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v0.24.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 00e47d61a2 | |||
| 1882673fff | |||
| 286efa2059 | |||
| 6b9af5c87c | |||
| af3a3ff938 | |||
| bcff35bd7b | |||
| 5d1c195917 | |||
| 9a6e1df032 | |||
| b1b8fc8556 | |||
| a60b09a110 | |||
| 81a632942e | |||
| 5ef8023aca |
@@ -5,25 +5,25 @@ layout (location = 1) out vec4 fragColor;
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layout (location = 2) out vec3 fragNormal;
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layout (location = 3) out vec3 fragUV;
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in vec3 outPosition, outColor, outNormal, outUV, outFragPos, outCameraPos;
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in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
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out vec4 outputFragColor;
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flat in int outHasTexture;
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flat in int out_has_texture;
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uniform sampler2D diffuse_texture;
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void main() {
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vec3 result;
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if (outHasTexture == 0) {
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result = outColor;
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if (out_has_texture == 0) {
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result = out_color;
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} else {
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result = texture(diffuse_texture, outUV.xy).xyz + 0.25;
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result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
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}
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fragPosition = outPosition;
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fragPosition = out_position;
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fragColor = vec4(result, 1.0);
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fragNormal = outNormal;
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fragUV = outUV;
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fragNormal = out_normal;
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fragUV = out_uv;
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float gamma = 2.2;
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outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
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@@ -1,22 +1,23 @@
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#version 330 core
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out vec4 FragColor;
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out vec4 frag_color;
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@include "light_struct"
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const int DIRECTIONAL = 0;
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const int POINT = 1;
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const int SPOT = 2;
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in vec2 outTexCoords;
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flat in Light outLight[1];
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flat in Light out_lights[7];
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in vec2 out_tex_coords;
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flat in int out_light_count;
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uniform sampler2D diffuse, position, texcoord, normal, depth;
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vec4 directionalLight(Light light) {
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vec3 norm = normalize(texture(normal, outTexCoords).rgb);
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vec3 diffuse_color = texture(diffuse, outTexCoords).rgb;
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vec3 fragPos = texture(position, outTexCoords).rgb;
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vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
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vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
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vec3 frag_pos = texture(position, out_tex_coords).rgb;
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vec3 lightDir = normalize(light.position - fragPos);
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vec3 lightDir = normalize(light.position - frag_pos);
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float diff = max(dot(norm, lightDir), 0);
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vec3 _ambient = light.ambient;
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@@ -59,5 +60,10 @@ vec4 calculateLighting(Light light) {
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}
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void main() {
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FragColor = texture(diffuse, outTexCoords) * calculateLighting(outLight[0]);
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frag_color = vec4(0.0);
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for(int i = 0; i < out_light_count; i++)
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{
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frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
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}
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}
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16
assets/shaders/include/material_struct.glsl
Normal file
16
assets/shaders/include/material_struct.glsl
Normal file
@@ -0,0 +1,16 @@
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struct Material {
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vec3 color;
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vec3 roughness;
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vec3 metalic;
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vec3 specular;
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bool use_color_texture;
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bool use_roughness_texture;
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bool use_metalic_texture;
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bool use_specular_texture;
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sampler2D color_tex;
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sampler2D roughness_tex;
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sampler2D metalic_tex;
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sampler2D specular_tex;
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};
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@@ -1,28 +1,28 @@
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# version 330 core
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec3 inNormal;
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layout(location = 3) in vec3 inUV;
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layout(location = 0) in vec3 in_position;
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layout(location = 1) in vec3 in_color;
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layout(location = 2) in vec3 in_normal;
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layout(location = 3) in vec3 in_uv;
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uniform mat4 projection, view, model;
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uniform int hasTexture;
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uniform vec3 cameraPos;
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uniform int has_texture;
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uniform vec3 camera_pos;
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out vec3 outPosition, outColor, outNormal, outUV;
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out vec3 outFragPos, outViewPos, outCameraPos;
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flat out int outHasTexture;
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out vec3 out_position, out_color, out_normal, out_uv;
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out vec3 out_frag_pos, out_view_pos, out_camera_pos;
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flat out int out_has_texture;
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void main() {
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// projection * view * model * position
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outPosition = inPosition;
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outColor = inColor;
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outNormal= normalize(transpose(inverse(mat3(model))) * inNormal);
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outUV = inUV;
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outHasTexture = hasTexture;
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outCameraPos = cameraPos;
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out_position = in_position;
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out_color = in_color;
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out_normal= normalize(transpose(inverse(mat3(model))) * in_normal);
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out_uv = in_uv;
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out_has_texture = has_texture;
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out_camera_pos = camera_pos;
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outFragPos = vec3(model * vec4(inPosition, 1.0));
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out_frag_pos = vec3(model * vec4(in_position, 1.0));
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gl_Position = projection * view * model * vec4(inPosition, 1.0);
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gl_Position = projection * view * model * vec4(in_position, 1.0);
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}
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@@ -1,17 +1,24 @@
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#version 330 core
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@include "light_struct"
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layout (location = 0) in vec3 inPosition;
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layout (location = 1) in vec2 inTexCoords;
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layout (location = 0) in vec3 in_position;
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layout (location = 1) in vec2 in_tex_coords;
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uniform sampler2D diffuse, position, texcoord, normal, depth;
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uniform Light light[1];
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uniform int light_count;
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uniform Light lights[7];
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out vec2 outTexCoords;
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flat out Light outLight[1];
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out vec2 out_tex_coords;
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flat out int out_light_count;
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flat out Light out_lights[7];
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void main() {
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gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
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outTexCoords = inTexCoords;
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outLight = light;
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gl_Position = vec4(in_position.x, in_position.y, in_position.z, 1.0);
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out_tex_coords = in_tex_coords;
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out_light_count = light_count;
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for(int i = 0; i < light_count; i++)
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{
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out_lights[i] = lights[i];
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}
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}
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@@ -7,13 +7,19 @@ else
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end
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require "json"
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require "excon"
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require "gosu_more_drawables"
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require_relative "cyberarm_engine/version"
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require_relative "cyberarm_engine/stats"
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require_relative "cyberarm_engine/common"
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require_relative "cyberarm_engine/gosu_ext/draw_arc"
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require_relative "cyberarm_engine/gosu_ext/draw_circle"
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require_relative "cyberarm_engine/gosu_ext/draw_path"
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require_relative "cyberarm_engine/notification"
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require_relative "cyberarm_engine/notification_manager"
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require_relative "cyberarm_engine/game_object"
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require_relative "cyberarm_engine/window"
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98
lib/cyberarm_engine/gosu_ext/draw_arc.rb
Normal file
98
lib/cyberarm_engine/gosu_ext/draw_arc.rb
Normal file
@@ -0,0 +1,98 @@
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module Gosu
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# Draw an arc around the point x and y.
