i.zero?
angle = Gosu.angle(
last_node.x * @field.scale,
last_node.y * @field.scale,
current_node.x * @field.scale,
current_node.y * @field.scale
)
distance = Gosu.distance(last_node.x, last_node.y, current_node.x, current_node.y) * @field.scale
Gosu.rotate(angle, last_node.x * @field.scale + @field_container.x, last_node.y * @field.scale + @field_container.y) do
Gosu.draw_rect(
(@field_container.x + last_node.x * @field.scale) - (@segment_thickness / 2.0),
(@field_container.y + last_node.y * @field.scale) - distance,
@segment_thickness,
distance,
@segment_color
)
end
last_node = current_node
end
end
def measure_path
@total_distance = 0
v1 = @nodes.first
@nodes.each_with_index do |v2, i|
next if i.zero?
@total_distance += Gosu.distance(
v1.x + @field_container.x,
v1.y + @field_container.y,
v2.x + @field_container.x,
v2.y + @field_container.y
)
v1 = v2
end
end
def refresh_panel
@nodes_count_label.value = "#{@nodes.count}"
@total_distance_label.value = "#{inches_to_unit(@total_distance).round(2)}"
@units_label.value = @unit.to_s.capitalize
# @points_container.clear do
# v1 = @nodes.first
# break unless v1
# para "Vector #{inches_to_unit(v1.x).round}:#{inches_to_unit(v1.y).round} - 0 #{@unit.to_s.capitalize}"
# @nodes.each_with_index do |v2, i|
# next if i.zero?
# distance = Gosu.distance(
# v1.x + @field_container.x,
# v1.y + @field_container.y,
# v2.x + @field_container.x,
# v2.y + @field_container.y
# )
# para "Vector #{inches_to_unit(v1.x).round}:#{inches_to_unit(v1.y).round} - #{inches_to_unit(distance).round(2)} #{@unit.to_s.capitalize}"
# v1 = v2
# end
# end
end
def inches_to_unit(inches)
case @unit
when :inches
inches
when :feet
inches / 12.0
when :millimeters
inches / 0.254
when :centimeters
inches / 2.54
when :meters
inches / 25.4
end
end
end
end
end