mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2025-12-16 05:02:34 +00:00
Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required.
This commit is contained in:
11
assets/shaders/include/light_struct.glsl
Normal file
11
assets/shaders/include/light_struct.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
struct Light {
|
||||
int type;
|
||||
vec3 direction;
|
||||
vec3 position;
|
||||
|
||||
vec3 diffuse;
|
||||
vec3 ambient;
|
||||
vec3 specular;
|
||||
|
||||
float intensity;
|
||||
};
|
||||
Reference in New Issue
Block a user