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#
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# Color accepts the following: *Gosu::Color*, *Array* (with 2 colors), or a *Hash* with keys: _from:_ and _to:_ both colors.
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#
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# With a *Gosu::Color* the arc will be painted with color
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#
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# With an *Array* the first *Gosu::Color* with be the innermost color and the last *Gosu::Color* with be the outermost color
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#
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# With a *Hash* the arc will smoothly transition from the start of the arc to the end
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# @example
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# # Using a Hash
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# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, {from: Gosu::Color::BLUE, to: Gosu::Color::GREEN}, 0, :default)
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#
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# # Using an Array
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# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, [Gosu::Color::BLUE, Gosu::Color::GREEN], 0, :default)
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#
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# # Using a Gosu::Color
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# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, Gosu::Color::BLUE, 0, :default)
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#
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#
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# @param x X position.
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# @param y Y position.
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# @param radius radius of arc, in pixels.
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# @param percentage how complete the segment is, _0.0_ is 0% and _1.0_ is 100%.
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# @param segments how many segments for arc, more will appear smoother, less will appear jagged.
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# @param thickness how thick arc will be.
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# @param color [Gosu::Color, Array<Gosu::Color, Gosu::Color>, Hash{from: start_color, to: end_color}] color or colors to draw the arc with.
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# @param z Z position.
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# @param mode blend mode.
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#
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# @note _thickness_ is subtracted from radius, meaning that the arc will grow towards the origin, not away from it.
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#
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# @return [void]
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def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
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segments = 360.0 / segments
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return if percentage == 0.0
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0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle|
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angle2 = angle + segments
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point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
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point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
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point_a_right_x = x + Gosu.offset_x(angle2, radius - thickness)
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point_a_right_y = y + Gosu.offset_y(angle2, radius - thickness)
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point_b_left_x = x + Gosu.offset_x(angle, radius)
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point_b_left_y = y + Gosu.offset_y(angle, radius)
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point_b_right_x = x + Gosu.offset_x(angle2, radius)
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point_b_right_y = y + Gosu.offset_y(angle2, radius)
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if color.is_a?(Array)
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Gosu.draw_quad(
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point_a_left_x, point_a_left_y, color.first,
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point_b_left_x, point_b_left_y, color.last,
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point_a_right_x, point_a_right_y, color.first,
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point_b_right_x, point_b_right_y, color.last,
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z, mode
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)
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elsif color.is_a?(Hash)
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start_color = color[:from]
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end_color = color[:to]
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color_a = Gosu::Color.rgba(
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(end_color.red - start_color.red) * (angle / 360.0) + start_color.red,
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(end_color.green - start_color.green) * (angle / 360.0) + start_color.green,
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(end_color.blue - start_color.blue) * (angle / 360.0) + start_color.blue,
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(end_color.alpha - start_color.alpha) * (angle / 360.0) + start_color.alpha,
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)
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color_b = Gosu::Color.rgba(
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(end_color.red - start_color.red) * (angle2 / 360.0) + start_color.red,
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(end_color.green - start_color.green) * (angle2 / 360.0) + start_color.green,
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(end_color.blue - start_color.blue) * (angle2 / 360.0) + start_color.blue,
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(end_color.alpha - start_color.alpha) * (angle2 / 360.0) + start_color.alpha,
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)
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Gosu.draw_quad(
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point_a_left_x, point_a_left_y, color_a,
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point_b_left_x, point_b_left_y, color_a,
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point_a_right_x, point_a_right_y, color_b,
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point_b_right_x, point_b_right_y, color_b,
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z, mode
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)
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else
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Gosu.draw_quad(
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point_a_left_x, point_a_left_y, color,
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point_b_left_x, point_b_left_y, color,
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point_a_right_x, point_a_right_y, color,
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point_b_right_x, point_b_right_y, color,
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z, mode
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)
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end
|
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end
|
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end
|
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end
|
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31
lib/cyberarm_engine/gosu_ext/draw_circle.rb
Normal file
31
lib/cyberarm_engine/gosu_ext/draw_circle.rb
Normal file
@@ -0,0 +1,31 @@
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module Gosu
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##
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# Draw a filled circled around point X and Y.
