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36
README.md
36
README.md
@@ -1,8 +1,13 @@
|
|||||||
# CyberarmEngine
|
# CyberarmEngine
|
||||||
|
|
||||||
Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/cyberarm_engine`. To experiment with that code, run `bin/console` for an interactive prompt.
|
Yet Another Game Engine On Top Of Gosu
|
||||||
|
|
||||||
TODO: Delete this and the text above, and describe your gem
|
## Features
|
||||||
|
* [Shoes-like](http://shoesrb.com) GUI support
|
||||||
|
* OpenGL Shader support (requires [opengl-bindings](https://github.com/vaiorabbit/ruby-opengl) gem)
|
||||||
|
* Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
|
||||||
|
* GameState system
|
||||||
|
* Monolithic GameObjects
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
@@ -22,7 +27,32 @@ Or install it yourself as:
|
|||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
TODO: Write usage instructions here
|
```ruby
|
||||||
|
require "cyberarm_engine"
|
||||||
|
|
||||||
|
class Hello < CyberarmEngine::GuiState
|
||||||
|
def setup
|
||||||
|
stack do
|
||||||
|
label "Hello World!"
|
||||||
|
|
||||||
|
button "close" do
|
||||||
|
window.close
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
class Window < CyberarmEngine::Window
|
||||||
|
def initialize
|
||||||
|
super
|
||||||
|
self.show_cursor = true
|
||||||
|
|
||||||
|
push_state(Hello)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Window.new.show
|
||||||
|
```
|
||||||
|
|
||||||
## Development
|
## Development
|
||||||
|
|
||||||
|
|||||||
@@ -28,9 +28,10 @@ Gem::Specification.new do |spec|
|
|||||||
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
||||||
spec.require_paths = ["lib"]
|
spec.require_paths = ["lib"]
|
||||||
|
|
||||||
spec.add_dependency "gosu", "~> 0.14.0"
|
spec.add_dependency "gosu", "~> 0.15.0"
|
||||||
|
spec.add_dependency "gosu_more_drawables", "~> 0.3"
|
||||||
|
|
||||||
spec.add_development_dependency "bundler", "~> 1.16"
|
spec.add_development_dependency "bundler", "~> 1.16"
|
||||||
spec.add_development_dependency "rake", "~> 10.0"
|
spec.add_development_dependency "rake", "~> 13.0"
|
||||||
spec.add_development_dependency "minitest", "~> 5.0"
|
spec.add_development_dependency "minitest", "~> 5.0"
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,23 +4,30 @@ rescue LoadError => e
|
|||||||
pp e
|
pp e
|
||||||
require "gosu"
|
require "gosu"
|
||||||
end
|
end
|
||||||
|
require "json"
|
||||||
|
require "gosu_more_drawables"
|
||||||
|
|
||||||
require_relative "cyberarm_engine/version"
|
require_relative "cyberarm_engine/version"
|
||||||
|
require_relative "cyberarm_engine/stats"
|
||||||
|
|
||||||
require_relative "cyberarm_engine/common"
|
require_relative "cyberarm_engine/common"
|
||||||
|
|
||||||
require_relative "cyberarm_engine/game_object"
|
require_relative "cyberarm_engine/game_object"
|
||||||
require_relative "cyberarm_engine/engine"
|
require_relative "cyberarm_engine/window"
|
||||||
|
|
||||||
require_relative "cyberarm_engine/lib/bounding_box"
|
require_relative "cyberarm_engine/bounding_box"
|
||||||
require_relative "cyberarm_engine/lib/vector"
|
require_relative "cyberarm_engine/vector"
|
||||||
require_relative "cyberarm_engine/lib/ray"
|
require_relative "cyberarm_engine/transform"
|
||||||
require_relative "cyberarm_engine/lib/shader" if defined?(OpenGL)
|
require_relative "cyberarm_engine/ray"
|
||||||
|
require_relative "cyberarm_engine/shader" if defined?(OpenGL)
