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BoundingBox#intersect? now supports Ray
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@@ -49,11 +49,17 @@ module CyberarmEngine
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return temp
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end
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# returns whether both bounding boxes intersect
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# returns whether bounding box intersects other
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def intersect?(other)
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(@min.x <= other.max.x && @max.x >= other.min.x) &&
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(@min.y <= other.max.y && @max.y >= other.min.y) &&
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(@min.z <= other.max.z && @max.z >= other.min.z)
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if other.is_a?(Ray)
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other.intersect?(self)
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elsif other.is_a?(BoundingBox)
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(@min.x <= other.max.x && @max.x >= other.min.x) &&
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(@min.y <= other.max.y && @max.y >= other.min.y) &&
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(@min.z <= other.max.z && @max.z >= other.min.z)
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else
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raise "Unknown collider: #{other.class}"
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end
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end
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# does this bounding box envelop other bounding box? (inclusive of border)
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