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fb36436d79
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Added color support to Image
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2020-12-09 09:19:32 -06:00 |
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246e0c54b2
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Fixed crashes when using EditBox with no content
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2020-12-08 20:27:01 -06:00 |
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d02c001989
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Added download manager, added excon dependency
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2020-09-25 20:51:25 -05:00 |
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3ba635f157
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Fixed ConfigFile not storing values deeper then one level, added markup_width to Text
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2020-09-24 10:47:55 -05:00 |
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695c77b183
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Added support for Label text alignement, improved EditBox to correctly position caret and support mouse caret positioning, added debugging Container boundry (WIP)
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2020-09-09 09:51:18 -05:00 |
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b06ceaabce
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Fixed crash if GuiState @mouse_over has no parent
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2020-08-28 08:37:24 -05:00 |
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ce64b8a205
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Implemented ListBox- Menu
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2020-08-21 15:56:11 -05:00 |
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da4188764c
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Added min/max_view_distance to attr_accessor for PerspectiveCamera
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2020-07-19 09:44:09 -05:00 |
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d01e91c3fd
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Added support for draw mode to Text
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2020-07-18 21:34:21 -05:00 |
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041cfcccaa
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Added a large portion of I-MIC-FPS's opengl rendering and model loading systems
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2020-07-15 21:33:24 -05:00 |
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d7dbcf8511
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Added orthographic support to Transform
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2020-07-10 14:51:02 -05:00 |
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2a8e852b15
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Added support for passing a filter method/proc to EditLine
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2020-06-23 09:51:36 -05:00 |
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d392d8249d
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Added support for deciding text drawing method, more work on edit_box
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2020-06-16 10:12:21 -05:00 |
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5d7e2028b1
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Added support for image icon for ToggleButton, added initial implementation of EditBox, fixed a few ruby -w warnings by initializing select instance nilable variables, added clipboard support to EditLine, added drag selection to EditLine, added keyboard shortcuts to EditLine, GuiState now passes button_down/button_up callbacks to @focus
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2020-06-16 00:19:30 -05:00 |
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d902e5d111
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Fixed EditLine not positioning caret correctly when clicked
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2020-06-10 07:32:31 -05:00 |
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39964e5bd4
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Added support for using an image in a button
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2020-06-09 10:49:31 -05:00 |
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5b2a015421
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Call recalulate less often to speed up gui updates, call root_container.recalculate a third time when recalculating gui. Gui calls recalculate 10x less when doing a full recalculate.
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2020-06-09 09:11:57 -05:00 |
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eb4d5d4d21
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Use Gosu.clip_to to prevent elements from overdrawing
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2020-06-08 09:01:10 -05:00 |
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c83b204447
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Removed debugging puts from EditLine
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2020-06-08 05:48:30 -05:00 |
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d0449c7b65
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Add support back for fixed x and y positioning of elements, fixed theming not using deep_merge
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2020-06-08 05:35:03 -05:00 |
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a05ee57f6f
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Fixed EditLine text not visible if using dynamic width/height, fixed cursor in wrong position when at start/end
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2020-06-07 13:18:03 -05:00 |
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c3b227d6e7
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Fix vector transform using 5th element instead if 15th
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2020-06-07 12:36:37 -05:00 |
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7aaf37d43e
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Added Vector#multiply_transform, needs more testing.
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2020-05-12 09:32:50 -05:00 |
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0850336e55
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Bump version
v0.14.0
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2020-05-06 22:01:15 -05:00 |
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8b6d7b6eb2
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Fixed Slider default value was always 0.5 instead of middle of range
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2020-05-06 12:54:52 -05:00 |
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3226eb2bda
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Sliders work better, fixed CheckBox not passing along options hash, Text width/height now accept a string, changed EditLine text selection color, temporary back to back gui recalculations to fix positioning errors until Container#layout can safely be called after determining element width and height.
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2020-05-06 12:08:20 -05:00 |
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a98bb4ec82
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Fixed hidden elements were interactable, added comments
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2020-05-05 10:48:00 -05:00 |
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da5d740c6e
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Sync: Renamed Engine to Window to be less confusing, elements are now supposed to throw a changed event if their value is changed
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2020-05-04 11:17:11 -05:00 |
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4055f645f3
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Implemented Slider (still have some positioning issues to resolve but it works), added files for ListBox, Radio, and EditBox, implemented dragging support in GuiState.
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2020-04-10 18:45:55 -05:00 |
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185ab000d6
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Updated rake
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2020-04-06 09:40:41 -05:00 |
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ed061c8408
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Fixed incorrect element positioning when using margin
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2020-04-06 09:38:30 -05:00 |
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d8551c7428
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Bump version
v0.13.1
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2020-03-24 10:34:14 -05:00 |
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0017c841dd
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Added Shader.delete, shaders now clean up after themselves
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2020-03-24 10:33:44 -05:00 |
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8cedb40283
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Increase shader error message buffer size
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2020-03-22 17:28:03 -05:00 |
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93a4e9a2b8
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Fixed Vector#== erroring out with doing Vector == SomeObject
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2020-01-30 20:08:17 -06:00 |
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a0c0180411
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Merge branch 'master' of https://github.com/cyberarm/cyberarm_engine
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2020-01-29 18:22:33 -06:00 |
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7f25cd49fe
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Added ConfigFile for persistent hash storage
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2020-01-29 18:22:24 -06:00 |
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7e6a17fe9f
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Updated README, added some docs for Shader
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2020-01-29 11:52:51 -06:00 |
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0ea1e5c2ff
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Add documentation for Vector
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2020-01-29 10:55:51 -06:00 |
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8c34293307
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Updated required gosu to 0.15 series, bumped version
v0.13.0
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2020-01-28 10:53:58 -06:00 |
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8172dafa8c
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Refactored Shader to duplicate code in shader compilation step, added support for @include preprocessor in shaders
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2020-01-28 10:51:36 -06:00 |
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9a3caabc7e
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Make UI events travel up parent hierarchy until event is either :handled or there is no parent to notify
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2020-01-15 21:03:21 -06:00 |
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4b25d724b5
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Improved shoes-iness; no longer need to pass clear blocks an element to parent to, todo: replace global var with something else.
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2020-01-13 20:13:03 -06:00 |
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a267695b1c
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dry up DSL's flow/stack methods
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2019-12-29 11:30:33 -06:00 |
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d76da62ee1
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Update animator pass in from and to objects
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2019-12-19 16:54:33 -06:00 |
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3a83e616d3
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Added Animator for creating animations with various tweeners, supports Gosu::Color's and numbers
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2019-12-19 13:08:29 -06:00 |
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52940d1cfe
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Fixed element borders not always lining up when using dynamic width/height
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2019-12-19 11:17:31 -06:00 |
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e59771e412
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Refactored Shader.set_uniform into multiple methods
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2019-12-09 11:49:46 -06:00 |
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b382bf6960
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Fix passing Vector (as vec3) to Shader
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2019-12-09 08:51:31 -06:00 |
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a5ed650970
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Got 3D rotations working as expected
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2019-12-08 17:16:12 -06:00 |
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