|
||||||
require_relative "cyberarm_engine/background"
|
require_relative "cyberarm_engine/background"
|
||||||
|
require_relative "cyberarm_engine/animator"
|
||||||
|
|
||||||
require_relative "cyberarm_engine/objects/text"
|
require_relative "cyberarm_engine/text"
|
||||||
require_relative "cyberarm_engine/objects/timer"
|
require_relative "cyberarm_engine/timer"
|
||||||
|
require_relative "cyberarm_engine/config_file"
|
||||||
|
|
||||||
|
require_relative "cyberarm_engine/ui/dsl"
|
||||||
|
|
||||||
require_relative "cyberarm_engine/ui/theme"
|
require_relative "cyberarm_engine/ui/theme"
|
||||||
require_relative "cyberarm_engine/ui/event"
|
require_relative "cyberarm_engine/ui/event"
|
||||||
@@ -28,17 +35,19 @@ require_relative "cyberarm_engine/ui/style"
|
|||||||
require_relative "cyberarm_engine/ui/border_canvas"
|
require_relative "cyberarm_engine/ui/border_canvas"
|
||||||
require_relative "cyberarm_engine/ui/element"
|
require_relative "cyberarm_engine/ui/element"
|
||||||
require_relative "cyberarm_engine/ui/elements/label"
|
require_relative "cyberarm_engine/ui/elements/label"
|
||||||
|
require_relative "cyberarm_engine/ui/elements/list_box"
|
||||||
require_relative "cyberarm_engine/ui/elements/button"
|
require_relative "cyberarm_engine/ui/elements/button"
|
||||||
require_relative "cyberarm_engine/ui/elements/toggle_button"
|
require_relative "cyberarm_engine/ui/elements/toggle_button"
|
||||||
require_relative "cyberarm_engine/ui/elements/edit_line"
|
require_relative "cyberarm_engine/ui/elements/edit_line"
|
||||||
|
require_relative "cyberarm_engine/ui/elements/edit_box"
|
||||||
require_relative "cyberarm_engine/ui/elements/image"
|
require_relative "cyberarm_engine/ui/elements/image"
|
||||||
require_relative "cyberarm_engine/ui/elements/container"
|
require_relative "cyberarm_engine/ui/elements/container"
|
||||||
require_relative "cyberarm_engine/ui/elements/flow"
|
require_relative "cyberarm_engine/ui/elements/flow"
|
||||||
require_relative "cyberarm_engine/ui/elements/stack"
|
require_relative "cyberarm_engine/ui/elements/stack"
|
||||||
require_relative "cyberarm_engine/ui/elements/check_box"
|
require_relative "cyberarm_engine/ui/elements/check_box"
|
||||||
|
require_relative "cyberarm_engine/ui/elements/radio"
|
||||||
require_relative "cyberarm_engine/ui/elements/progress"
|
require_relative "cyberarm_engine/ui/elements/progress"
|
||||||
|
require_relative "cyberarm_engine/ui/elements/slider"
|
||||||
require_relative "cyberarm_engine/ui/dsl"
|
|
||||||
|
|
||||||
require_relative "cyberarm_engine/game_state"
|
require_relative "cyberarm_engine/game_state"
|
||||||
require_relative "cyberarm_engine/ui/gui_state"
|
require_relative "cyberarm_engine/ui/gui_state"
|
||||||
|
|||||||
54
lib/cyberarm_engine/animator.rb
Normal file
54
lib/cyberarm_engine/animator.rb
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
class Animator
|
||||||
|
DEFAULT_TWEEN = :linear
|
||||||
|
def initialize(start_time:, duration:, from:, to:, &block)
|
||||||
|
@start_time, @duration = start_time, duration
|
||||||
|
@from, @to = from.dup, to.dup
|
||||||
|
@block = block
|
||||||
|
end
|
||||||
|
|
||||||
|
def update
|
||||||
|
@block.call(self, @from, @to) if @block
|
||||||
|
end
|
||||||
|
|
||||||
|
def progress
|
||||||
|
(@start_time.to_f + (Gosu.milliseconds - @start_time)) / (@start_time + @duration.to_f)
|
||||||
|
end
|
||||||
|
|
||||||
|
def complete?