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#
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# @param x X position.
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# @param y Y position.
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# @param radius radius of circle, in pixels.
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# @param step_size resolution of circle, more steps will apear smoother, less will appear jagged.
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# @param color color to draw circle with.
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# @param mode blend mode.
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#
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# @return [void]
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def self.draw_circle(x, y, radius, step_size = 36, color = Gosu::Color::WHITE, z = 0, mode = :default)
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step_size = (360.0 / step_size).floor
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|
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0.step(359, step_size) do |angle|
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angle2 = angle + step_size
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point_lx = x + Gosu.offset_x(angle, radius)
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point_ly = y + Gosu.offset_y(angle, radius)
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point_rx = x + Gosu.offset_x(angle2, radius)
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point_ry = y + Gosu.offset_y(angle2, radius)
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|
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Gosu.draw_triangle(
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point_lx, point_ly, color,
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point_rx, point_ry, color,
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x, y, color, z, mode
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||||
)
|
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end
|
||||
end
|
||||
end
|
||||
17
lib/cyberarm_engine/gosu_ext/draw_path.rb
Normal file
17
lib/cyberarm_engine/gosu_ext/draw_path.rb
Normal file
@@ -0,0 +1,17 @@
|
||||
module Gosu
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PathNode = Struct.new(:x, :y)
|
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|
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def self.draw_path(nodes, color = Gosu::Color::WHITE, z = 0, mode = :default)
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last_node = nodes.first
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|
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nodes[1..nodes.size - 1].each do |current_node|
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Gosu.draw_line(
|
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last_node.x, last_node.y, color,
|
||||
current_node.x, current_node.y, color,
|
||||
z, mode
|
||||
)
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|
||||
last_node = current_node
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||||
end
|
||||
end
|
||||
end
|
||||
@@ -49,9 +49,9 @@ module CyberarmEngine
|
||||
|
||||
@objects.each { |o| @vertex_count += o.vertices.size }
|
||||
|
||||
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
|
||||
build_collision_tree
|
||||
puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
|
||||
# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
|
||||
# build_collision_tree
|
||||
# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
|
||||
end
|
||||
|
||||
def parse(parser)
|
||||
@@ -151,24 +151,24 @@ module CyberarmEngine
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
|
||||
gl_error?
|
||||
|
||||
# inPosition
|
||||
# in_position
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
||||
gl_error?
|
||||
# colors
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
|
||||
# inColor
|
||||
# in_color
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
||||
gl_error?
|
||||
# normals
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
|
||||
# inNormal
|
||||
# in_normal
|
||||
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
|
||||
gl_error?
|
||||
|
||||
if has_texture?
|
||||
# uvs
|
||||
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
|
||||
# inUV
|
||||
# in_uv
|
||||
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
||||
gl_error?
|
||||
end
|
||||
|
||||
83
lib/cyberarm_engine/notification.rb
Normal file
83
lib/cyberarm_engine/notification.rb
Normal file
@@ -0,0 +1,83 @@
|
||||
module CyberarmEngine
|
||||
class Notification
|
||||
WIDTH = 500
|
||||
HEIGHT = 64
|
||||
EDGE_WIDTH = 8
|
||||
TRANSITION_DURATION = 750
|
||||
PADDING = 8
|
||||
|
||||
TTL_LONG = 5_000
|
||||
TTL_MEDIUM = 3_250
|
||||
TTL_SHORT = 1_500
|
||||
TIME_TO_LIVE = TTL_MEDIUM
|
||||
|
||||
BACKGROUND_COLOR = Gosu::Color.new(0xaa313533)
|
||||
EDGE_COLOR = Gosu::Color.new(0xaa010101)
|
||||
ICON_COLOR = Gosu::Color.new(0xddffffff)
|
||||
TITLE_COLOR = Gosu::Color.new(0xddffffff)
|
||||
TAGLINE_COLOR = Gosu::Color.new(0xddaaaaaa)
|
||||
|
||||
TITLE_SIZE = 28
|
||||
TAGLINE_SIZE = 18
|
||||
ICON_SIZE = HEIGHT - PADDING * 2
|
||||
|
||||
TITLE_FONT = Gosu::Font.new(TITLE_SIZE, bold: true)
|
||||
TAGLINE_FONT = Gosu::Font.new(TAGLINE_SIZE)
|
||||
|
||||
PRIORITY_HIGH = 1.0
|
||||
PRIORITY_MEDIUM = 0.5
|
||||
PRIORITY_LOW = 0.0
|
||||
|
||||
LINEAR_TRANSITION = :linear
