mirror of
https://github.com/TimeCrafters/timecrafters_configuration_tool_desktop.git
synced 2025-12-15 05:22:34 +00:00
374 lines
11 KiB
Ruby
374 lines
11 KiB
Ruby
module TAC
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class PracticeGameClock
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class View < CyberarmEngine::GuiState
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attr_reader :clock
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def setup
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@remote_control_mode = @options[:remote_control_mode]
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window.show_cursor = !@remote_control_mode
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@escape_counter = 0
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@background_image = get_image("#{MEDIA_PATH}/background.png")
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# Preload duck image since Gosu and Windows threads don't get along with OpenGL (image is blank if loaded in a threaded context)
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get_image("#{MEDIA_PATH}/openclipart_ducky.png")
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@menu_background = 0xaa004000
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@mouse = Mouse.new(window)
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@clock = Clock.new
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@clock.controller = nil
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@last_clock_display_value = @clock.value
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@last_clock_title_value = @clock.title.text
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@particle_emitters = [
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PracticeGameClock::ParticleEmitter.new
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]
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@last_clock_state = @clock.active?
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@locked_buttons_randomizer_visible = []
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@locked_buttons_clock_active = []
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@randomizer_visible = false
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theme(THEME)
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@menu_container = flow width: 1.0 do
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stack(width: 0.35, padding: 5) do
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background @menu_background
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title "Match", width: 1.0, text_align: :center
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@start_match_btn = button "Start Match", width: 1.0, margin_bottom: 50 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:full_match)
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end
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title "Practice", width: 1.0, text_align: :center
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@autonomous_btn = button "Autonomous", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:autonomous)
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end
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@teleop_with_countdown_btn = button "TeleOp with Countdown", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:full_teleop)
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end
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@teleop_btn = button "TeleOp", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:teleop_only)
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end
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@teleop_endgame_btn = button "TeleOp Endgame", width: 1.0 do |btn|
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@locked_buttons_clock_active << btn
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.start_clock(:endgame_only)
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end
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@abort_match_btn = button "Abort Match", width: 1.0, margin_top: 50 do |btn|
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@locked_buttons_randomizer_visible << btn
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@clock_proxy.abort_clock
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end
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button "Close", width: 1.0, **TAC::THEME_DANGER_BUTTON do
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if window.instance_variable_get(:"@states").size == 1
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window.close
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else
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@server&.close
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@jukebox.stop
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window.fullscreen = false
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window.pop_state
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end
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end
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end
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stack width: 0.4, padding_left: 50 do
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background @menu_background
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flow(width: 1.0) do
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para "♫ Now playing:"
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@current_song_label = para "♫ ♫ ♫"
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end
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flow(width: 1.0) do
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para "Volume:"
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@current_volume_label = para "100%"
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end
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flow(width: 1.0) do
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button get_image("#{MEDIA_PATH}/icons/previous.png") do
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@jukebox.previous_track
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end
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button get_image("#{MEDIA_PATH}/icons/pause.png") do |button|
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if @jukebox.song && @jukebox.song.paused?
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button.value = get_image("#{MEDIA_PATH}/icons/right.png")
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@jukebox.play
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elsif !@jukebox.song
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button.value = get_image("#{MEDIA_PATH}/icons/right.png")
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@jukebox.play
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else
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button.value = get_image("#{MEDIA_PATH}/icons/pause.png")
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@jukebox.pause
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end
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end
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button get_image("#{MEDIA_PATH}/icons/stop.png") do
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@jukebox.stop
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end
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button get_image("#{MEDIA_PATH}/icons/next.png") do
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@jukebox.next_track
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end
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button get_image("#{MEDIA_PATH}/icons/minus.png"), margin_left: 20 do
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@jukebox.set_volume(@jukebox.volume - 0.1)
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end
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button get_image("#{MEDIA_PATH}/icons/plus.png") do
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@jukebox.set_volume(@jukebox.volume + 0.1)
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end
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button "Open Music Library", margin_left: 50 do
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if RUBY_PLATFORM.match(/ming|msys|cygwin/)
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system("explorer #{MEDIA_PATH}/music")
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elsif RUBY_PLATFORM.match(/linux/)
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system("xdg-open #{MEDIA_PATH}/music")
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else
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# TODO.
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end
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end
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button get_image("#{MEDIA_PATH}/icons/musicOn.png"), margin_left: 50, tip: "Toggle Sound Effects" do |button|
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boolean = @jukebox.set_sfx(!@jukebox.play_sfx?)
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if boolean
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button.value = get_image("#{MEDIA_PATH}/icons/musicOn.png")
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else
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button.value = get_image("#{MEDIA_PATH}/icons/musicOff.png")
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end
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end
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end
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stack(width: 1.0) do
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@randomizer_btn = button "Randomizer", width: 1.0, **TAC::THEME_DANGER_BUTTON do |btn|
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unless @clock.active?
