Files
timecrafters_configuration_…/lib/pages/field_planner.rb

258 lines
7.4 KiB
Ruby

module TAC
class Pages
class FieldPlanner < Page
def setup
header_bar("Field Planner")
menu_bar.clear do
flow(width: 1.0, height: 1.0) do
button "Inches", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :inches
refresh_panel
end
button "Feet", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :feet
refresh_panel
end
button "Millimeters", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :millimeters
refresh_panel
end
button "Centimeters", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :centimeters
refresh_panel
end
button "Meters", text_size: THEME_HEADING_TEXT_SIZE do
@unit = :meters
refresh_panel
end
button "Reset", text_size: THEME_HEADING_TEXT_SIZE, **THEME_DANGER_BUTTON do
@nodes.clear
measure_path
refresh_panel
end
list_box items: ["Into the Deep", "CENTERSTAGE", "Power Play", "Freight Frenzy", "Ultimate Goal", "Skystone"], width: 200, height: 1.0 do |item|
season = item.downcase.gsub(" ", "_").to_sym
@field = TAC::Simulator::Field.new(container: @field_container, season: season, simulation: nil)
end
end
end
status_bar.clear do
flow(width: 1.0, height: 1.0) do
tagline "Nodes:"
@nodes_count_label = tagline "0"
tagline "Total Distance:", margin_left: 20
@total_distance_label = tagline "0"
@units_label = tagline "Inches"
end
end
body.clear do
flow(width: 1.0, height: 1.0) do
@field_container = stack width: 0.5, height: 1.0 do
background 0xff_111111
end
@points_container = stack width: 0.5, height: 1.0, scroll: true do
end
end
end
@field = TAC::Simulator::Field.new(container: @field_container, season: :into_the_deep, simulation: nil)
@nodes ||= []
@unit = :inches
@total_distance = 0
@node_color = 0xff_00f000
@node_hover_color = Gosu::Color::YELLOW
@segment_color = 0xaa_00f000
@node_radius = 6
@segment_thickness = 2
@font = CyberarmEngine::Text.new(font: THEME_BOLD_FONT, size: 18, border: true, static: true)
@last_mouse_position = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y)
measure_path
refresh_panel
end
def draw
super
@field.draw
display_path
if @field_container.hit?(window.mouse_x, window.mouse_y)
x = (window.mouse_x - @field_container.x) / @field.scale - 72
y = (window.mouse_y - @field_container.y) / @field.scale - 72
@font.text = "X: #{inches_to_unit(-y).round(2)} Y: #{inches_to_unit(-x).round(2)} (#{@unit.to_s})"
@font.x = window.mouse_x + 6
@font.y = window.mouse_y - (@font.height / 2.0 + 24)
@font.z = 100_001
Gosu.draw_rect(
window.mouse_x,
@font.y - 6,
@font.width + 12,
@font.height + 12,
0xaa_000000,
100_000
)
@font.draw
end
end
def update
super
current_state.request_repaint if window.mouse_x != @last_mouse_position.x || window.mouse_y != @last_mouse_position.y
@last_mouse_position = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y)
@field.update
measure_path
end
def button_down(id)
super
if @field_container.hit?(window.mouse_x, window.mouse_y)
x = (window.mouse_x - @field_container.x) / @field.scale
y = (window.mouse_y - @field_container.y) / @field.scale
field_x = -((window.mouse_y - @field_container.y) / @field.scale - 72)
field_y = -((window.mouse_x - @field_container.x) / @field.scale - 72)
case id
when Gosu::MS_LEFT # Add Node
@nodes << [CyberarmEngine::Vector.new(x, y, 0), CyberarmEngine::Vector.new(field_x, field_y, 0)]
measure_path
refresh_panel
when Gosu::MS_RIGHT # Delete Node
result = @nodes.find do |node_pair|
node = node_pair.first
Gosu.distance(node.x, node.y, x, y) <= @node_radius * 0.25
end
@nodes.delete(result) if result
measure_path
refresh_panel
end
end
end
def display_path
x = (window.mouse_x - @field_container.x) / @field.scale
y = (window.mouse_y - @field_container.y) / @field.scale
last_node = @nodes.first&.first
@nodes.each_with_index do |current_node_pair, i|
current_node = current_node_pair.first
mouse_near = Gosu.distance(current_node.x, current_node.y, x, y) <= @node_radius * 0.25
Gosu.draw_circle(
current_node.x * @field.scale + @field_container.x,
current_node.y * @field.scale + @field_container.y,
@node_radius, 7, mouse_near ? @node_hover_color : @node_color, @field_container.z + 1
)
next if i.zero?
angle = Gosu.angle(
last_node.x * @field.scale,
last_node.y * @field.scale,
current_node.x * @field.scale,
current_node.y * @field.scale
)
distance = Gosu.distance(last_node.x, last_node.y, current_node.x, current_node.y) * @field.scale
Gosu.rotate(angle, last_node.x * @field.scale + @field_container.x, last_node.y * @field.scale + @field_container.y) do
Gosu.draw_rect(
(@field_container.x + last_node.x * @field.scale) - (@segment_thickness / 2.0),
(@field_container.y + last_node.y * @field.scale) - distance,
@segment_thickness,
distance,
@segment_color,
@field_container.z + 1
)
end
last_node = current_node
end
end
def measure_path
@total_distance = 0
v1 = @nodes.first&.first
@nodes.each_with_index do |pair, i|
next if i.zero?
v2 = pair.first
@total_distance += Gosu.distance(
v1.x + @field_container.x,
v1.y + @field_container.y,
v2.x + @field_container.x,
v2.y + @field_container.y
)
v1 = v2
end
end
def refresh_panel
@nodes_count_label.value = "#{@nodes.count}"
@total_distance_label.value = "#{inches_to_unit(@total_distance).round(2)}"
@units_label.value = @unit.to_s.capitalize
status_bar.recalculate
status_bar.recalculate
status_bar.recalculate
# @points_container.clear do
# @nodes.each_with_index do |pair, i|
# v = pair.last
# para format("X: %.3f Y: %.3f", inches_to_unit(v.x), inches_to_unit(v.y))
# end
# end
end
def inches_to_unit(inches)
case @unit
when :inches
inches
when :feet
inches / 12.0
when :millimeters
inches * 25.4
when :centimeters
inches * 2.54
when :meters
inches * 0.0254
end
end
end
end
end