|
||||
EASE_IN_OUT_TRANSITION = :ease_in_out
|
||||
|
||||
attr_reader :priority, :title, :tagline, :icon, :time_to_live, :transition_duration, :transition_type
|
||||
def initialize(
|
||||
host:, priority:, title:, title_color: TITLE_COLOR, tagline: "", tagline_color: TAGLINE_COLOR, icon: nil, icon_color: ICON_COLOR,
|
||||
edge_color: EDGE_COLOR, background_color: BACKGROUND_COLOR, time_to_live: TIME_TO_LIVE, transition_duration: TRANSITION_DURATION,
|
||||
transition_type: EASE_IN_OUT_TRANSITION
|
||||
)
|
||||
@host = host
|
||||
|
||||
@priority = priority
|
||||
@title = title
|
||||
@title_color = title_color
|
||||
@tagline = tagline
|
||||
@tagline_color = tagline_color
|
||||
@icon = icon
|
||||
@icon_color = icon_color
|
||||
@edge_color = edge_color
|
||||
@background_color = background_color
|
||||
@time_to_live = time_to_live
|
||||
@transition_duration = transition_duration
|
||||
@transition_type = transition_type
|
||||
|
||||
@icon_scale = ICON_SIZE.to_f / @icon.width if @icon
|
||||
end
|
||||
|
||||
def draw
|
||||
Gosu.draw_rect(0, 0, WIDTH, HEIGHT, @background_color)
|
||||
|
||||
if @host.edge == :top
|
||||
Gosu.draw_rect(0, HEIGHT - EDGE_WIDTH, WIDTH, EDGE_WIDTH, @edge_color)
|
||||
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
||||
|
||||
elsif @host.edge == :bottom
|
||||
Gosu.draw_rect(0, 0, WIDTH, EDGE_WIDTH, @edge_color)
|
||||
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
||||
|
||||
elsif @host.edge == :right
|
||||
Gosu.draw_rect(0, 0, EDGE_WIDTH, HEIGHT, @edge_color)
|
||||
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
||||
|
||||
else
|
||||
Gosu.draw_rect(WIDTH - EDGE_WIDTH, 0, EDGE_WIDTH, HEIGHT, @edge_color)
|
||||
@icon.draw(PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
||||
end
|
||||
|
||||
icon_space = @icon ? ICON_SIZE + PADDING : 0
|
||||
TITLE_FONT.draw_text(@title, PADDING + EDGE_WIDTH + icon_space, PADDING, 0, 1, 1, @title_color)
|
||||
TAGLINE_FONT.draw_text(@tagline, PADDING + EDGE_WIDTH + icon_space, PADDING + TITLE_FONT.height, 0, 1, 1, @tagline_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
242
lib/cyberarm_engine/notification_manager.rb
Normal file
242
lib/cyberarm_engine/notification_manager.rb
Normal file
@@ -0,0 +1,242 @@
|
||||
module CyberarmEngine
|
||||
class NotificationManager
|
||||
EDGE_TOP = :top
|
||||
EDGE_BOTTOM = :bottom
|
||||
EDGE_RIGHT = :right
|
||||
EDGE_LEFT = :left
|
||||
|
||||
MODE_DEFAULT = :slide
|
||||
MODE_CIRCLE = :circle
|
||||
|
||||
attr_reader :edge, :mode, :max_visible, :notifications
|
||||
def initialize(edge: EDGE_RIGHT, mode: MODE_DEFAULT, window:, max_visible: 1)
|
||||
@edge = edge
|
||||
@mode = mode
|
||||
@window = window
|
||||
@max_visible = max_visible
|
||||
|
||||
@notifications = []
|
||||
@drivers = []
|
||||
@slots = Array.new(max_visible, nil)
|
||||
end
|
||||
|
||||
def draw
|
||||
@drivers.each do |driver|
|
||||
case @edge
|
||||
when :left, :right
|
||||
x = @edge == :right ? @window.width + driver.x : -Notification::WIDTH + driver.x
|
||||
y = driver.y + Notification::HEIGHT / 2
|
||||
|
||||
Gosu.translate(x, y + (Notification::HEIGHT + Notification::PADDING) * driver.slot) do
|
||||
driver.draw
|
||||
end
|
||||
|
||||
when :top, :bottom
|
||||
x = @window.width / 2 - Notification::WIDTH / 2
|
||||
y = @edge == :top ? driver.y - Notification::HEIGHT : @window.height + driver.y
|
||||
slot_position = (Notification::HEIGHT + Notification::PADDING) * driver.slot
|
||||
slot_position *= -1 if @edge == :bottom
|
||||
|
||||
Gosu.translate(x, y + slot_position) do
|
||||
driver.draw
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
show_next_notification if @drivers.size < @max_visible
|
||||
@drivers.each do |driver|
|
||||
if driver.done?
|
||||
@slots[driver.slot] = nil
|
||||
@drivers.delete(driver)
|
||||
end
|
||||
end
|
||||
|
||||
@drivers.each(&:update)
|
||||
end
|
||||
|
||||
def show_next_notification
|
||||
notification = @notifications.sort { |n| n.priority }.reverse.shift
|
||||
return unless notification
|
||||
return if available_slot_index < lowest_used_slot
|
||||
@notifications.delete(notification)
|
||||
|
||||
@drivers << Driver.new(edge: @edge, mode: @mode, notification: notification, slot: available_slot_index)
|
||||
slot = @slots[available_slot_index] = @drivers.last
|
||||
end
|
||||
|
||||
def available_slot_index
|
||||
@slots.each_with_index do |slot, i|
|
||||
return i unless slot
|
||||
end
|
||||
|
||||
return -1
|
||||
end
|
||||
|
||||
def lowest_used_slot
|
||||
@slots.each_with_index do |slot, i|
|
||||
return i if slot
|
||||
end
|
||||
|
||||
return -1
|
||||
end
|
||||
|
||||
def highest_used_slot
|
||||
_slot = -1
|
||||
@slots.each_with_index do |slot, i|
|
||||
_slot = i if slot
|
||||
end
|
||||
|
||||
return _slot
|
||||
end
|
||||
|
||||
def create_notification(**args)
|
||||
notification = Notification.new(host: self, **args)
|
||||
@notifications << notification
|
||||
end
|
||||
|
||||
class Driver
|
||||
attr_reader :x, :y, :notification, :slot
|
||||
def initialize(edge:, mode:, notification:, slot:)
|
||||
@edge = edge
|
||||
@mode = mode
|
||||
@notification = notification
|
||||
@slot = slot
|
||||
|
||||
@x, @y = 0, 0
|
||||
@delta = Gosu.milliseconds
|
||||
@accumulator = 0.0
|
||||
|
||||
@born_at = Gosu.milliseconds
|
||||
@duration_completed_at = Float::INFINITY
|
||||
@transition_completed_at = Float::INFINITY
|
||||
end
|
||||
|
||||
def transition_in_complete?
