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bdce85613b
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Added Progress bar, refactored Elements to be under CyberarmEngine::Element namespace.
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2019-06-27 15:41:38 -05:00 |
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e95b4c05e2
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Added GuiState#request_recalculation to enable requesting a gui recalc on next update, GUI state will request a recalculation if the window size changes
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2019-06-23 10:43:31 -05:00 |
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6f9b00ffb5
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Improvements to GameObject and friends
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2019-03-30 13:29:30 -05:00 |
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a8b8d5aba1
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UX improvements for Button:active handling, added Style stub, Default element width/height is now window width/height instead of 0,0; may need tweaking.
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2019-03-25 20:07:43 -05:00 |
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9e8301cd44
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Packing now works! (Broke clicked_#{button}_mouse_button events)
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2019-03-02 08:58:33 -06:00 |
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cfad5eafab
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Broke container layout some more
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2019-03-01 22:22:44 -06:00 |
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478c8498f3
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Added padding and margin left,right,top,bottom, changed CheckBox to ToggleButton, added new CheckBox which uses a Flow with ToggleButton and Label.
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2019-03-01 15:57:22 -06:00 |
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21904ae6fe
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Update Button to use evnts
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2019-03-01 11:48:54 -06:00 |
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8664c90de7
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Made Container less independant of Element, events are now fired.
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2019-03-01 10:27:29 -06:00 |
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18ff0a1ea9
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Refactored Container to be an Element, removed button_up/button_down passing to elements, moved Gui out of GameState and into GuiState, added scaffolding for events (Publish/Subscribe pattern). Element input is broken ATM.
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2019-03-01 09:41:51 -06:00 |
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