mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2025-12-19 14:22:35 +00:00
Ran rubocop -a
This commit is contained in:
@@ -6,16 +6,17 @@ module CyberarmEngine
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attr_reader :light_id
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attr_accessor :type, :ambient, :diffuse, :specular, :position, :direction, :intensity
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def initialize(
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id:,
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type: Light::POINT,
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ambient: Vector.new(0.5, 0.5, 0.5),
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diffuse: Vector.new(1, 1, 1),
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specular: Vector.new(0.2, 0.2, 0.2),
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position: Vector.new(0, 0, 0),
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direction: Vector.new(0, 0, 0),
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intensity: 1
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)
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id:,
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type: Light::POINT,
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ambient: Vector.new(0.5, 0.5, 0.5),
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diffuse: Vector.new(1, 1, 1),
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specular: Vector.new(0.2, 0.2, 0.2),
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position: Vector.new(0, 0, 0),
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direction: Vector.new(0, 0, 0),
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intensity: 1
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)
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@light_id = id
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@type = type
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@@ -40,9 +41,9 @@ module CyberarmEngine
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def convert(struct, apply_intensity = false)
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if apply_intensity
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return struct.to_a.compact.map{ |i| i * @intensity }
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struct.to_a.compact.map { |i| i * @intensity }
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else
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return struct.to_a.compact
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struct.to_a.compact
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end
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end
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end
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@@ -2,17 +2,21 @@ module CyberarmEngine
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class OrthographicCamera
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attr_accessor :position, :orientation, :zoom, :left, :right, :bottom, :top,
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:min_view_distance, :max_view_distance
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def initialize(
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position:, orientation: Vector.new(0, 0, 0),
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zoom: 1, left: 0, right:, bottom: 0, top:,
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min_view_distance: 0.1, max_view_distance: 200.0
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)
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position:, right:, top:, orientation: Vector.new(0, 0, 0),
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zoom: 1, left: 0, bottom: 0,
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min_view_distance: 0.1, max_view_distance: 200.0
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)
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@position = position
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@orientation = orientation
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@zoom = zoom
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@left, @right, @bottom, @top = left, right, bottom, top
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@left = left
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@right = right
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@bottom = bottom
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@top = top
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@min_view_distance = min_view_distance
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@max_view_distance = max_view_distance
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@@ -2,7 +2,9 @@ module CyberarmEngine
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class PerspectiveCamera
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attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
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:min_view_distance, :max_view_distance
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def initialize(position:, orientation: Vector.new(0, 0, 0), aspect_ratio:, field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 155.0)
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def initialize(position:, aspect_ratio:, orientation: Vector.new(0, 0,
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0), field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 155.0)
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@position = position
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@orientation = orientation
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@@ -1,6 +1,7 @@
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module CyberarmEngine
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class BoundingBoxRenderer
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attr_reader :bounding_boxes, :vertex_count
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def initialize
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@bounding_boxes = {}
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@vertex_count = 0
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@@ -8,7 +9,7 @@ module CyberarmEngine
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def render(entities)
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entities.each do |entity|
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create_bounding_box(entity,color = nil)
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create_bounding_box(entity, color = nil)
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draw_bounding_boxes
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end
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@@ -43,7 +44,7 @@ module CyberarmEngine
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colors = mesh_colors(color)
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vertices = mesh_vertices(box)
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@vertex_count+=vertices.size
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@vertex_count += vertices.size
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@bounding_boxes[entity_id][:vertices_size] = vertices.size
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@bounding_boxes[entity_id][:vertices] = vertices.pack("f*")
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@@ -58,7 +59,7 @@ module CyberarmEngine
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colors = mesh_colors(mesh.debug_color)
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vertices = mesh_vertices(box)
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@vertex_count+=vertices.size
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@vertex_count += vertices.size
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data[:vertices_size] = vertices.size
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data[:vertices] = vertices.pack("f*")
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@@ -71,48 +72,48 @@ module CyberarmEngine
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def mesh_normals
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[
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0,1,0,
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0,1,0,
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0,1,0,
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0,1,0,
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0,1,0,
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0,1,0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0,-1,0,
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0,-1,0,
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0,-1,0,
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0,-1,0,
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0,-1,0,
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0,-1,0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0,0,1,
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0,0,1,
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0,0,1,
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0,0,1,
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0,0,1,
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0,0,1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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1,0,0,
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1,0,0,
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1,0,0,
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1,0,0,
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1,0,0,
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1,0,0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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-1,0,0,
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-1,0,0,
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-1,0,0,
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-1,0,0,
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-1,0,0,
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-1,0,0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1,0,0,
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-1,0,0,
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-1,0,0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1,0,0,
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-1,0,0,
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-1,0,0
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0
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]