|
||||||
|
progress >= 1.0
|
||||||
|
end
|
||||||
|
|
||||||
|
def transition(from, to, tween = DEFAULT_TWEEN)
|
||||||
|
from + (to - from) * send("tween_#{tween}", progress)
|
||||||
|
end
|
||||||
|
|
||||||
|
def color_transition(from, to, tween = DEFAULT_TWEEN)
|
||||||
|
r = transition(from.red, to.red)
|
||||||
|
g = transition(from.green, to.green)
|
||||||
|
b = transition(from.blue, to.blue)
|
||||||
|
a = transition(from.alpha, to.alpha)
|
||||||
|
|
||||||
|
Gosu::Color.rgba(r, g, b, a)
|
||||||
|
end
|
||||||
|
|
||||||
|
def color_hsv_transition(from, to, tween = DEFAULT_TWEEN)
|
||||||
|
hue = transition(from.hue, to.hue, tween)
|
||||||
|
saturation = transition(from.saturation, to.saturation, tween)
|
||||||
|
value = transition(from.value, to.value, tween)
|
||||||
|
alpha = transition(from.alpha, to.alpha, tween)
|
||||||
|
|
||||||
|
Gosu::Color.from_ahsv(alpha, hue, saturation, value)
|
||||||
|
end
|
||||||
|
|
||||||
|
# NOTE: Use this for future reference? https://github.com/danro/easing-js/blob/master/easing.js
|
||||||
|
|
||||||
|
def tween_linear(t)
|
||||||
|
t
|
||||||
|
end
|
||||||
|
|
||||||
|
def tween_sine(t)
|
||||||
|
Math.sin(t) * t
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -68,11 +68,17 @@ module CyberarmEngine
|
|||||||
other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
|
other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
|
||||||
end
|
end
|
||||||
|
|
||||||
# returns whether the vector is inside of the bounding box
|
# returns whether the 3D vector is inside of the bounding box
|
||||||
|
def inside?(vector)
|
||||||
|
(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
|
||||||
|
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
|
||||||
|
(vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
|
||||||
|
end
|
||||||
|
|
||||||
|
# returns whether the 2D vector is inside of the bounding box
|
||||||
def point?(vector)
|
def point?(vector)
|
||||||
vector.x.between?(@min.x, @max.x) &&
|
(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
|
||||||
vector.y.between?(@min.y, @max.y) &&
|
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
|
||||||
vector.z.between?(@min.z, @max.z)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
def volume
|
def volume
|
||||||
@@ -54,7 +54,7 @@ module CyberarmEngine
|
|||||||
return Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
|
return Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
|
||||||
end
|
end
|
||||||
|
|
||||||
def get_asset(path, hash, klass)
|
def get_asset(path, hash, klass, retro = false, tileable = false)
|
||||||
asset = nil
|
asset = nil
|
||||||
hash.detect do |_asset, instance|
|
hash.detect do |_asset, instance|
|
||||||
if _asset == path
|
if _asset == path
|
||||||
@@ -64,7 +64,12 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
|
|
||||||
unless asset
|
unless asset
|
||||||
|
instance = nil
|
||||||
|
if klass == Gosu::Image
|
||||||
|
instance = klass.new(path, retro: retro, tileable: tileable)
|
||||||
|
else
|
||||||
instance = klass.new(path)
|
instance = klass.new(path)
|
||||||
|
end
|
||||||
hash[path] = instance
|
hash[path] = instance
|
||||||
asset = instance
|
asset = instance
|
||||||
end
|
end
|
||||||
@@ -72,16 +77,16 @@ module CyberarmEngine
|
|||||||
return asset
|
return asset
|
||||||
end
|
end
|
||||||
|
|
||||||
def get_image(path)
|
def get_image(path, retro: false, tileable: false)
|
||||||
get_asset(path, Engine::IMAGES, Gosu::Image)
|
get_asset(path, Window::IMAGES, Gosu::Image, retro, tileable)
|
||||||
end
|
end
|
||||||
|
|
||||||
def get_sample(path)
|
def get_sample(path)
|
||||||
get_asset(path, Engine::SAMPLES, Gosu::Sample)
|
get_asset(path, Window::SAMPLES, Gosu::Sample)
|
||||||
end
|
end
|
||||||
|
|
||||||
def get_song(path)
|
def get_song(path)
|
