From 9fca64b6430b7068b089afdf5b4d6fbb249550a7 Mon Sep 17 00:00:00 2001 From: Cyberarm Date: Sat, 19 Sep 2026 19:10:39 -0500 Subject: [PATCH] Added render mode to BackgroundNineSlice --- lib/cyberarm_engine/background_nine_slice.rb | 41 ++++++++++---------- 1 file changed, 21 insertions(+), 20 deletions(-) diff --git a/lib/cyberarm_engine/background_nine_slice.rb b/lib/cyberarm_engine/background_nine_slice.rb index 272bf13..35e4c9b 100644 --- a/lib/cyberarm_engine/background_nine_slice.rb +++ b/lib/cyberarm_engine/background_nine_slice.rb @@ -4,10 +4,10 @@ module CyberarmEngine CACHE = {} - attr_accessor :x, :y, :z, :width, :height, :mode, :color + attr_accessor :x, :y, :z, :width, :height, :mode, :color, :render_mode attr_reader :image, :left, :top, :right, :bottom - def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :tiled, left: 1, top: 1, right: 1, bottom: 1, color: Gosu::Color::WHITE) + def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :tiled, left: 1, top: 1, right: 1, bottom: 1, color: Gosu::Color::WHITE, render_mode: :default) @image = get_image(image_path) if image_path @x = x @@ -25,6 +25,7 @@ module CyberarmEngine @bottom = bottom @color = color + @render_mode = render_mode nine_slice if @image end @@ -121,58 +122,58 @@ module CyberarmEngine end def draw_stretched - @segment_top_left.draw(@x, @y, @z, 1, 1, @color) - @segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale, 1, @color) # SCALE X - @segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color) + @segment_top_left.draw(@x, @y, @z, 1, 1, @color, @render_mode) + @segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale, 1, @color, @render_mode) # SCALE X + @segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color, @render_mode) - @segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale, @color) # SCALE Y - @segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color) - @segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale, 1, @color) # SCALE X - @segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color) - @segment_left.draw(@x, @y + @top, @z, 1, height_scale, @color) # SCALE Y + @segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale, @color, @render_mode) # SCALE Y + @segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color, @render_mode) + @segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale, 1, @color, @render_mode) # SCALE X + @segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color, @render_mode) + @segment_left.draw(@x, @y + @top, @z, 1, height_scale, @color, @render_mode) # SCALE Y - @segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale, @color) # SCALE X and SCALE Y + @segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale, @color, @render_mode) # SCALE X and SCALE Y end def draw_tiled - @segment_top_left.draw(@x, @y, @z, 1, 1, @color) + @segment_top_left.draw(@x, @y, @z, 1, 1, @color, @render_mode) # p [width_scale, height_scale] Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do width_scale.ceil.times do |i| - @segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z, 1, 1, @color) # SCALE X + @segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z, 1, 1, @color, @render_mode) # SCALE X end end - @segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color) + @segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color, @render_mode) Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do height_scale.ceil.times do |i| - @segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z, 1, 1, @color) # SCALE Y + @segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z, 1, 1, @color, @render_mode) # SCALE Y end end - @segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color) + @segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color, @render_mode) Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do width_scale.ceil.times do |i| - @segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z, 1, 1, @color) # SCALE X + @segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z, 1, 1, @color, @render_mode) # SCALE X end end - @segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color) + @segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color, @render_mode) Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do height_scale.ceil.times do |i| - @segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z, 1, 1, @color) # SCALE Y + @segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z, 1, 1, @color, @render_mode) # SCALE Y end end Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do height_scale.ceil.times do |y| width_scale.ceil.times do |x| - @segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z, 1, 1, @color) # SCALE X and SCALE Y + @segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z, 1, 1, @color, @render_mode) # SCALE X and SCALE Y end end end