mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2026-05-06 16:08:16 +00:00
Added a large portion of I-MIC-FPS's opengl rendering and model loading systems
This commit is contained in:
162
lib/cyberarm_engine/opengl/renderer/g_buffer.rb
Normal file
162
lib/cyberarm_engine/opengl/renderer/g_buffer.rb
Normal file
@@ -0,0 +1,162 @@
|
||||
module CyberarmEngine
|
||||
class GBuffer
|
||||
attr_reader :screen_vbo, :vertices, :uvs
|
||||
def initialize(width:, height:)
|
||||
@width, @height = width, height
|
||||
|
||||
@framebuffer = nil
|
||||
@buffers = [:position, :diffuse, :normal, :texcoord]
|
||||
@textures = {}
|
||||
@screen_vbo = nil
|
||||
@ready = false
|
||||
|
||||
@vertices = [
|
||||
-1.0, -1.0, 0,
|
||||
1.0, -1.0, 0,
|
||||
-1.0, 1.0, 0,
|
||||
|
||||
-1.0, 1.0, 0,
|
||||
1.0, -1.0, 0,
|
||||
1.0, 1.0, 0,
|
||||
].freeze
|
||||
|
||||
@uvs = [
|
||||
0, 0,
|
||||
1, 0,
|
||||
0, 1,
|
||||
|
||||
0, 1,
|
||||
1, 0,
|
||||
1, 1
|
||||
].freeze
|
||||
|
||||
create_framebuffer
|
||||
create_screen_vbo
|
||||
end
|
||||
|
||||
def create_framebuffer
|
||||
buffer = ' ' * 4
|
||||
glGenFramebuffers(1, buffer)
|
||||
@framebuffer = buffer.unpack('L2').first
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
|
||||
|
||||
create_textures
|
||||
|
||||
status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
|
||||
if status != GL_FRAMEBUFFER_COMPLETE
|
||||
message = ""
|
||||
|
||||
case status
|
||||
when GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
||||
message = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
|
||||
when GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
||||
message = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
|
||||
when GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
|
||||
message = "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"
|
||||
when GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
|
||||
message = "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"
|
||||
when GL_FRAMEBUFFER_UNSUPPORTED
|
||||
message = "GL_FRAMEBUFFER_UNSUPPORTED"
|
||||
else
|
||||
message = "Unknown error!"
|
||||
end
|
||||
puts "Incomplete framebuffer: #{status}\nError: #{message}"
|
||||
else
|
||||
@ready = true
|
||||
end
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
|
||||
end
|
||||
|
||||
def create_textures
|
||||
@buffers.size.times do |i|
|
||||
buffer = ' ' * 4
|
||||
glGenTextures(1, buffer)
|
||||
texture_id = buffer.unpack('L2').first
|
||||
@textures[@buffers[i]] = texture_id
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, @width, @height, 0, GL_RGBA, GL_FLOAT, nil)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texture_id, 0)
|
||||
end
|
||||
|
||||
buffer = ' ' * 4
|
||||
glGenTextures(1, buffer)
|
||||
texture_id = buffer.unpack('L2').first
|
||||
@textures[:depth] = texture_id
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, @width, @height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nil)
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture_id, 0)
|
||||
|
||||
draw_buffers = [ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 ]
|
||||
glDrawBuffers(draw_buffers.size, draw_buffers.pack("I*"))
|
||||
end
|
||||
|
||||
def create_screen_vbo
|
||||
buffer = ' ' * 4
|
||||
glGenVertexArrays(1, buffer)
|
||||
@screen_vbo = buffer.unpack('L2').first
|
||||
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@positions_buffer_id = buffer.unpack('L2').first
|
||||
|
||||
buffer = " " * 4
|
||||
glGenBuffers(1, buffer)
|
||||
@uvs_buffer_id = buffer.unpack('L2').first
|
||||
|
||||
glBindVertexArray(@screen_vbo)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
|
||||
glBufferData(GL_ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack("f*"), GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
|
||||
glBufferData(GL_ARRAY_BUFFER, @uvs.size * Fiddle::SIZEOF_FLOAT, @uvs.pack("f*"), GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nil)
|
||||
|
||||
glEnableVertexAttribArray(0)
|
||||
glEnableVertexAttribArray(1)
|
||||
|
||||
glBindVertexArray(0)
|
||||
end
|
||||
|
||||
def bind_for_writing
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
|
||||
end
|
||||
|
||||
def bind_for_reading
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, @framebuffer)
|
||||
end
|
||||
|
||||
def set_read_buffer(buffer)
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0 + @textures.keys.index(buffer))
|
||||
end
|
||||
|
||||
def set_read_buffer_depth
|
||||
glReadBuffer(GL_DEPTH_ATTACHMENT)
|
||||
end
|
||||
|
||||
def unbind_framebuffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0)
|
||||
end
|
||||
|
||||
def texture(type)
|
||||
@textures[type]
|
||||
end
|
||||
|
||||
def clean_up
|
||||
glDeleteFramebuffers(1, [@framebuffer].pack("L"))
|
||||
|
||||
glDeleteTextures(@textures.values.size, @textures.values.pack("L*"))
|
||||
|
||||
glDeleteBuffers(2, [@positions_buffer_id, @uvs_buffer_id].pack("L*"))
|
||||
glDeleteVertexArrays(1, [@screen_vbo].pack("L"))
|
||||
gl_error?
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user