||||||
get_asset(path, Engine::SONGS, Gosu::Song)
|
get_asset(path, Window::SONGS, Gosu::Song)
|
||||||
end
|
end
|
||||||
|
|
||||||
def window
|
def window
|
||||||
|
|||||||
46
lib/cyberarm_engine/config_file.rb
Normal file
46
lib/cyberarm_engine/config_file.rb
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
class ConfigFile
|
||||||
|
def initialize(file:)
|
||||||
|
@file = file
|
||||||
|
|
||||||
|
if File.exist?(@file)
|
||||||
|
deserialize
|
||||||
|
else
|
||||||
|
@data = {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def []= *keys, value
|
||||||
|
last_key = keys.last
|
||||||
|
|
||||||
|
if keys.size == 1
|
||||||
|
hash = @data
|
||||||
|
else
|
||||||
|
keys.pop
|
||||||
|
hash = @data[keys.shift] ||= {}
|
||||||
|
|
||||||
|
keys.each do |key|
|
||||||
|
hash[key] ||= {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
hash[last_key] = value
|
||||||
|
end
|
||||||
|
|
||||||
|
def get(*keys)
|
||||||
|
@data.dig(*keys)
|
||||||
|
end
|
||||||
|
|
||||||
|
def serialize
|
||||||
|
JSON.dump(@data)
|
||||||
|
end
|
||||||
|
|
||||||
|
def deserialize
|
||||||
|
@data = JSON.parse(File.read(@file), symbolize_names: true)
|
||||||
|
end
|
||||||
|
|
||||||
|
def save!
|
||||||
|
File.open(@file, "w") { |f| f.write(serialize) }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -3,7 +3,7 @@ module CyberarmEngine
|
|||||||
include Common
|
include Common
|
||||||
|
|
||||||
attr_accessor :options, :global_pause
|
attr_accessor :options, :global_pause
|
||||||
attr_reader :game_objects, :containers
|
attr_reader :game_objects
|
||||||
|
|
||||||
def initialize(options={})
|
def initialize(options={})
|
||||||
@options = options
|
@options = options
|
||||||
|
|||||||
@@ -1,205 +0,0 @@
|
|||||||
module CyberarmEngine
|
|
||||||
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
|
|
||||||
class Shader
|
|
||||||
include OpenGL
|
|
||||||
@@shaders = {}
|
|
||||||
|
|
||||||
def self.add(name, instance)
|
|
||||||
@@shaders[name] = instance
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.use(name, &block)
|
|
||||||
shader = @@shaders.dig(name)
|
|
||||||
if shader
|
|
||||||
shader.use(&block)
|
|
||||||
else
|
|
||||||
raise ArgumentError, "Shader '#{name}' not found!"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.available?(name)
|
|
||||||
@@shaders.dig(name).is_a?(Shader)
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.get(name)
|
|
||||||
@@shaders.dig(name)
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.active_shader
|
|
||||||
@active_shader
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.active_shader=(instance)
|
|
||||||
@active_shader = instance
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.stop
|
|
||||||
shader = Shader.active_shader
|
|
||||||
|
|
||||||
if shader
|
|
||||||
shader.stop
|
|
||||||
else
|
|
||||||
raise ArgumentError, "No active shader to stop!"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.attribute_location(variable)
|
|
||||||
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
|
||||||
Shader.active_shader.attribute_location(variable)
|
|
||||||
end
|
|
||||||
|
|
||||||
def self.set_uniform(variable, value)
|
|
||||||
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
|
||||||
Shader.active_shader.set_uniform(variable, value)
|
|
||||||
end
|
|
||||||
|
|
||||||
attr_reader :name, :program
|
|
||||||
def initialize(name:, vertex: "shaders/default.vert", fragment:)
|
|
||||||
@name = name
|
|
||||||
@vertex_file = vertex
|
|
||||||
@fragment_file = fragment
|
|
||||||
@compiled = false
|
|
||||||
|
|
||||||
@program = nil
|
|
||||||
|
|
||||||
@error_buffer_size = 1024
|
|
||||||
@variable_missing = {}
|
|
||||||
|
|
||||||
raise ArgumentError, "Shader files not found: #{@vertex_file} or #{@fragment_file}" unless shader_files_exist?