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end
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@@ -219,7 +220,7 @@ module CyberarmEngine
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bounding_box[:entity].position.z
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)
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draw_bounding_box(bounding_box)
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@bounding_boxes[key][:objects].each {|o| draw_bounding_box(o)}
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@bounding_boxes[key][:objects].each { |o| draw_bounding_box(o) }
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glPopMatrix
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end
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@@ -1,11 +1,13 @@
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module CyberarmEngine
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class GBuffer
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attr_reader :screen_vbo, :vertices, :uvs
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def initialize(width:, height:)
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@width, @height = width, height
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@width = width
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@height = height
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@framebuffer = nil
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@buffers = [:position, :diffuse, :normal, :texcoord]
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@buffers = %i[position diffuse normal texcoord]
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@textures = {}
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@screen_vbo = nil
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@ready = false
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@@ -16,9 +18,9 @@ module CyberarmEngine
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-1.0, 1.0, 0,
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-1.0, 1.0, 0,
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1.0, -1.0, 0,
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1.0, 1.0, 0,
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].freeze
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1.0, -1.0, 0,
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1.0, 1.0, 0
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].freeze
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@uvs = [
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0, 0,
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@@ -35,9 +37,9 @@ module CyberarmEngine
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end
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def create_framebuffer
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buffer = ' ' * 4
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buffer = " " * 4
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glGenFramebuffers(1, buffer)
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@framebuffer = buffer.unpack('L2').first
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@framebuffer = buffer.unpack1("L2")
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
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@@ -48,20 +50,20 @@ module CyberarmEngine
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if status != GL_FRAMEBUFFER_COMPLETE
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message = ""
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case status
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when GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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message = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
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when GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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message = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
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when GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
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message = "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"
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when GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
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message = "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"
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when GL_FRAMEBUFFER_UNSUPPORTED
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message = "GL_FRAMEBUFFER_UNSUPPORTED"
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else
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message = "Unknown error!"
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end
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message = case status
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when GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
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when GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
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when GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
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"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"
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when GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
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"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"
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when GL_FRAMEBUFFER_UNSUPPORTED
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"GL_FRAMEBUFFER_UNSUPPORTED"
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else
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"Unknown error!"
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end
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puts "Incomplete framebuffer: #{status}\nError: #{message}"
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else
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@ready = true
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@@ -72,9 +74,9 @@ module CyberarmEngine
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def create_textures
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@buffers.size.times do |i|
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buffer = ' ' * 4
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buffer = " " * 4
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glGenTextures(1, buffer)
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texture_id = buffer.unpack('L2').first
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texture_id = buffer.unpack1("L2")
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@textures[@buffers[i]] = texture_id
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glBindTexture(GL_TEXTURE_2D, texture_id)
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@@ -84,39 +86,39 @@ module CyberarmEngine
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texture_id, 0)
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end
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buffer = ' ' * 4
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buffer = " " * 4
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glGenTextures(1, buffer)
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texture_id = buffer.unpack('L2').first
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texture_id = buffer.unpack1("L2")
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@textures[:depth] = texture_id
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glBindTexture(GL_TEXTURE_2D, texture_id)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, @width, @height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nil)
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture_id, 0)
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draw_buffers = [ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 ]
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draw_buffers = [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3]
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glDrawBuffers(draw_buffers.size, draw_buffers.pack("I*"))
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end
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def create_screen_vbo
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buffer = ' ' * 4
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buffer = " " * 4
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glGenVertexArrays(1, buffer)
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@screen_vbo = buffer.unpack('L2').first
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@screen_vbo = buffer.unpack1("L2")
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buffer = " " * 4
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glGenBuffers(1, buffer)
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@positions_buffer_id = buffer.unpack('L2').first
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@positions_buffer_id = buffer.unpack1("L2")
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buffer = " " * 4
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glGenBuffers(1, buffer)
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@uvs_buffer_id = buffer.unpack('L2').first
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@uvs_buffer_id = buffer.unpack1("L2")
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glBindVertexArray(@screen_vbo)
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glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
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glBufferData(GL_ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack("f*"), GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack("f*"), GL_STATIC_DRAW)
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
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glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
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glBufferData(GL_ARRAY_BUFFER, @uvs.size * Fiddle::SIZEOF_FLOAT, @uvs.pack("f*"), GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, @uvs.size * Fiddle::SIZEOF_FLOAT, @uvs.pack("f*"), GL_STATIC_DRAW)
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nil)
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glEnableVertexAttribArray(0)
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@@ -159,4 +161,4 @@ module CyberarmEngine
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gl_error?