|
||||
Gosu.milliseconds - @born_at >= @notification.transition_duration
|
||||
end
|
||||
|
||||
def duration_completed?
|
||||
Gosu.milliseconds - @transition_completed_at >= @notification.time_to_live
|
||||
end
|
||||
|
||||
def done?
|
||||
Gosu.milliseconds - @duration_completed_at >= @notification.transition_duration
|
||||
end
|
||||
|
||||
def draw
|
||||
ratio = 0.0
|
||||
|
||||
if not transition_in_complete?
|
||||
ratio = animation_ratio
|
||||
elsif transition_in_complete? and not duration_completed?
|
||||
ratio = 1.0
|
||||
elsif duration_completed?
|
||||
ratio = 1.0 - animation_ratio
|
||||
end
|
||||
|
||||
case @mode
|
||||
when MODE_DEFAULT
|
||||
Gosu.clip_to(0, 0, Notification::WIDTH, Notification::HEIGHT * ratio) do
|
||||
@notification.draw
|
||||
end
|
||||
when MODE_CIRCLE
|
||||
half = Notification::WIDTH / 2
|
||||
|
||||
Gosu.clip_to(half - (half * ratio), 0, Notification::WIDTH * ratio, Notification::HEIGHT) do
|
||||
@notification.draw
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
case @mode
|
||||
when MODE_DEFAULT
|
||||
update_default
|
||||
when MODE_CIRCLE
|
||||
update_circle
|
||||
end
|
||||
|
||||
@accumulator += Gosu.milliseconds - @delta
|
||||
@delta = Gosu.milliseconds
|
||||
end
|
||||
|
||||
|
||||
def update_default
|
||||
case @edge
|
||||
when :left, :right
|
||||
if not transition_in_complete? # Slide In
|
||||
@x = @edge == :right ? -x_offset : x_offset
|
||||
elsif transition_in_complete? and not duration_completed?
|
||||
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH if @x.abs != Notification::WIDTH
|
||||
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
|
||||
@accumulator = 0.0
|
||||
elsif duration_completed? # Slide Out
|
||||
@x = @edge == :right ? x_offset - Notification::WIDTH : Notification::WIDTH - x_offset
|
||||
@x = 0 if @edge == :left and @x <= 0
|
||||
@x = 0 if @edge == :right and @x >= 0
|
||||
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
|
||||
end
|
||||
|
||||
when :top, :bottom
|
||||
if not transition_in_complete? # Slide In
|
||||
@y = @edge == :top ? y_offset : -y_offset
|
||||
elsif transition_in_complete? and not duration_completed?
|
||||
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT if @x.abs != Notification::HEIGHT
|
||||
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
|
||||
@accumulator = 0.0
|
||||
elsif duration_completed? # Slide Out
|
||||
@y = @edge == :top ? Notification::HEIGHT - y_offset : y_offset - Notification::HEIGHT
|
||||
@y = 0 if @edge == :top and @y <= 0
|
||||
@y = 0 if @edge == :bottom and @y >= 0
|
||||
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def update_circle
|
||||
case @edge
|
||||
when :top, :bottom
|
||||
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT
|
||||
when :left, :right
|
||||
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH
|
||||
end
|
||||
|
||||
if transition_in_complete? and not duration_completed?
|
||||
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
|
||||
@accumulator = 0.0
|
||||
elsif duration_completed?
|
||||
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
|
||||
end
|
||||
end
|
||||
|
||||
def animation_ratio
|
||||
x = (@accumulator / @notification.transition_duration)
|
||||
|
||||
case @notification.transition_type
|
||||
when Notification::LINEAR_TRANSITION
|
||||
x.clamp(0.0, 1.0)
|
||||
when Notification::EASE_IN_OUT_TRANSITION # https://easings.net/#easeInOutQuint
|
||||
(x < 0.5 ? 16 * x * x * x * x * x : 1 - ((-2 * x + 2) ** 5) / 2).clamp(0.0, 1.0)
|
||||
end
|
||||
end
|
||||
|
||||
def x_offset
|
||||
if not transition_in_complete? or duration_completed?
|
||||
Notification::WIDTH * animation_ratio
|
||||
else
|
||||
0
|
||||
end
|
||||
end
|
||||
|
||||
def y_offset
|
||||
if not transition_in_complete? or duration_completed?
|
||||
Notification::HEIGHT * animation_ratio
|
||||
else
|
||||
0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -44,7 +44,7 @@ module CyberarmEngine
|
||||
shader.uniform_transform("projection", camera.projection_matrix)
|
||||
shader.uniform_transform("view", camera.view_matrix)
|
||||
shader.uniform_transform("model", entity.model_matrix)
|
||||
shader.uniform_vec3("cameraPosition", camera.position)
|
||||
shader.uniform_vector3("camera_position", camera.position)
|
||||
|
||||
gl_error?