|
|
||||||
|
|
||||||
create_shaders
|
|
||||||
compile_shaders
|
|
||||||
|
|
||||||
# Only add shader if it successfully compiles
|
|
||||||
if @compiled
|
|
||||||
Shader.add(@name, self)
|
|
||||||
else
|
|
||||||
puts "FAILED to compile shader: #{@name}", ""
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def shader_files_exist?
|
|
||||||
File.exist?(@vertex_file) && File.exist?(@fragment_file)
|
|
||||||
end
|
|
||||||
|
|
||||||
def create_shaders
|
|
||||||
@vertex = glCreateShader(GL_VERTEX_SHADER)
|
|
||||||
@fragment = glCreateShader(GL_FRAGMENT_SHADER)
|
|
||||||
|
|
||||||
source = [File.read(@vertex_file)].pack('p')
|
|
||||||
size = [File.size(@vertex_file)].pack('I')
|
|
||||||
glShaderSource(@vertex, 1, source, size)
|
|
||||||
|
|
||||||
source = [File.read(@fragment_file)].pack('p')
|
|
||||||
size = [File.size(@fragment_file)].pack('I')
|
|
||||||
glShaderSource(@fragment, 1, source, size)
|
|
||||||
end
|
|
||||||
|
|
||||||
def compile_shaders
|
|
||||||
return unless shader_files_exist?
|
|
||||||
|
|
||||||
glCompileShader(@vertex)
|
|
||||||
buffer = ' '
|
|
||||||
glGetShaderiv(@vertex, GL_COMPILE_STATUS, buffer)
|
|
||||||
compiled = buffer.unpack('L')[0]
|
|
||||||
|
|
||||||
if compiled == 0
|
|
||||||
log = ' ' * @error_buffer_size
|
|
||||||
glGetShaderInfoLog(@vertex, @error_buffer_size, nil, log)
|
|
||||||
puts "Shader Error: Program \"#{@name}\""
|
|
||||||
puts " Vectex Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
|
||||||
puts " Shader Compiled status: #{compiled}"
|
|
||||||
puts " NOTE: assignment of uniforms in shaders is illegal!"
|
|
||||||
puts
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
glCompileShader(@fragment)
|
|
||||||
buffer = ' '
|
|
||||||
glGetShaderiv(@fragment, GL_COMPILE_STATUS, buffer)
|
|
||||||
compiled = buffer.unpack('L')[0]
|
|
||||||
|
|
||||||
if compiled == 0
|
|
||||||
log = ' ' * @error_buffer_size
|
|
||||||
glGetShaderInfoLog(@fragment, @error_buffer_size, nil, log)
|
|
||||||
puts "Shader Error: Program \"#{@name}\""
|
|
||||||
puts " Fragment Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
|
||||||
puts " Shader Compiled status: #{compiled}"
|
|
||||||
puts " NOTE: assignment of uniforms in shader is illegal!"
