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https://github.com/cyberarm/cyberarm_engine.git
synced 2025-12-16 05:02:34 +00:00
Added support for tiled 9 slice backgrounds
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@@ -3,7 +3,7 @@ module CyberarmEngine
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include CyberarmEngine::Common
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attr_accessor :x, :y, :z, :width, :height
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def initialize(image_path:, x: 0, y: 0, z: 0, width: 64, height: 64, left: 4, top: 4, right: 56, bottom: 56)
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def initialize(image_path:, x: 0, y: 0, z: 0, width: 64, height: 64, mode: :tiled, left: 4, top: 4, right: 56, bottom: 56)
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@image = get_image(image_path)
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@x = x
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@@ -13,6 +13,8 @@ module CyberarmEngine
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@width = width
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@height = height
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@mode = mode
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@left = left
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@top = top
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@right = right
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@@ -62,6 +64,10 @@ module CyberarmEngine
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end
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def draw
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@mode == :tiled ? draw_tiled : draw_stretched
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end
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def draw_stretched
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@segment_top_left.draw(@x, @y, @z)
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@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale) # SCALE X
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
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@@ -73,5 +79,47 @@ module CyberarmEngine
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@segment_left.draw(@x, @y + @top, @z, 1, height_scale) # SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale) # SCALE X and SCALE Y
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end
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def draw_tiled
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@segment_top_left.draw(@x, @y, @z)
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Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do
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width_scale.ceil.times do |i|
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@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z) # SCALE X
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end
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end
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
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Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do
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height_scale.ceil.times do |i|
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z) # SCALE Y
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end
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end
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z)
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Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do
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width_scale.ceil.times do |i|
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@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z) # SCALE X
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end
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end
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z)
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Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do
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height_scale.ceil.times do |i|
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@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z) # SCALE Y
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end
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end
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Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do
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height_scale.ceil.times do |y|
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width_scale.ceil.times do |x|
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@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z) # SCALE X and SCALE Y
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end
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end
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end
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end
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end
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end
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