Improved scrolling

This commit is contained in:
2023-06-18 12:26:08 -05:00
parent 2e690d7d33
commit 5ef8023aca
2 changed files with 63 additions and 23 deletions

View File

@@ -442,11 +442,11 @@ module CyberarmEngine
end
def max_scroll_width
scroll_width - outer_width
(scroll_width - outer_width).positive? ? scroll_width - outer_width : scroll_width
end
def max_scroll_height
scroll_height - outer_height
(scroll_height - outer_height).positive? ? scroll_height - outer_height : scroll_height
end
def dimensional_size(size, dimension)

View File

@@ -20,8 +20,10 @@ module CyberarmEngine
@gui_state = options.delete(:gui_state)
super
@last_scroll_position = Vector.new(0, 0)
@scroll_position = Vector.new(0, 0)
@scroll_speed = 40
@scroll_target_position = Vector.new(0, 0)
@scroll_speed = 80
@text_color = options[:color]
@@ -77,7 +79,9 @@ module CyberarmEngine
content_width + 1,
content_height + 1
) do
@children.each(&:draw)
Gosu.translate(@scroll_position.x, @scroll_position.y) do
@children.each(&:draw)
end
end
end
@@ -90,31 +94,68 @@ module CyberarmEngine
end
def update
update_scroll
@children.each(&:update)
end
def hit_element?(x, y)
return unless hit?(x, y)
# Offset child hit point by scroll position/offset
child_x = x - @scroll_position.x
child_y = y - @scroll_position.y
@children.reverse_each do |child|
next unless child.visible?
case child
when Container
if element = child.hit_element?(x, y)
if element = child.hit_element?(child_x, child_y)
return element
end
else
return child if child.hit?(x, y)
return child if child.hit?(child_x, child_y)
end
end
self if hit?(x, y)
end
def update_child_element_visibity(child)
child.element_visible = child.x >= (@x - @scroll_position.x) - child.width && child.x <= (@x - @scroll_position.x) + width &&
child.y >= (@y - @scroll_position.y) - child.height && child.y <= (@y - @scroll_position.y) + height
end
def update_scroll
scroll_x_diff = (@scroll_target_position.x - @scroll_position.x)
scroll_y_diff = (@scroll_target_position.y - @scroll_position.y)
@scroll_position.x += scroll_x_diff * 0.25
@scroll_position.y += scroll_y_diff * 0.25
@scroll_position.x = @scroll_target_position.x if scroll_x_diff.abs < 1.0
@scroll_position.y = @scroll_target_position.y if scroll_y_diff.abs < 1.0
# Scrolled PAST top
if @scroll_position.y > 0
@scroll_target_position.y = 0
# Scrolled PAST bottom
elsif @scroll_position.y.abs > max_scroll_height
@scroll_target_position.y = -max_scroll_height
end
if @last_scroll_position != @scroll_position
@children.each { |child| update_child_element_visibity(child) }
root.gui_state.request_repaint
end
@last_scroll_position.x = @scroll_position.x
@last_scroll_position.y = @scroll_position.y
end
def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
@current_position += @scroll_position
return unless visible?
@@ -178,8 +219,7 @@ module CyberarmEngine
Stats.frame.increment(:gui_recalculations)
child.element_visible = child.x >= @x - child.width && child.x <= @x + width &&
child.y >= @y - child.height && child.y <= @y + height
update_child_element_visibity(child)
end
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
@@ -188,6 +228,7 @@ module CyberarmEngine
# Fixes resized container scrolled past bottom
self.scroll_top = -@scroll_position.y
@scroll_target_position.y = @scroll_position.y
root.gui_state.request_repaint if @width != old_width || @height != old_height
end
@@ -249,12 +290,13 @@ module CyberarmEngine
def mouse_wheel_up(sender, x, y)
return unless @style.scroll
if @scroll_position.y < 0
@scroll_position.y += @scroll_speed
@scroll_position.y = 0 if @scroll_position.y > 0
root.gui_state.request_recalculate_for(self)
root.gui_state.request_repaint
# Allow overscrolling UP, only if one can scroll DOWN
if height < scroll_height
if @scroll_target_position.y > 0
@scroll_target_position.y = @scroll_speed
else
@scroll_target_position.y += @scroll_speed
end
return :handled
end
@@ -265,15 +307,13 @@ module CyberarmEngine
return unless height < scroll_height
if @scroll_position.y.abs < max_scroll_height
@scroll_position.y -= @scroll_speed
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
root.gui_state.request_recalculate_for(self)
root.gui_state.request_repaint
return :handled
if @scroll_target_position.y > 0
@scroll_target_position.y = -@scroll_speed
else
@scroll_target_position.y -= @scroll_speed
end
return :handled
end
def scroll_top