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push_state(Randomizer)
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end
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end
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end
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end
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end
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@locked_buttons_clock_active.push(
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@start_match_btn,
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@autonomous_btn,
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@teleop_with_countdown_btn,
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@teleop_btn,
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@teleop_endgame_btn,
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@randomizer_btn
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)
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@locked_buttons_randomizer_visible.push(
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@start_match_btn,
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@autonomous_btn,
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@teleop_with_countdown_btn,
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@teleop_btn,
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@teleop_endgame_btn,
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@abort_match_btn
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)
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@jukebox = Jukebox.new(@clock)
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@clock_proxy = ClockProxy.new(@clock, @jukebox)
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if @remote_control_mode
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@server = ClockNet::Server.new(proxy_object: @clock_proxy)
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@server.start
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RemoteControl.server = @server
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@clock_proxy.register(:randomizer_changed, method(:randomizer_changed))
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end
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end
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def draw
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background_image_scale = [window.width.to_f / @background_image.width, window.height.to_f / @background_image.height].max
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@background_image.draw(0, 0, -3, background_image_scale, background_image_scale)
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@particle_emitters.each(&:draw)
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@clock.draw
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super
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end
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def update
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super
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@clock.update
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@mouse.update
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update_non_gui
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if @last_clock_state != @clock.active?
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@particle_emitters.each { |emitter| @clock.active? ? emitter.clock_active! : emitter.clock_inactive! }
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end
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if @remote_control_mode
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@menu_container.hide
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else
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if @mouse.last_moved < 1.5
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@menu_container.show unless @menu_container.visible?
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window.show_cursor = true
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else
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@menu_container.hide if @menu_container.visible?
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window.show_cursor = false
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end
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manage_button_enablement
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end
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if @clock.value != @last_clock_display_value
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@last_clock_display_value = @clock.value
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request_repaint
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if @remote_control_mode && @server.active_client
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@server.active_client.puts(ClockNet::PacketHandler.packet_clock_time(@last_clock_display_value))
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end
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end
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if @clock.title.text != @last_clock_title_value
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@last_clock_title_value = @clock.title.text
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request_repaint
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end
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if @last_track_name != @jukebox.current_track
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track_changed(@jukebox.current_track)
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end
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if @last_volume != @jukebox.volume
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volume_changed(@jukebox.volume)
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end
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@last_track_name = @jukebox.current_track
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@last_volume = @jukebox.volume
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@last_clock_state = @clock.active?
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end
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def needs_repaint?
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if @particle_emitters && @particle_emitters.map(&:particle_count).sum.positive?
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@needs_repaint = true
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else
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super
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end
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end
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def update_non_gui
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if @remote_control_mode
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while (o = RemoteControl.server.proxy_object.queue.shift)
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o.call
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end
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end
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@particle_emitters.each(&:update)
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@jukebox.update
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end
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def manage_button_enablement
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if @randomizer_visible
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@locked_buttons_randomizer_visible.each do |btn|
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btn.enabled = false
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end
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elsif @clock.active?
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@locked_buttons_clock_active.each do |btn|
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btn.enabled = false
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end
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else
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(@locked_buttons_clock_active + @locked_buttons_randomizer_visible).uniq.each do |btn|
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btn.enabled = true
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end
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end
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end
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def button_down(id)
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super
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@mouse.button_down(id)
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case id
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when Gosu::KB_ESCAPE
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@escape_counter += 1
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if @escape_counter >= 3
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@server&.close
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if window.instance_variable_get(:"@states").size == 1
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window.close
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else
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window.fullscreen = false
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window.pop_state
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end
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end
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else
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@escape_counter = 0
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end
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end
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def track_changed(name)
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@current_song_label.value = File.basename(name)
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end
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def volume_changed(float)
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@current_volume_label.value = "#{(float.round(1) * 100.0).round}%"
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end
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def randomizer_changed(boolean)
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@randomizer_visible = boolean
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if boolean
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push_state(Randomizer) unless @clock.active?
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else
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pop_state if current_state.is_a?(Randomizer)
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end
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end
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class Mouse
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def initialize(window)
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@window = window
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@last_moved = 0
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@last_position = CyberarmEngine::Vector.new(@window.mouse_x, @window.mouse_y)
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end
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def update
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position = CyberarmEngine::Vector.new(@window.mouse_x, @window.mouse_y)
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if @last_position != position
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@last_position = position
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@last_moved = Gosu.milliseconds
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end
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end
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def button_down(id)
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case id
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when Gosu::MS_LEFT, Gosu::MS_MIDDLE, Gosu::MS_RIGHT
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@last_moved = Gosu.milliseconds
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end
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end
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def last_moved
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(Gosu.milliseconds - @last_moved) / 1000.0
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end
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end
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end
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end
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end
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