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Remove MultiLineText as gosu natively supports newlines, Update Text to correctly calculate its height, call super in button_down/button_up to support gosu's fullscreen toggle, added Window.text_input = nil to GameState to prevent fustrating bugs that stem from forgetting to set it back to nil.
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@@ -9,6 +9,7 @@ module CyberarmEngine
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@options = options
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@game_objects = []
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@global_pause = false
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$window.text_input = nil unless options[:preserve_text_input]
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@down_keys = {}
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