|
|
||||||
puts
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
@program = glCreateProgram
|
|
||||||
glAttachShader(@program, @vertex)
|
|
||||||
glAttachShader(@program, @fragment)
|
|
||||||
glLinkProgram(@program)
|
|
||||||
|
|
||||||
buffer = ' '
|
|
||||||
glGetProgramiv(@program, GL_LINK_STATUS, buffer)
|
|
||||||
linked = buffer.unpack('L')[0]
|
|
||||||
|
|
||||||
if linked == 0
|
|
||||||
log = ' ' * @error_buffer_size
|
|
||||||
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
|
|
||||||
puts "Shader Error: Program \"#{@name}\""
|
|
||||||
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
|
||||||
end
|
|
||||||
|
|
||||||
@compiled = linked == 0 ? false : true
|
|
||||||
end
|
|
||||||
|
|
||||||
# Returns the location of a uniform variable
|
|
||||||
def variable(variable)
|
|
||||||
loc = glGetUniformLocation(@program, variable)
|
|
||||||
if (loc == -1)
|
|
||||||
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
|
|
||||||
@variable_missing[variable] = true
|
|
||||||
end
|
|
||||||
return loc
|
|
||||||
end
|
|
||||||
|
|
||||||
def use(&block)
|
|
||||||
return unless compiled?
|
|
||||||
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
|
|
||||||
Shader.active_shader=self
|
|
||||||
|
|
||||||
glUseProgram(@program)
|
|
||||||
|
|
||||||
if block
|
|
||||||
block.call(self)
|
|
||||||
stop
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def stop
|
|
||||||
Shader.active_shader = nil if Shader.active_shader == self
|
|
||||||
glUseProgram(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
def compiled?
|
|
||||||
@compiled
|
|
||||||
end
|
|
||||||
|
|
||||||
def attribute_location(variable)
|
|
||||||
glGetUniformLocation(@program, variable)
|
|
||||||
end
|
|
||||||
|
|
||||||
def set_uniform(variable, value, location = nil)
|
|
||||||
attr_loc = location ? location : attribute_location(variable)
|
|
||||||
|
|
||||||
case value.class.to_s.downcase.to_sym
|
|
||||||
when :integer
|
|
||||||
glUniform1i(attr_loc, value)
|
|
||||||
when :float
|
|
||||||
glUniform1f(attr_loc, value)
|
|
||||||
when :string
|
|
||||||
when :array
|
|
||||||
else
|
|
||||||
raise NotImplementedError, "Shader support for #{value.class.inspect} not implemented."
|
|
||||||
end
|
|
||||||
|
|
||||||
Window.handle_gl_error
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
398
lib/cyberarm_engine/shader.rb
Normal file
398
lib/cyberarm_engine/shader.rb
Normal file
@@ -0,0 +1,398 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
|
||||||
|
class Shader
|
||||||
|
include OpenGL
|
||||||
|
@@shaders = {} # Cache for {Shader} instances
|
||||||
|
PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation
|
||||||
|
|
||||||
|
# add instance of {Shader} to cache
|
||||||
|
#
|
||||||
|
# @param name [String]
|
||||||
|
# @param instance [Shader]
|
||||||
|
def self.add(name, instance)
|
||||||
|
@@shaders[name] = instance
|
||||||
|
end
|
||||||
|
|
||||||
|
# removes {Shader} from cache and cleans up
|
||||||
|
#
|
||||||
|
# @param name [String]
|
||||||
|
def self.delete(name)
|
||||||
|
shader = @@shaders.dig(name)
|
||||||
|
|
||||||
|
if shader
|
||||||
|
@@shaders.delete(name)
|
||||||
|
|
||||||
|
if shader.compiled?
|
||||||
|
glDeleteProgram(shader.program)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# runs _block_ using {Shader} with _name_
|
||||||
|
#
|
||||||
|
# @example
|
||||||
|
#
|
||||||
|
# CyberarmEngine::Shader.use("blur") do |shader|
|
||||||
|
# shader.uniform_float("radius", 20.0)
|
||||||
|
# # OpenGL Code that uses shader
|
||||||
|
# end
|
||||||
|
#
|
||||||
|
# @param name [String] name of {Shader} to use
|
||||||
|
# @return [void]
|
||||||
|
def self.use(name, &block)
|
||||||
|
shader = @@shaders.dig(name)
|
||||||
|
if shader
|
||||||
|
shader.use(&block)
|
||||||
|
else
|
||||||
|
raise ArgumentError, "Shader '#{name}' not found!"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# returns whether {Shader} with _name_ is in cache
|
||||||
|
#
|
||||||
|
# @param name [String]
|
||||||
|
# @return [Boolean]
|
||||||
|
def self.available?(name)
|
||||||
|
@@shaders.dig(name).is_a?(Shader)