|
||||
draw_model(entity.model, shader)
|
||||
@@ -154,15 +154,21 @@ module CyberarmEngine
|
||||
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
|
||||
shader.uniform_integer("depth", 4)
|
||||
|
||||
lights.each_with_index do |light, _i|
|
||||
shader.uniform_integer("light[0].type", light.type)
|
||||
shader.uniform_vec3("light[0].direction", light.direction)
|
||||
shader.uniform_vec3("light[0].position", light.position)
|
||||
shader.uniform_vec3("light[0].diffuse", light.diffuse)
|
||||
shader.uniform_vec3("light[0].ambient", light.ambient)
|
||||
shader.uniform_vec3("light[0].specular", light.specular)
|
||||
# FIXME: Try to figure out how to up this to 32 and/or beyond
|
||||
# (currently fails with more then 7 lights passed in to shader)
|
||||
lights.each_slice(7).each do |light_group|
|
||||
light_group.each_with_index do |light, _i|
|
||||
shader.uniform_integer("light_count", light_group.size)
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
|
||||
shader.uniform_integer("lights[#{_i}].type", light.type)
|
||||
shader.uniform_vector3("lights[#{_i}].direction", light.direction)
|
||||
shader.uniform_vector3("lights[#{_i}].position", light.position)
|
||||
shader.uniform_vector3("lights[#{_i}].diffuse", light.diffuse)
|
||||
shader.uniform_vector3("lights[#{_i}].ambient", light.ambient)
|
||||
shader.uniform_vector3("lights[#{_i}].specular", light.specular)
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
|
||||
end
|
||||
end
|
||||
|
||||
glBindVertexArray(0)
|
||||
@@ -215,7 +221,7 @@ module CyberarmEngine
|
||||
|
||||
offset = 0
|
||||
model.objects.each do |object|
|
||||
shader.uniform_boolean("hasTexture", object.has_texture?)
|
||||
shader.uniform_boolean("has_texture", object.has_texture?)
|
||||
|
||||
if object.has_texture?
|
||||
glBindTexture(GL_TEXTURE_2D, object.materials.find { |mat| mat.texture_id }.texture_id)
|
||||
|
||||
@@ -385,7 +385,7 @@ module CyberarmEngine
|
||||
# @param value [Vector]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_vec3(variable, value, location = nil)
|
||||
def uniform_vector3(variable, value, location = nil)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniform3f(attr_loc, *value.to_a[0..2])
|
||||
@@ -397,7 +397,7 @@ module CyberarmEngine
|
||||
# @param value [Vector]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_vec4(variable, value, location = nil)
|
||||
def uniform_vector4(variable, value, location = nil)
|
||||
attr_loc = location || attribute_location(variable)
|
||||
|
||||
glUniform4f(attr_loc, *value.to_a)
|
||||
|
||||
@@ -30,6 +30,8 @@ module CyberarmEngine
|
||||
@y = @style.y
|
||||
@z = @style.z
|
||||
|
||||
@old_width = 0
|
||||
@old_height = 0
|
||||
@width = 0
|
||||
@height = 0
|
||||
|
||||
@@ -342,6 +344,7 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
def update
|
||||
recalculate_if_size_changed
|
||||
end
|
||||
|
||||
def button_down(id)
|
||||
@@ -411,10 +414,14 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
def scroll_width
|
||||
@children.sum(&:outer_width)
|
||||
return @cached_scroll_width if @cached_scroll_width && is_a?(Container)
|
||||
|
||||
@cached_scroll_width = @children.sum(&:outer_width)
|
||||
end
|
||||
|
||||
def scroll_height
|
||||
return @cached_scroll_height if @cached_scroll_height && is_a?(Container)
|
||||
|
||||
if is_a?(CyberarmEngine::Element::Flow)
|
||||
return 0 if @children.size.zero?
|
||||
|
||||
@@ -435,18 +442,18 @@ module CyberarmEngine
|
||||
|
||||
pairs_ << a_ unless pairs_.last == a_
|
||||
|
||||
pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
|
||||
@cached_scroll_height = pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
|
||||
else
|
||||
@style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
|
||||
@cached_scroll_height = @style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
|
||||
end
|
||||
end
|
||||
|
||||
def max_scroll_width
|
||||
scroll_width - outer_width
|
||||
(scroll_width - outer_width).positive? ? scroll_width - outer_width : scroll_width
|
||||
end
|
||||
|
||||
def max_scroll_height
|
||||
scroll_height - outer_height
|
||||
(scroll_height - outer_height).positive? ? scroll_height - outer_height : scroll_height
|
||||
end
|
||||
|
||||
def dimensional_size(size, dimension)
|
||||
@@ -554,6 +561,15 @@ module CyberarmEngine
|
||||
@style.background_image_canvas.image = @style.background_image
|
||||
end
|
||||
|
||||
def recalculate_if_size_changed
|
||||
if !is_a?(ToolTip) && (@old_width != width || @old_height != height)
|
||||
root.gui_state.request_recalculate
|
||||
|
||||
@old_width = width
|
||||
@old_height = height
|
||||
end
|
||||
end
|
||||
|
||||
def root
|
||||
return self if is_root?
