Updated Animator to be usable, added logo texture/image, 'finished' Intro state, added Window#shift_state

This commit is contained in:
2021-04-19 19:13:15 +00:00
parent 676545f3c7
commit 8002708695
6 changed files with 112 additions and 30 deletions

View File

@@ -1,11 +1,11 @@
module CyberarmEngine
class Animator
DEFAULT_TWEEN = :linear
def initialize(start_time:, duration:, from:, to:, &block)
def initialize(start_time:, duration:, from:, to:, tween: :linear, &block)
@start_time = start_time
@duration = duration
@from = from.dup
@to = to.dup
@tween = tween
@block = block
end
@@ -14,18 +14,18 @@ module CyberarmEngine
end
def progress
(@start_time.to_f + (Gosu.milliseconds - @start_time)) / (@start_time + @duration.to_f)
((Gosu.milliseconds - @start_time) / @duration.to_f).clamp(0.0, 1.0)
end
def complete?
progress >= 1.0
end
def transition(from, to, tween = DEFAULT_TWEEN)
def transition(from = @from, to = @to, tween = @tween)
from + (to - from) * send("tween_#{tween}", progress)
end
def color_transition(from, to, _tween = DEFAULT_TWEEN)
def color_transition(from = @from, to = @to, _tween = @tween)
r = transition(from.red, to.red)
g = transition(from.green, to.green)
b = transition(from.blue, to.blue)
@@ -34,7 +34,7 @@ module CyberarmEngine
Gosu::Color.rgba(r, g, b, a)
end
def color_hsv_transition(from, to, tween = DEFAULT_TWEEN)
def color_hsv_transition(from = @from, to = @to, tween = @tween)
hue = transition(from.hue, to.hue, tween)
saturation = transition(from.saturation, to.saturation, tween)
value = transition(from.value, to.value, tween)
@@ -49,8 +49,8 @@ module CyberarmEngine
t
end
def tween_sine(t)
Math.sin(t) * t
def tween_ease_in_out(t)
(-0.5 * (Math.cos(Math::PI * t) - 1))
end
end
end