Added Animator for creating animations with various tweeners, supports Gosu::Color's and numbers

This commit is contained in:
2019-12-19 13:08:29 -06:00
parent 52940d1cfe
commit 3a83e616d3
2 changed files with 54 additions and 0 deletions

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@@ -20,6 +20,7 @@ require_relative "cyberarm_engine/transform"
require_relative "cyberarm_engine/ray"
require_relative "cyberarm_engine/shader" if defined?(OpenGL)
require_relative "cyberarm_engine/background"
require_relative "cyberarm_engine/animator"
require_relative "cyberarm_engine/text"
require_relative "cyberarm_engine/timer"

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@@ -0,0 +1,53 @@
module CyberarmEngine
class Animator
DEFAULT_TWEEN = :linear
def initialize(start_time:, duration:, &block)
@start_time, @duration = start_time, duration
@block = block
end
def update
@block.call(self) if @block
end
def progress
(@start_time.to_f + (Gosu.milliseconds - @start_time)) / (@start_time + @duration.to_f)
end
def complete?
progress >= 1.0
end
def transition(from, to, tween = DEFAULT_TWEEN)
from + (to - from) * send("tween_#{tween}", progress)
end
def color_transition(from, to, tween = DEFAULT_TWEEN)
r = transition(from.red, to.red)
g = transition(from.green, to.green)
b = transition(from.blue, to.blue)
a = transition(from.alpha, to.alpha)
Gosu::Color.rgba(r, g, b, a)
end
def color_hsv_transition(from, to, tween = DEFAULT_TWEEN)
hue = transition(from.hue, to.hue, tween)
saturation = transition(from.saturation, to.saturation, tween)
value = transition(from.value, to.value, tween)
alpha = transition(from.alpha, to.alpha, tween)
Gosu::Color.from_ahsv(alpha, hue, saturation, value)
end
# NOTE: maybe use this for future reference? https://github.com/danro/easing-js/blob/master/easing.js
def tween_linear(t)
t
end
def tween_sine(t)
Math.sin(t) * t
end
end
end