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c6beab3e99
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Added Matrix, incomplete.
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2019-10-06 21:35:10 -05:00 |
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8f9e671340
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Added Vector#lerp
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2019-10-01 11:48:22 -05:00 |
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bb482f4463
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Sync
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2019-09-26 12:41:34 -05:00 |
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a2e0c07c6a
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Added Ray class
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2019-08-07 23:03:40 -05:00 |
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3ead2f5daf
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Added Shader handling class, made Text re-render text_shadow if anything affecting shadow is changed.
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2019-08-07 12:02:22 -05:00 |
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bdce85613b
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Added Progress bar, refactored Elements to be under CyberarmEngine::Element namespace.
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2019-06-27 15:41:38 -05:00 |
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cc97077b0f
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Remove MultiLineText as gosu natively supports newlines, Update Text to correctly calculate its height, call super in button_down/button_up to support gosu's fullscreen toggle, added Window.text_input = nil to GameState to prevent fustrating bugs that stem from forgetting to set it back to nil.
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2019-03-31 17:34:24 -05:00 |
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a8b8d5aba1
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UX improvements for Button:active handling, added Style stub, Default element width/height is now window width/height instead of 0,0; may need tweaking.
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2019-03-25 20:07:43 -05:00 |
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d0be03653e
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Every element has a background and border, background and border support gradients.
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2019-03-04 12:13:39 -06:00 |
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478c8498f3
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Added padding and margin left,right,top,bottom, changed CheckBox to ToggleButton, added new CheckBox which uses a Flow with ToggleButton and Label.
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2019-03-01 15:57:22 -06:00 |
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18ff0a1ea9
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Refactored Container to be an Element, removed button_up/button_down passing to elements, moved Gui out of GameState and into GuiState, added scaffolding for events (Publish/Subscribe pattern). Element input is broken ATM.
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2019-03-01 09:41:51 -06:00 |
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1a06a9fdaa
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Added Image and Timer, Container and Element positioning and padding issues maybe fixed.
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2019-02-01 20:18:07 -06:00 |
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5188532ad0
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Major refactor of Container and elements to support a more Shoes-like construction of menus (in complete)
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2019-01-31 17:33:05 -06:00 |
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76ac1d553a
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Fixed crash due to old code from initial import, various clean up.
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2019-01-30 13:37:29 -06:00 |
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b4852fbbd6
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Initial Commit
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2018-06-07 10:03:07 -05:00 |
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