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6 changed files with 43 additions and 3 deletions

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@@ -35,7 +35,7 @@ class Hello < CyberarmEngine::GuiState
background Gosu::Color::GRAY background Gosu::Color::GRAY
stack do stack do
banner "Hello World!" label "Hello World!"
button "close" do button "close" do
window.close window.close

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@@ -3,11 +3,12 @@ module CyberarmEngine
include Common include Common
attr_accessor :options, :global_pause attr_accessor :options, :global_pause
attr_reader :game_objects attr_reader :game_objects, :timers
def initialize(options = {}) def initialize(options = {})
@options = options @options = options
@game_objects = [] @game_objects = []
@timers = []
@global_pause = false @global_pause = false
window.text_input = nil unless options[:preserve_text_input] window.text_input = nil unless options[:preserve_text_input]
@@ -28,6 +29,8 @@ module CyberarmEngine
def update def update
@game_objects.each(&:update) @game_objects.each(&:update)
@timers.each(&:update)
@timers.delete_if(&:dead?)
end end
def needs_redraw? def needs_redraw?
@@ -120,5 +123,9 @@ module CyberarmEngine
def add_game_object(object) def add_game_object(object)
@game_objects << object @game_objects << object
end end
def add_timer(timer)
@timers << timer
end
end end
end end

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@@ -19,5 +19,9 @@ module CyberarmEngine
@block.call if @block @block.call if @block
end end
end end
def dead?
@triggered && !@looping
end
end end
end end

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@@ -1,5 +1,17 @@
module CyberarmEngine module CyberarmEngine
module DSL module DSL
def every(milliseconds, &block)
element_parent.gui_state.add_timer(
CyberarmEngine::Timer.new(milliseconds, true, &block)
)
end
def after(milliseconds, &block)
element_parent.gui_state.add_timer(
CyberarmEngine::Timer.new(milliseconds, false, &block)
)
end
def flow(options = {}, &block) def flow(options = {}, &block)
container(CyberarmEngine::Element::Flow, options, &block) container(CyberarmEngine::Element::Flow, options, &block)
end end

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@@ -79,7 +79,19 @@ module CyberarmEngine
end end
def caret_position_under_mouse(mouse_x, mouse_y) def caret_position_under_mouse(mouse_x, mouse_y)
active_line = row_at(mouse_y) # get y scroll offset of element to get EditBox's selected row
y_scroll_offset = 0
e = parent
while (e)
if e.is_a?(Container)
y_scroll_offset += e.scroll_position.y
# root element has no parent so loop will terminate
e = e.parent
end
end
active_line = row_at(mouse_y - y_scroll_offset)
right_offset = column_at(mouse_x, mouse_y) right_offset = column_at(mouse_x, mouse_y)
buffer = @text_input.text.lines[0..active_line].join if active_line != 0 buffer = @text_input.text.lines[0..active_line].join if active_line != 0

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@@ -6,6 +6,7 @@ module CyberarmEngine
def initialize(options = {}) def initialize(options = {})
@options = options @options = options
@game_objects = [] @game_objects = []
@timers = []
@global_pause = false @global_pause = false
@down_keys = {} @down_keys = {}
@@ -271,10 +272,14 @@ module CyberarmEngine
end end
def redirect_scroll_jump_to(edge) def redirect_scroll_jump_to(edge)
return if window.text_input
@mouse_over.publish(:"scroll_jump_to_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu) @mouse_over.publish(:"scroll_jump_to_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end end
def redirect_scroll_page(edge) def redirect_scroll_page(edge)
return if window.text_input
@mouse_over.publish(:"scroll_page_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu) @mouse_over.publish(:"scroll_page_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end end