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end
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end
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end
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end
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@@ -3,8 +3,10 @@ module CyberarmEngine
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@@immediate_mode_warning = false
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attr_accessor :show_wireframe
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def initialize(width:, height:, show_wireframe: false)
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@width, @height = width, height
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@width = width
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@height = height
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@show_wireframe = show_wireframe
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@g_buffer = GBuffer.new(width: @width, height: @height)
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@@ -63,7 +65,9 @@ module CyberarmEngine
|
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@g_buffer.unbind_framebuffer
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gl_error?
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else
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puts "Shaders are disabled or failed to compile, using immediate mode for rendering..." unless @@immediate_mode_warning
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unless @@immediate_mode_warning
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puts "Shaders are disabled or failed to compile, using immediate mode for rendering..."
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end
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@@immediate_mode_warning = true
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gl_error?
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@@ -141,8 +145,8 @@ module CyberarmEngine
|
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glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
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shader.uniform_integer("depth", 4)
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lights.each_with_index do |light, i|
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shader.uniform_integer("light[0].type", light.type);
|
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lights.each_with_index do |light, _i|
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shader.uniform_integer("light[0].type", light.type)
|
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shader.uniform_vec3("light[0].direction", light.direction)
|
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shader.uniform_vec3("light[0].position", light.position)
|
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shader.uniform_vec3("light[0].diffuse", light.diffuse)
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@@ -229,7 +233,7 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
def draw_mesh(model)
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model.objects.each_with_index do |o, i|
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model.objects.each_with_index do |o, _i|
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glEnable(GL_COLOR_MATERIAL)
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
|
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glShadeModel(GL_FLAT) unless o.faces.first[4]
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@@ -255,16 +259,16 @@ module CyberarmEngine
|
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glPolygonOffset(2, 0.5)
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glLineWidth(3)
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
|
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
|
||||
|
||||
glLineWidth(1)
|
||||
glPolygonOffset(0, 0)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
||||
glEnable(GL_LIGHTING)
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
|
||||
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
|
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else
|
||||
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
|
||||
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
|
||||
end
|
||||
|
||||
# glBindBuffer(GL_ARRAY_BUFFER, 0)
|
||||
|
||||
@@ -22,9 +22,7 @@ module CyberarmEngine
|
||||
if shader
|
||||
@@shaders.delete(name)
|
||||
|
||||
if shader.compiled?
|
||||
glDeleteProgram(shader.program)
|
||||
end
|
||||
glDeleteProgram(shader.program) if shader.compiled?
