Files
timecrafters_configuration_…/lib/simulator/robot.rb
2020-06-16 19:45:27 -05:00

210 lines
6.3 KiB
Ruby

module TAC
class Simulator
class Robot
attr_accessor :position, :angle
attr_reader :alliance, :width, :depth
def initialize(alliance:, width:, depth:)
@alliance = alliance
@width, @depth = width, depth
@position = CyberarmEngine::Vector.new
@angle = 0
@queue = []
@unit = :ticks
@ticks_per_revolution = 240
@gear_ratio = 1
end
def draw
Gosu.translate(@width / 2, @depth / 2) do
Gosu.rotate(@angle, @position.x, @position.y) do
Gosu.draw_rect(@position.x - @width / 2, @position.y - @depth / 2, @width, @depth, Gosu::Color::BLACK)
Gosu.draw_rect(@position.x - @width / 2 + 1, @position.y - @depth / 2 + 1, @width - 2, @depth - 2, Gosu::Color.new(0xff_808022))
if @alliance == :blue
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::BLUE_ALLIANCE)
elsif @alliance == :red
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::RED_ALLIANCE)
else
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, @alliance)
end
Gosu.draw_circle(@position.x, @position.y - @depth * 0.25, 2, 3, TAC::Palette::TIMECRAFTERS_TERTIARY)
end
end
end
def update(dt)
@angle %= 360.0
if state = @queue.first
state.update(dt)
if state.complete?
@queue.delete(state)
@queue.first.start unless @queue.empty?
end
end
end
def set_unit(unit, units_per_revolution = unit)
case unit
when :ticks, :inches, :centimeters
@unit = unit
else
raise "Unsupported unit '#{unit.inspect}' exected :ticks, :inches or :centimeters"
end
@units_per_revolution = units_per_revolution
end
def set_gear_ratio(from, to)
@gear_ratio = Float(from) / Float(to)
end
def set_ticks_per_revolution(ticks)
@ticks_per_revolution = Integer(ticks)
end
def forward(distance, power = 0.5)
@queue << Move.new(robot: self, distance: distance, power: power)
end
def backward(distance, power = 1.0)
@queue << Move.new(robot: self, distance: -distance, power: power)
end
def turn(relative_angle, power = 1.0)
@queue << Turn.new(robot: self, relative_angle: relative_angle, power: power)
end
def speed
@ticks_per_revolution / @gear_ratio
end
def queue
@queue
end
class State
def start
end
def draw
end
def update(dt)
end
def complete?
@complete
end
end
class Move < State
def initialize(robot:, distance:, power:)
@robot = robot
@distance = distance
@power = power.clamp(-1.0, 1.0)
end
def start
@starting_position = @robot.position.clone
@goal = @starting_position.clone
@goal.x += Math.cos(@robot.angle.gosu_to_radians) * @distance
@goal.y += Math.sin(@robot.angle.gosu_to_radians) * @distance
@complete = false
@allowable_error = 1.0
end
def draw
Gosu.draw_line(
@robot.position.x + @robot.width / 2, @robot.position.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY,
@goal.x + @robot.width / 2, @goal.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY
)
Gosu.draw_rect(@goal.x + (@robot.width / 2 - 1), @goal.y + (@robot.depth / 2 - 1), 2, 2, Gosu::Color::RED)
end
def update(dt)
speed = (@distance > 0 ? @power * dt : -@power * dt) * @robot.speed
if @robot.position.distance(@goal) <= @allowable_error
@complete = true
@robot.position = @goal
else
if speed > 0
@robot.position -= (@robot.position - @goal).normalized * speed
else
@robot.position += (@robot.position - @goal).normalized * speed
end
end
end
end
class Turn < State
def initialize(robot:, relative_angle:, power:)
@robot = robot
@relative_angle = relative_angle
@power = power.clamp(-1.0, 1.0)
end
def start
@starting_angle = @robot.angle
@last_angle = @starting_angle
@target_angle = (@starting_angle + @relative_angle) % 360.0
@complete = false
@allowable_error = 3.0
end
def draw
Gosu.rotate(@target_angle, @robot.position.x + @robot.width / 2, @robot.position.y + @robot.depth / 2) do
fraction = 0
angle_difference = Gosu.angle_diff(@target_angle, @robot.angle)
if angle_difference > 0
fraction = angle_difference / 360.0
else
fraction = (angle_difference - 360 % 360) / 360.0
end
Gosu.draw_arc(
@robot.position.x + @robot.width / 2,
@robot.position.y + @robot.depth / 2,
@robot.width > @robot.depth ? @robot.width : @robot.depth,
fraction,
360,
1,
TAC::Palette::TIMECRAFTERS_TERTIARY
)
end
Gosu.draw_circle(
@robot.position.x + @robot.width / 2 + Gosu.offset_x(@target_angle, @robot.width > @robot.depth ? @robot.width : @robot.depth),
@robot.position.y + @robot.depth / 2 + Gosu.offset_y(@target_angle, @robot.width > @robot.depth ? @robot.width : @robot.depth),
1,
9,
Gosu::Color::RED
)
# Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, @alliance)
end
def update(dt)
if @robot.angle.between?(@target_angle - @allowable_error, @target_angle + @allowable_error)
@complete = true
@robot.angle = @target_angle
elsif Gosu.angle_diff(@starting_angle, @target_angle) > 0
@robot.angle += @power * dt * @robot.speed
elsif Gosu.angle_diff(@starting_angle, @target_angle) < 0
@robot.angle -= @power * dt * @robot.speed
end
@last_angle = @robot.angle
end
end
end
end
end