Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required.

This commit is contained in:
2023-01-08 17:30:37 -06:00
parent d1d87db070
commit 458731a534
9 changed files with 166 additions and 3 deletions

View File

@@ -0,0 +1,17 @@
#version 330 core
@include "light_struct"
layout (location = 0) in vec3 inPosition;
layout (location = 1) in vec2 inTexCoords;
uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform Light light[1];
out vec2 outTexCoords;
flat out Light outLight[1];
void main() {
gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
outTexCoords = inTexCoords;
outLight = light;
}