|
||||
end
|
||||
end
|
||||
|
||||
@@ -68,15 +66,15 @@ module CyberarmEngine
|
||||
# returns currently active {Shader}, if one is active
|
||||
#
|
||||
# @return [Shader?]
|
||||
def self.active_shader
|
||||
@active_shader
|
||||
class << self
|
||||
attr_reader :active_shader
|
||||
end
|
||||
|
||||
# sets currently active {Shader}
|
||||
#
|
||||
# @param instance [Shader] instance of {Shader} to set as active
|
||||
def self.active_shader=(instance)
|
||||
@active_shader = instance
|
||||
class << self
|
||||
attr_writer :active_shader
|
||||
end
|
||||
|
||||
# stops using currently active {Shader}
|
||||
@@ -94,7 +92,8 @@ module CyberarmEngine
|
||||
#
|
||||
# @param variable [String]
|
||||
def self.attribute_location(variable)
|
||||
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
||||
raise "No active shader!" unless Shader.active_shader
|
||||
|
||||
Shader.active_shader.attribute_location(variable)
|
||||
end
|
||||
|
||||
@@ -103,12 +102,14 @@ module CyberarmEngine
|
||||
# @param variable [String]
|
||||
# @param value
|
||||
def self.set_uniform(variable, value)
|
||||
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
||||
raise "No active shader!" unless Shader.active_shader
|
||||
|
||||
Shader.active_shader.set_uniform(variable, value)
|
||||
end
|
||||
|
||||
attr_reader :name, :program
|
||||
def initialize(name:, includes_dir: nil, vertex: "shaders/default.vert", fragment:)
|
||||
|
||||
def initialize(name:, fragment:, includes_dir: nil, vertex: "shaders/default.vert")
|
||||
raise "Shader name can not be blank" if name.length == 0
|
||||
|
||||
@name = name
|
||||
@@ -120,7 +121,7 @@ module CyberarmEngine
|
||||
@error_buffer_size = 1024 * 8
|
||||
@variable_missing = {}
|
||||
|
||||
@data = {shaders: {}}
|
||||
@data = { shaders: {} }
|
||||
|
||||
unless shader_files_exist?(vertex: vertex, fragment: fragment)
|
||||
raise ArgumentError, "Shader files not found: #{vertex} or #{fragment}"
|
||||
@@ -133,7 +134,7 @@ module CyberarmEngine
|
||||
compile_shader(type: :fragment)
|
||||
link_shaders
|
||||
|
||||
@data[:shaders].each { |key, id| glDeleteShader(id) }
|
||||
@data[:shaders].each { |_key, id| glDeleteShader(id) }
|
||||
|
||||
# Only add shader if it successfully compiles
|
||||
if @compiled
|
||||
@@ -175,7 +176,7 @@ module CyberarmEngine
|
||||
_size = [processed_source.length].pack("I")
|
||||
glShaderSource(_shader, 1, _source, _size)
|
||||
|
||||
@data[:shaders][type] =_shader
|
||||
@data[:shaders][type] = _shader
|
||||
end
|
||||
|
||||
# evaluates shader preprocessors
|
||||
@@ -199,22 +200,25 @@ module CyberarmEngine
|
||||
lines = source.lines
|
||||
|
||||
lines.each_with_index do |line, i|
|
||||
if line.start_with?(PREPROCESSOR_CHARACTER)
|
||||
preprocessor = line.strip.split(" ")
|
||||
lines.delete(line)
|
||||
next unless line.start_with?(PREPROCESSOR_CHARACTER)
|
||||
|
||||
case preprocessor.first
|
||||
when "@include"
|
||||
raise ArgumentError, "Shader preprocessor include directory was not given for shader #{@name}" unless @includes_dir
|
||||
preprocessor = line.strip.split(" ")
|
||||
lines.delete(line)
|
||||
|
||||
preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
|
||||
source = File.read("#{@includes_dir}/#{file}.glsl")
|
||||
|
||||
lines.insert(i, source)
|
||||
end
|
||||
else
|
||||
warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
|
||||
case preprocessor.first
|
||||
when "@include"
|
||||
unless @includes_dir
|
||||
raise ArgumentError,
|
||||
"Shader preprocessor include directory was not given for shader #{@name}"
|
||||
end
|
||||
|
||||
preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
|
||||
source = File.read("#{@includes_dir}/#{file}.glsl")
|
||||
|
||||
lines.insert(i, source)
|
||||
end
|
||||
else
|
||||
warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
|
||||
end
|
||||
end
|
||||
|
||||
@@ -230,12 +234,12 @@ module CyberarmEngine
|
||||
raise ArgumentError, "No shader for #{type.inspect}" unless _shader
|
||||
|
||||
glCompileShader(_shader)
|
||||
buffer = ' '
|
||||
buffer = " "
|
||||
glGetShaderiv(_shader, GL_COMPILE_STATUS, buffer)
|
||||
compiled = buffer.unpack('L')[0]
|
||||
compiled = buffer.unpack1("L")
|
||||
|
||||
if compiled == 0
|
||||
log = ' ' * @error_buffer_size
|
||||
log = " " * @error_buffer_size
|
||||
glGetShaderInfoLog(_shader, @error_buffer_size, nil, log)
|
||||
puts "Shader Error: Program \"#{@name}\""
