Commit Graph

13 Commits

Author SHA1 Message Date
bb482f4463 Sync 2019-09-26 12:41:34 -05:00
a2e0c07c6a Added Ray class 2019-08-07 23:03:40 -05:00
3ead2f5daf Added Shader handling class, made Text re-render text_shadow if anything affecting shadow is changed. 2019-08-07 12:02:22 -05:00
bdce85613b Added Progress bar, refactored Elements to be under CyberarmEngine::Element namespace. 2019-06-27 15:41:38 -05:00
cc97077b0f Remove MultiLineText as gosu natively supports newlines, Update Text to correctly calculate its height, call super in button_down/button_up to support gosu's fullscreen toggle, added Window.text_input = nil to GameState to prevent fustrating bugs that stem from forgetting to set it back to nil. 2019-03-31 17:34:24 -05:00
a8b8d5aba1 UX improvements for Button:active handling, added Style stub, Default element width/height is now window width/height instead of 0,0; may need tweaking. 2019-03-25 20:07:43 -05:00
d0be03653e Every element has a background and border, background and border support gradients. 2019-03-04 12:13:39 -06:00
478c8498f3 Added padding and margin left,right,top,bottom, changed CheckBox to ToggleButton, added new CheckBox which uses a Flow with ToggleButton and Label. 2019-03-01 15:57:22 -06:00
18ff0a1ea9 Refactored Container to be an Element, removed button_up/button_down passing to elements, moved Gui out of GameState and into GuiState, added scaffolding for events (Publish/Subscribe pattern). Element input is broken ATM. 2019-03-01 09:41:51 -06:00
1a06a9fdaa Added Image and Timer, Container and Element positioning and padding issues maybe fixed. 2019-02-01 20:18:07 -06:00
5188532ad0 Major refactor of Container and elements to support a more Shoes-like construction of menus (in complete) 2019-01-31 17:33:05 -06:00
76ac1d553a Fixed crash due to old code from initial import, various clean up. 2019-01-30 13:37:29 -06:00
b4852fbbd6 Initial Commit 2018-06-07 10:03:07 -05:00