|
||||
|
||||
@@ -574,6 +590,22 @@ module CyberarmEngine
|
||||
@gui_state != nil
|
||||
end
|
||||
|
||||
def child_of?(element)
|
||||
return element == self if is_root?
|
||||
return false unless element.is_a?(Container)
|
||||
return true if element.children.find { |child| child == self }
|
||||
|
||||
element.children.find { |child| child.child_of?(element) if child.is_a?(Container) }
|
||||
end
|
||||
|
||||
def parent_of?(element)
|
||||
return false if element == self
|
||||
return false unless is_a?(Container)
|
||||
return true if @children.find { |child| child == element }
|
||||
|
||||
@children.find { |child| child.parent_of?(element) if child.is_a?(Container) }
|
||||
end
|
||||
|
||||
def focus(_)
|
||||
warn "#{self.class}#focus was not overridden!"
|
||||
|
||||
|
||||
@@ -20,7 +20,10 @@ module CyberarmEngine
|
||||
@gui_state = options.delete(:gui_state)
|
||||
super
|
||||
|
||||
@last_scroll_position = Vector.new(0, 0)
|
||||
@scroll_position = Vector.new(0, 0)
|
||||
@scroll_target_position = Vector.new(0, 0)
|
||||
@scroll_chunk = 120
|
||||
@scroll_speed = 40
|
||||
|
||||
@text_color = options[:color]
|
||||
@@ -33,17 +36,17 @@ module CyberarmEngine
|
||||
def build
|
||||
@block.call(self) if @block
|
||||
|
||||
root.gui_state.request_recalculate
|
||||
root.gui_state.request_recalculate_for(self)
|
||||
end
|
||||
|
||||
def add(element)
|
||||
@children << element
|
||||
|
||||
root.gui_state.request_recalculate
|
||||
root.gui_state.request_recalculate_for(self)
|
||||
end
|
||||
|
||||
def remove(element)
|
||||
root.gui_state.request_recalculate if @children.delete(element)
|
||||
root.gui_state.request_recalculate_for(self) if @children.delete(element)
|
||||
end
|
||||
|
||||
def clear(&block)
|
||||
@@ -56,7 +59,7 @@ module CyberarmEngine
|
||||
|
||||
CyberarmEngine::Element::Container.current_container = old_container
|
||||
|
||||
root.gui_state.request_recalculate
|
||||
root.gui_state.request_recalculate_for(self)
|
||||
end
|
||||
|
||||
def append(&block)
|
||||
@@ -67,7 +70,7 @@ module CyberarmEngine
|
||||
|
||||
CyberarmEngine::Element::Container.current_container = old_container
|
||||
|
||||
root.gui_state.request_recalculate
|
||||
root.gui_state.request_recalculate_for(self)
|
||||
end
|
||||
|
||||
def render
|
||||
@@ -77,7 +80,9 @@ module CyberarmEngine
|
||||
content_width + 1,
|
||||
content_height + 1
|
||||
) do
|
||||
@children.each(&:draw)
|
||||
Gosu.translate(@scroll_position.x, @scroll_position.y) do
|
||||
@children.each(&:draw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -90,31 +95,70 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
def update
|
||||
update_scroll
|
||||
@children.each(&:update)
|
||||
end
|
||||
|
||||
def hit_element?(x, y)
|
||||
return unless hit?(x, y)
|
||||
|
||||
# Offset child hit point by scroll position/offset
|
||||
child_x = x - @scroll_position.x
|
||||
child_y = y - @scroll_position.y
|
||||
|
||||
@children.reverse_each do |child|
|
||||
next unless child.visible?
|
||||
|
||||
case child
|
||||
when Container
|
||||
if element = child.hit_element?(x, y)
|
||||
if element = child.hit_element?(child_x, child_y)
|
||||
return element
|
||||
end
|
||||
else
|
||||
return child if child.hit?(x, y)
|
||||
return child if child.hit?(child_x, child_y)
|
||||
end
|
||||
end
|
||||
|
||||
self if hit?(x, y)
|
||||
end
|
||||
|
||||
def update_child_element_visibity(child)
|
||||
child.element_visible = child.x >= (@x - @scroll_position.x) - child.width && child.x <= (@x - @scroll_position.x) + width &&
|
||||
child.y >= (@y - @scroll_position.y) - child.height && child.y <= (@y - @scroll_position.y) + height
|
||||
end
|
||||
|
||||
def update_scroll
|
||||
dt = window.dt > 1 ? 1.0 : window.dt
|
||||
|
||||
scroll_x_diff = (@scroll_target_position.x - @scroll_position.x)
|
||||
scroll_y_diff = (@scroll_target_position.y - @scroll_position.y)
|
||||
|
||||
@scroll_position.x += (scroll_x_diff * @scroll_speed * 0.25 * dt).round
|
||||
@scroll_position.y += (scroll_y_diff * @scroll_speed * 0.25 * dt).round
|
||||
|
||||
@scroll_position.x = @scroll_target_position.x if scroll_x_diff.abs < 1.0
|
||||
@scroll_position.y = @scroll_target_position.y if scroll_y_diff.abs < 1.0
|
||||
|
||||
# Scrolled PAST top
|
||||
if @scroll_position.y > 0
|
||||
@scroll_target_position.y = 0
|
||||
|
||||
# Scrolled PAST bottom
|
||||
elsif @scroll_position.y.abs > max_scroll_height
|
||||
@scroll_target_position.y = -max_scroll_height
|
||||
end
|
||||
|
||||
if @last_scroll_position != @scroll_position
|
||||
@children.each { |child| update_child_element_visibity(child) }
|
||||
root.gui_state.request_repaint
|
||||
end
|
||||
|
||||
@last_scroll_position.x = @scroll_position.x
|
||||
@last_scroll_position.y = @scroll_position.y
|
||||
end
|
||||
|
||||
def recalculate
|
||||
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
|
||||
@current_position += @scroll_position
|
||||
|
||||
return unless visible?