|
||||
puts " #{type.to_s.capitalize} Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
||||
@@ -246,7 +250,7 @@ module CyberarmEngine
|
||||
_compiled = true
|
||||
end
|
||||
|
||||
return _compiled
|
||||
_compiled
|
||||
end
|
||||
|
||||
# link compiled OpenGL Shaders in to a OpenGL Program
|
||||
@@ -261,18 +265,18 @@ module CyberarmEngine
|
||||
end
|
||||
glLinkProgram(@program)
|
||||
|
||||
buffer = ' '
|
||||
buffer = " "
|
||||
glGetProgramiv(@program, GL_LINK_STATUS, buffer)
|
||||
linked = buffer.unpack('L')[0]
|
||||
linked = buffer.unpack1("L")
|
||||
|
||||
if linked == 0
|
||||
log = ' ' * @error_buffer_size
|
||||
log = " " * @error_buffer_size
|
||||
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
|
||||
puts "Shader Error: Program \"#{@name}\""
|
||||
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
||||
end
|
||||
|
||||
@compiled = linked == 0 ? false : true
|
||||
@compiled = !(linked == 0)
|
||||
end
|
||||
|
||||
# Returns the location of a uniform _variable_
|
||||
@@ -281,18 +285,22 @@ module CyberarmEngine
|
||||
# @return [Integer] location of uniform
|
||||
def variable(variable)
|
||||
loc = glGetUniformLocation(@program, variable)
|
||||
if (loc == -1)
|
||||
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
|
||||
if loc == -1
|
||||
unless @variable_missing[variable]
|
||||
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"",
|
||||
" Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?"
|
||||
end
|
||||
@variable_missing[variable] = true
|
||||
end
|
||||
return loc
|
||||
loc
|
||||
end
|
||||
|
||||
# @see Shader.use Shader.use
|
||||
def use(&block)
|
||||
return unless compiled?
|
||||
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
|
||||
Shader.active_shader=self
|
||||
|
||||
Shader.active_shader = self
|
||||
|
||||
glUseProgram(@program)
|
||||
|
||||
@@ -331,7 +339,7 @@ module CyberarmEngine
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_transform(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16"))
|
||||
end
|
||||
@@ -343,7 +351,7 @@ module CyberarmEngine
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_boolean(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniform1i(attr_loc, value ? 1 : 0)
|
||||
end
|
||||
@@ -354,7 +362,7 @@ module CyberarmEngine
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_integer(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniform1i(attr_loc, value)
|
||||
end
|
||||
@@ -366,7 +374,7 @@ module CyberarmEngine
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_float(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniform1f(attr_loc, value)
|
||||
end
|
||||
@@ -378,7 +386,7 @@ module CyberarmEngine
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_vec3(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniform3f(attr_loc, *value.to_a[0..2])
|
||||
end
|
||||
@@ -390,7 +398,7 @@ module CyberarmEngine
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_vec4(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniform4f(attr_loc, *value.to_a)
|
||||
end
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
module CyberarmEngine
|
||||
class Texture
|
||||
DEFAULT_TEXTURE = "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/default.png"
|
||||
DEFAULT_TEXTURE = "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/default.png".freeze
|
||||
|
||||
CACHE = {}
|
||||
|
||||
@@ -11,12 +11,14 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
def self.from_cache(path, retro)
|
||||
return CACHE.dig("#{path}?retro=#{retro}")
|
||||
CACHE.dig("#{path}?retro=#{retro}")
|
||||
end
|
||||
|
||||
attr_reader :id
|
||||
|
||||
def initialize(path: nil, image: nil, retro: false)
|
||||
raise "keyword :path or :image must be provided!" if path.nil? && image.nil?
|
||||
|
||||
@retro = retro
|
||||
@path = path
|
||||
|
||||
@@ -47,9 +49,9 @@ module CyberarmEngine
|
||||
def create_from_image(image)
|
||||
array_of_pixels = image.to_blob
|
||||
|
||||
tex_names_buf = ' ' * 4
|
||||
tex_names_buf = " " * 4
|
||||
glGenTextures(1, tex_names_buf)
|
||||
texture_id = tex_names_buf.unpack('L2').first
|
||||
texture_id = tex_names_buf.unpack1("L2")
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
|
||||
@@ -61,7 +63,7 @@ module CyberarmEngine
|
||||
glGenerateMipmap(GL_TEXTURE_2D)
|
||||
gl_error?
|
||||
|
||||
return texture_id
|
||||
texture_id
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user