|
||||||
|
end
|
||||||
|
|
||||||
|
# returns instance of {Shader}, if it exists
|
||||||
|
#
|
||||||
|
# @param name [String]
|
||||||
|
# @return [Shader?]
|
||||||
|
def self.get(name)
|
||||||
|
@@shaders.dig(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
# returns currently active {Shader}, if one is active
|
||||||
|
#
|
||||||
|
# @return [Shader?]
|
||||||
|
def self.active_shader
|
||||||
|
@active_shader
|
||||||
|
end
|
||||||
|
|
||||||
|
# sets currently active {Shader}
|
||||||
|
#
|
||||||
|
# @param instance [Shader] instance of {Shader} to set as active
|
||||||
|
def self.active_shader=(instance)
|
||||||
|
@active_shader = instance
|
||||||
|
end
|
||||||
|
|
||||||
|
# stops using currently active {Shader}
|
||||||
|
def self.stop
|
||||||
|
shader = Shader.active_shader
|
||||||
|
|
||||||
|
if shader
|
||||||
|
shader.stop
|
||||||
|
else
|
||||||
|
raise ArgumentError, "No active shader to stop!"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# returns location of OpenGL Shader uniform
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
def self.attribute_location(variable)
|
||||||
|
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
||||||
|
Shader.active_shader.attribute_location(variable)
|
||||||
|
end
|
||||||
|
|
||||||
|
# sets _variable_ to _value_
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @param value
|
||||||
|
def self.set_uniform(variable, value)
|
||||||
|
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
||||||
|
Shader.active_shader.set_uniform(variable, value)
|
||||||
|
end
|
||||||
|
|
||||||
|
attr_reader :name, :program
|
||||||
|
def initialize(name:, includes_dir: nil, vertex: "shaders/default.vert", fragment:)
|
||||||
|
raise "Shader name can not be blank" if name.length == 0
|
||||||
|
|
||||||
|
@name = name
|
||||||
|
@includes_dir = includes_dir
|
||||||
|
@compiled = false
|
||||||
|
|
||||||
|
@program = nil
|
||||||
|
|
||||||
|
@error_buffer_size = 1024 * 8
|
||||||
|
@variable_missing = {}
|
||||||
|
|
||||||
|
@data = {shaders: {}}
|
||||||
|
|
||||||
|
unless shader_files_exist?(vertex: vertex, fragment: fragment)
|
||||||
|
raise ArgumentError, "Shader files not found: #{vertex} or #{fragment}"
|
||||||
|
end
|
||||||
|
|
||||||
|
create_shader(type: :vertex, source: File.read(vertex))
|
||||||
|
create_shader(type: :fragment, source: File.read(fragment))
|
||||||
|
|
||||||
|
compile_shader(type: :vertex)
|
||||||
|
compile_shader(type: :fragment)
|
||||||
|
link_shaders
|
||||||
|
|
||||||
|
@data[:shaders].each { |key, id| glDeleteShader(id) }
|
||||||
|
|
||||||
|
# Only add shader if it successfully compiles
|
||||||
|
if @compiled
|
||||||
|
puts "compiled!"
