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349222f387
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developmen
| Author | SHA1 | Date | |
|---|---|---|---|
| 9fca64b643 | |||
| abe99ce949 | |||
| 66fb136c83 | |||
| b23e5c2a42 | |||
| 747822aa61 | |||
| 140e7a3619 |
@@ -4,10 +4,10 @@ module CyberarmEngine
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CACHE = {}
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CACHE = {}
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attr_accessor :x, :y, :z, :width, :height, :mode, :color
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attr_accessor :x, :y, :z, :width, :height, :mode, :color, :render_mode
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attr_reader :image, :left, :top, :right, :bottom
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attr_reader :image, :left, :top, :right, :bottom
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def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :tiled, left: 1, top: 1, right: 1, bottom: 1, color: Gosu::Color::WHITE)
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def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :tiled, left: 1, top: 1, right: 1, bottom: 1, color: Gosu::Color::WHITE, render_mode: :default)
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@image = get_image(image_path) if image_path
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@image = get_image(image_path) if image_path
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@x = x
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@x = x
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@@ -25,6 +25,7 @@ module CyberarmEngine
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@bottom = bottom
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@bottom = bottom
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@color = color
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@color = color
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@render_mode = render_mode
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nine_slice if @image
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nine_slice if @image
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end
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end
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@@ -121,58 +122,58 @@ module CyberarmEngine
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end
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end
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def draw_stretched
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def draw_stretched
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@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
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@segment_top_left.draw(@x, @y, @z, 1, 1, @color, @render_mode)
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@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale, 1, @color) # SCALE X
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@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale, 1, @color, @render_mode) # SCALE X
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color, @render_mode)
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale, @color) # SCALE Y
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale, @color, @render_mode) # SCALE Y
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color, @render_mode)
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@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale, 1, @color) # SCALE X
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@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale, 1, @color, @render_mode) # SCALE X
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color, @render_mode)
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@segment_left.draw(@x, @y + @top, @z, 1, height_scale, @color) # SCALE Y
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@segment_left.draw(@x, @y + @top, @z, 1, height_scale, @color, @render_mode) # SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale, @color) # SCALE X and SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale, @color, @render_mode) # SCALE X and SCALE Y
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end
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end
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def draw_tiled
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def draw_tiled
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@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
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@segment_top_left.draw(@x, @y, @z, 1, 1, @color, @render_mode)
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# p [width_scale, height_scale]
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# p [width_scale, height_scale]
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Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do
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Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do
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width_scale.ceil.times do |i|
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width_scale.ceil.times do |i|
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@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z, 1, 1, @color) # SCALE X
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@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z, 1, 1, @color, @render_mode) # SCALE X
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end
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end
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end
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end
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color, @render_mode)
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Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do
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Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do
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height_scale.ceil.times do |i|
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height_scale.ceil.times do |i|
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z, 1, 1, @color) # SCALE Y
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z, 1, 1, @color, @render_mode) # SCALE Y
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end
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end
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end
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end
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color, @render_mode)
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Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do
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Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do
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width_scale.ceil.times do |i|
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width_scale.ceil.times do |i|
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@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z, 1, 1, @color) # SCALE X
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@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z, 1, 1, @color, @render_mode) # SCALE X
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end
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end
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end
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end
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color, @render_mode)
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Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do
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Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do
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height_scale.ceil.times do |i|
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height_scale.ceil.times do |i|
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@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z, 1, 1, @color) # SCALE Y
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@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z, 1, 1, @color, @render_mode) # SCALE Y
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end
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end
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end
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end
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Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do
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Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do
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height_scale.ceil.times do |y|
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height_scale.ceil.times do |y|
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width_scale.ceil.times do |x|
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width_scale.ceil.times do |x|
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@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z, 1, 1, @color) # SCALE X and SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z, 1, 1, @color, @render_mode) # SCALE X and SCALE Y
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end
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end
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end
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end
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end
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end
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@@ -1,4 +1,6 @@
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module CyberarmEngine
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module CyberarmEngine
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GUI_DEBUG = false
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module Common
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module Common
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ImageBlob = Data.define(:to_blob, :columns, :rows)
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ImageBlob = Data.define(:to_blob, :columns, :rows)
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@@ -18,7 +18,7 @@ module CyberarmEngine
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@visible = !@options.key?(:visible) ? true : @options[:visible]
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@visible = !@options.key?(:visible) ? true : @options[:visible]
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@tip = @options[:tip] || ""
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@tip = @options[:tip] || ""
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@debug = @options[:debug] || CyberarmEngine.const_defined?("GUI_DEBUG") && CyberarmEngine::GUI_DEBUG || false
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@debug = @options[:debug].nil? ? nil : @options[:debug]
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@debug_color = @options[:debug_color].nil? ? Gosu::Color::RED : @options[:debug_color]
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@debug_color = @options[:debug_color].nil? ? Gosu::Color::RED : @options[:debug_color]
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@style = Style.new(options)
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@style = Style.new(options)
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@@ -215,6 +215,7 @@ module CyberarmEngine
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event(:blur)
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event(:blur)
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event(:changed)
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event(:changed)
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event(:size_changed)
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end
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end
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def enter(_sender)
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def enter(_sender)
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@@ -339,7 +340,7 @@ module CyberarmEngine
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end
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end
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def debug_draw
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def debug_draw
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return unless @debug # allow elements to opt out of debug drawing, makes debugging some things easier.
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return if @debug == false || !CyberarmEngine::GUI_DEBUG # allow elements to opt out of debug drawing, makes debugging some things easier.
