Logo
Explore Help
Sign In
cyberarm/cyberarm_engine
1
0
Fork 0
You've already forked cyberarm_engine
mirror of https://github.com/cyberarm/cyberarm_engine.git synced 2025-12-17 21:42:34 +00:00
Code Issues Projects Releases Wiki Activity
169 Commits 2 Branches 39 Tags
20970e5aa9fbcad6d4bf7d9b56cbd06ba5c53275
Commit Graph

9 Commits

Author SHA1 Message Date
Cyberarm
26dd688124 Ran rubocop -a 2020-12-14 16:04:31 -06:00
Cyberarm
da5d740c6e Sync: Renamed Engine to Window to be less confusing, elements are now supposed to throw a changed event if their value is changed 2020-05-04 11:17:11 -05:00
Cyberarm
5d16500edd Added support for passing flags to get_image, aliased Vector#weight/= to Vector#w/= 2019-10-08 08:53:37 -05:00
Cyberarm
788d987da1 Elements now return :handled when they're supposed to, GameState initialization and setup are now seperated 2019-09-12 08:15:02 -05:00
Cyberarm
df2dc25e34 Made Vector#operator private, refactored BoundingBox initializer to accept either Vectors or numbers, added #opacity to Common 2019-05-01 13:47:17 -05:00
Cyberarm
6f9b00ffb5 Improvements to GameObject and friends 2019-03-30 13:29:30 -05:00
Cyberarm
9f857bd787 Theming now implemented 2019-03-04 16:02:21 -06:00
Cyberarm
18ff0a1ea9 Refactored Container to be an Element, removed button_up/button_down passing to elements, moved Gui out of GameState and into GuiState, added scaffolding for events (Publish/Subscribe pattern). Element input is broken ATM. 2019-03-01 09:41:51 -06:00
Cyberarm
76ac1d553a Fixed crash due to old code from initial import, various clean up. 2019-01-30 13:37:29 -06:00
Powered by Gitea Version: 1.25.1 Page: 102ms Template: 23ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API