|
||||
|
||||
@@ -129,6 +173,9 @@ module CyberarmEngine
|
||||
old_width = @width
|
||||
old_height = @height
|
||||
|
||||
@cached_scroll_width = nil
|
||||
@cached_scroll_height = nil
|
||||
|
||||
if is_root?
|
||||
@width = @style.width = window.width
|
||||
@height = @style.height = window.height
|
||||
@@ -178,8 +225,7 @@ module CyberarmEngine
|
||||
|
||||
Stats.frame.increment(:gui_recalculations)
|
||||
|
||||
child.element_visible = child.x >= @x - child.width && child.x <= @x + width &&
|
||||
child.y >= @y - child.height && child.y <= @y + height
|
||||
update_child_element_visibity(child)
|
||||
end
|
||||
|
||||
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
|
||||
@@ -188,8 +234,19 @@ module CyberarmEngine
|
||||
|
||||
# Fixes resized container scrolled past bottom
|
||||
self.scroll_top = -@scroll_position.y
|
||||
@scroll_target_position.y = @scroll_position.y
|
||||
|
||||
# NOTE: Experiment for removing need to explicitly call gui_state#recalculate at least 3 times for layout to layout...
|
||||
if old_width != @width || old_height != @height
|
||||
if @parent
|
||||
root.gui_state.request_recalculate_for(@parent)
|
||||
else
|
||||
root.gui_state.request_recalculate
|
||||
end
|
||||
end
|
||||
|
||||
root.gui_state.request_repaint if @width != old_width || @height != old_height
|
||||
recalculate_if_size_changed
|
||||
end
|
||||
|
||||
def layout
|
||||
@@ -249,12 +306,13 @@ module CyberarmEngine
|
||||
def mouse_wheel_up(sender, x, y)
|
||||
return unless @style.scroll
|
||||
|
||||
if @scroll_position.y < 0
|
||||
@scroll_position.y += @scroll_speed
|
||||
@scroll_position.y = 0 if @scroll_position.y > 0
|
||||
|
||||
root.gui_state.request_recalculate_for(self)
|
||||
root.gui_state.request_repaint
|
||||
# Allow overscrolling UP, only if one can scroll DOWN
|
||||
if height < scroll_height
|
||||
if @scroll_target_position.y > 0
|
||||
@scroll_target_position.y = @scroll_chunk
|
||||
else
|
||||
@scroll_target_position.y += @scroll_chunk
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
@@ -265,15 +323,13 @@ module CyberarmEngine
|
||||
|
||||
return unless height < scroll_height
|
||||
|
||||
if @scroll_position.y.abs < max_scroll_height
|
||||
@scroll_position.y -= @scroll_speed
|
||||
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
|
||||
|
||||
root.gui_state.request_recalculate_for(self)
|
||||
root.gui_state.request_repaint
|
||||
|
||||
return :handled
|
||||
if @scroll_target_position.y > 0
|
||||
@scroll_target_position.y = -@scroll_chunk
|
||||
else
|
||||
@scroll_target_position.y -= @scroll_chunk
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def scroll_top
|
||||
|
||||
@@ -93,6 +93,7 @@ module CyberarmEngine
|
||||
update_background
|
||||
|
||||
root.gui_state.request_repaint if @width != old_width || @height != old_height
|
||||
recalculate_if_size_changed
|
||||
end
|
||||
|
||||
def handle_text_wrapping(max_width)
|
||||
|
||||
@@ -78,10 +78,17 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
def update
|
||||
Stats.frame.start_timing(:gui_element_recalculate_requests)
|
||||
|
||||
# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
|
||||
@pending_element_recalculate_requests.each(&:recalculate)
|
||||
@pending_element_recalculate_requests.clear
|
||||
|
||||
Stats.frame.end_timing(:gui_element_recalculate_requests)
|
||||
|
||||
if @pending_recalculate_request
|
||||
Stats.frame.start_timing(:gui_recalculate)
|
||||
@root_container.recalculate
|
||||
@root_container.recalculate
|
||||
|
||||
@root_container.recalculate
|
||||
|
||||
@pending_recalculate_request = false
|
||||
@@ -89,13 +96,6 @@ module CyberarmEngine
|
||||
Stats.frame.end_timing(:gui_recalculate)
|
||||
end
|
||||
|
||||
Stats.frame.start_timing(:gui_element_recalculate_requests)
|
||||
|
||||
@pending_element_recalculate_requests.each(&:recalculate)
|
||||
@pending_element_recalculate_requests.clear
|
||||
|
||||
Stats.frame.end_timing(:gui_element_recalculate_requests)
|
||||
|
||||
if @pending_focus_request
|
||||
@pending_focus_request = false
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
module CyberarmEngine
|
||||
NAME = "InDev".freeze
|
||||
VERSION = "0.23.0".freeze
|
||||
VERSION = "0.24.0".freeze
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user