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return if CyberarmEngine.const_defined?("GUI_DEBUG_ONLY_ELEMENT") && self.class == GUI_DEBUG_ONLY_ELEMENT
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return if CyberarmEngine.const_defined?("GUI_DEBUG_ONLY_ELEMENT") && self.class == GUI_DEBUG_ONLY_ELEMENT
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Gosu.draw_line(
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Gosu.draw_line(
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@@ -393,7 +394,7 @@ module CyberarmEngine
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def width
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def width
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if visible?
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if visible?
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inner_width + @width
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inner_width + content_width
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else
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else
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0
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0
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end
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end
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@@ -417,7 +418,7 @@ module CyberarmEngine
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def height
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def height
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if visible?
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if visible?
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inner_height + @height
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inner_height + content_height
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else
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else
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0
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0
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end
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end
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@@ -487,6 +488,8 @@ module CyberarmEngine
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new_size = if size.is_a?(Float) && size.between?(0.0, 1.0)
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new_size = if size.is_a?(Float) && size.between?(0.0, 1.0)
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(@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
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(@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
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elsif size.is_a?(Numeric)
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(size - send(:"noncontent_#{dimension}")).floor
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else
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else
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size
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size
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end
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end
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@@ -515,7 +518,7 @@ module CyberarmEngine
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def space_available_height
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def space_available_height
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# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
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# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
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fill_siblings = @parent.children.select { |c| c.styled(:fill) }.count.to_f # include self since we're dividing
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fill_siblings = @parent.children.select { |c| c.styled(:fill) && c.visible? }.count.to_f # include self since we're dividing
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available_space = ((@parent.content_height - (@parent.children.reject { |c| c.styled(:fill) }).map(&:outer_height).sum) / fill_siblings)
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available_space = ((@parent.content_height - (@parent.children.reject { |c| c.styled(:fill) }).map(&:outer_height).sum) / fill_siblings)
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(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
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(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
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@@ -576,6 +579,8 @@ module CyberarmEngine
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@old_width = width
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@old_width = width
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@old_height = height
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@old_height = height
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publish(:size_changed)
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end
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end
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end
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end
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@@ -88,17 +88,20 @@ module CyberarmEngine
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Gosu.translate(@scroll_position.x, @scroll_position.y) do
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Gosu.translate(@scroll_position.x, @scroll_position.y) do
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@children.each(&:draw)
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@children.each(&:draw)
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@children.each do |child|
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next unless child.visible?
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child.debug_draw
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end
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end
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end
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end
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end
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@children.each(&:debug_draw)
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debug_draw
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debug_draw
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end
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end
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def debug_draw
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def debug_draw
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super
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super
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@children.each(&:debug_draw)
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end
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end
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def update
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def update
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@@ -203,9 +206,9 @@ module CyberarmEngine
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case styled(:v_align)
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case styled(:v_align)
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when :center
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when :center
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@y = parent.y + parent.styled(:margin_top) + parent.height / 2 - height / 2
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@y = parent.y + parent.outer_height / 2 - outer_height / 2
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when :bottom
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when :bottom
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@y = parent.y + parent.styled(:margin_top) + parent.height - height
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@y = parent.y + parent.outer_height - outer_height
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end
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end
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end
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end
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@@ -214,9 +217,9 @@ module CyberarmEngine
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case styled(:h_align)
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case styled(:h_align)
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when :center
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when :center
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@x = parent.x + parent.styled(:margin_left) + parent.width / 2 - width / 2
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@x = parent.x + parent.outer_width / 2 - outer_width / 2
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when :right
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when :right
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@x = parent.x + parent.styled(:margin_left) + parent.width - width
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@x = parent.x + parent.outer_width - outer_width
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end
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end
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end
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end
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@@ -285,7 +288,7 @@ module CyberarmEngine
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end
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end
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def position_on_next_line(element) # Flow
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def position_on_next_line(element) # Flow
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@current_position.x = 0
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@current_position.x = styled(:margin_left) + styled(:padding_left)
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@current_position.y += tallest_neighbor(element, @current_position.y).outer_height
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@current_position.y += tallest_neighbor(element, @current_position.y).outer_height
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element.x = @current_position.x
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element.x = @current_position.x
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@@ -98,7 +98,15 @@ module CyberarmEngine
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Stats.frame.start_timing(:gui_element_recalculate_requests)
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Stats.frame.start_timing(:gui_element_recalculate_requests)
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# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
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# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
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@pending_element_recalculate_requests.shift(&:recalculate)
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while (e = @pending_element_recalculate_requests.shift)
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# its pointless to recalculate individual elements when we've been asked to recalculate the whole gui
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if @pending_recalculate_request
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@pending_element_recalculate_requests.clear
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break
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end
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e.recalculate
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end
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Stats.frame.end_timing(:gui_element_recalculate_requests)
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Stats.frame.end_timing(:gui_element_recalculate_requests)
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@@ -231,6 +239,9 @@ module CyberarmEngine
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redirect_mouse_button(:right)
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redirect_mouse_button(:right)
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when Gosu::KB_F5
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when Gosu::KB_F5
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request_recalculate
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request_recalculate
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when Gosu::KB_F12
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CyberarmEngine.const_set(:GUI_DEBUG, !CyberarmEngine::GUI_DEBUG)
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request_repaint
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end
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end
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@focus.button_down(id) if @focus.respond_to?(:button_down)
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@focus.button_down(id) if @focus.respond_to?(:button_down)
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||||||
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|||||||
Reference in New Issue
Block a user