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https://github.com/cyberarm/cyberarm_engine.git
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Refactored Container to be an Element, removed button_up/button_down passing to elements, moved Gui out of GameState and into GuiState, added scaffolding for events (Publish/Subscribe pattern). Element input is broken ATM.
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@@ -3,7 +3,6 @@ module CyberarmEngine
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INSTANCES = []
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IMAGES = {}
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SAMPLES= {}
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Vertex = Struct.new(:x, :y)
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attr_accessor :image, :x, :y, :z, :angle, :center_x, :center_y, :scale_x, :scale_y,
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:color, :alpha, :mode, :options, :paused, :radius, :last_x, :last_y
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attr_reader :world_center_point
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@@ -31,7 +30,7 @@ module CyberarmEngine
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@paused = false
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@speed = 0
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@debug_color = Gosu::Color::GREEN
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@world_center_point = Vertex.new(0,0)
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@world_center_point = Vector.new(0,0)
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setup
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@debug_text = MultiLineText.new("", color: @debug_color, y: self.y-(self.height*self.scale), z: 9999)
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@debug_text.x = self.x
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@@ -157,7 +156,7 @@ module CyberarmEngine
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_x = @x+(ahead_by*Math.cos(direction))
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_y = @y+(ahead_by*Math.sin(direction))
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return direction if angle_only
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return Vertex.new(_x, _y) unless angle_only
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return Vector.new(_x, _y) unless angle_only
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end
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def show_debug_heading
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