mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2026-05-06 16:08:16 +00:00
Added support for 9 sliced backgrounds in UI, fixed events not propagating to subscribers if element threw :handled in its own event handler
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@@ -1,10 +1,11 @@
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module CyberarmEngine
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class BackgroundNineSlice
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include CyberarmEngine::Common
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attr_accessor :x, :y, :z, :width, :height
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attr_accessor :x, :y, :z, :width, :height, :left, :top, :right, :bottom, :mode, :color
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attr_reader :image
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def initialize(image_path:, x: 0, y: 0, z: 0, width: 64, height: 64, mode: :tiled, left: 4, top: 4, right: 56, bottom: 56)
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@image = get_image(image_path)
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def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :tiled, left: 1, top: 1, right: 1, bottom: 1, color: Gosu::Color::WHITE)
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@image = get_image(image_path) if image_path
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@x = x
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@y = y
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@@ -20,10 +21,20 @@ module CyberarmEngine
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@right = right
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@bottom = bottom
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nine_slice
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@color = color
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nine_slice if @image
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end
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def image=(image_path)
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old_image = @image
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@image = image_path ? get_image(image_path) : image_path
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nine_slice if @image && old_image != @image
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end
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def nine_slice
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# pp [@left, @top, @right, @bottom, @image.width]
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@segment_top_left = @image.subimage(0, 0, @left, @top)
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@segment_top_right = @image.subimage(@image.width - @right, 0, @right, @top)
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@@ -56,71 +67,73 @@ module CyberarmEngine
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end
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def width_scale
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scale = (@width - (@image.width - (@left + @right))).to_f / (@image.width - (@left + @right))
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scale = (@width.to_f - (@left + @right)) / (@image.width - (@left + @right))
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scale.abs
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end
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def height_scale
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scale = (@height - (@image.height - (@top + @bottom))).to_f / (@image.height - (@top + @bottom))
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scale = (@height - (@top + @bottom)).to_f / (@image.height - (@top + @bottom))
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scale.abs
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end
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def draw
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return unless @image && @segment_top_left
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@mode == :tiled ? draw_tiled : draw_stretched
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end
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def draw_stretched
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@segment_top_left.draw(@x, @y, @z)
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@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale) # SCALE X
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
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@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
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@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale, 1, @color) # SCALE X
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale) # SCALE Y
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z)
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@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale) # SCALE X
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z)
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@segment_left.draw(@x, @y + @top, @z, 1, height_scale) # SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale) # SCALE X and SCALE Y
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale, @color) # SCALE Y
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
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@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale, 1, @color) # SCALE X
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
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@segment_left.draw(@x, @y + @top, @z, 1, height_scale, @color) # SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale, @color) # SCALE X and SCALE Y
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end
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def draw_tiled
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@segment_top_left.draw(@x, @y, @z)
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@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
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p [width_scale, height_scale]
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# p [width_scale, height_scale]
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Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do
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width_scale.ceil.times do |i|
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@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z) # SCALE X
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@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z, 1, 1, @color) # SCALE X
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end
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end
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
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Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do
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height_scale.ceil.times do |i|
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z) # SCALE Y
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z, 1, 1, @color) # SCALE Y
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end
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end
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z)
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
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Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do
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width_scale.ceil.times do |i|
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@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z) # SCALE X
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@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z, 1, 1, @color) # SCALE X
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end
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end
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z)
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
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Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do
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height_scale.ceil.times do |i|
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@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z) # SCALE Y
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@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z, 1, 1, @color) # SCALE Y
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end
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end
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Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do
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height_scale.ceil.times do |y|
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width_scale.ceil.times do |x|
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@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z) # SCALE X and SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z, 1, 1, @color) # SCALE X and SCALE Y
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end
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end
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end
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