|
||||||
|
puts "Compiled shader: #{@name}"
|
||||||
|
Shader.add(@name, self)
|
||||||
|
else
|
||||||
|
glDeleteProgram(@program)
|
||||||
|
warn "FAILED to compile shader: #{@name}", ""
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# whether vertex and fragment files exist on disk
|
||||||
|
#
|
||||||
|
# @return [Boolean]
|
||||||
|
def shader_files_exist?(vertex:, fragment:)
|
||||||
|
File.exist?(vertex) && File.exist?(fragment)
|
||||||
|
end
|
||||||
|
|
||||||
|
# creates an OpenGL Shader of _type_ using _source_
|
||||||
|
#
|
||||||
|
# @param type [Symbol] valid values are: :vertex, :fragment
|
||||||
|
# @param source [String] source code for shader
|
||||||
|
def create_shader(type:, source:)
|
||||||
|
_shader = nil
|
||||||
|
|
||||||
|
case type
|
||||||
|
when :vertex
|
||||||
|
_shader = glCreateShader(GL_VERTEX_SHADER)
|
||||||
|
when :fragment
|
||||||
|
_shader = glCreateShader(GL_FRAGMENT_SHADER)
|
||||||
|
else
|
||||||
|
raise ArgumentError, "Unsupported shader type: #{type.inspect}"
|
||||||
|
end
|
||||||
|
|
||||||
|
processed_source = preprocess_source(source: source)
|
||||||
|
|
||||||
|
_source = [processed_source].pack("p")
|
||||||
|
_size = [processed_source.length].pack("I")
|
||||||
|
glShaderSource(_shader, 1, _source, _size)
|
||||||
|
|
||||||
|
@data[:shaders][type] =_shader
|
||||||
|
end
|
||||||
|
|
||||||
|
# evaluates shader preprocessors
|
||||||
|
#
|
||||||
|
# currently supported preprocessors:
|
||||||
|
#
|
||||||
|
# @include "file/path" "another/file/path" # => Replace line with contents of file; Shader includes_dir must be specified in constructor
|
||||||
|
#
|
||||||
|
# @example
|
||||||
|
# # Example Vertex Shader #
|
||||||
|
# # #version 330 core
|
||||||
|
# # @include "material_struct"
|
||||||
|
# # void main() {
|
||||||
|
# # gl_Position = vec4(1, 1, 1, 1);
|
||||||
|
# # }
|
||||||
|
#
|
||||||
|
# Shader.new(name: "model_renderer", includes_dir: "path/to/includes", vertex: "path/to/vertex_shader.glsl")
|
||||||
|
#
|
||||||
|
# @param source shader source code
|
||||||
|
def preprocess_source(source:)
|
||||||
|
lines = source.lines
|
||||||
|
|
||||||
|
lines.each_with_index do |line, i|
|
||||||
|
if line.start_with?(PREPROCESSOR_CHARACTER)
|
||||||
|
preprocessor = line.strip.split(" ")
|
||||||
|
lines.delete(line)
|
||||||
|
|
||||||
|
case preprocessor.first
|
||||||
|
when "@include"
|
||||||
|
raise ArgumentError, "Shader preprocessor include directory was not given for shader #{@name}" unless @includes_dir
|
||||||
|
|
||||||
|
preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
|
||||||
|
source = File.read("#{@includes_dir}/#{file}.glsl")
|
||||||
|
|
||||||
|
lines.insert(i, source)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
lines.join
|
||||||
|
end
|
||||||
|
|
||||||
|
# compile OpenGL Shader of _type_
|
||||||
|
#
|
||||||
|
# @return [Boolean] whether compilation succeeded
|
||||||
|
def compile_shader(type:)
|
||||||
|
_compiled = false
|
||||||
|
_shader = @data[:shaders][type]
|
||||||
|
raise ArgumentError, "No shader for #{type.inspect}" unless _shader
|
||||||
|
|
||||||
|
glCompileShader(_shader)
|
||||||
|
buffer = ' '
|
||||||
|
glGetShaderiv(_shader, GL_COMPILE_STATUS, buffer)
|
||||||
|
compiled = buffer.unpack('L')[0]
|
||||||
|
|
||||||
|
if compiled == 0
|
||||||
|
log = ' ' * @error_buffer_size
|
||||||
|
glGetShaderInfoLog(_shader, @error_buffer_size, nil, log)
|
||||||
|
puts "Shader Error: Program \"#{@name}\""
|
||||||
|
puts " #{type.to_s.capitalize} Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
||||||
|
puts " Shader Compiled status: #{compiled}"
|
||||||
|
puts " NOTE: assignment of uniforms in shaders is illegal!"
|
||||||
|
puts
|
||||||
|
else
|
||||||
|
_compiled = true
|
||||||
|
end
|
||||||
|
|
||||||
|
return _compiled
|
||||||
|
end
|
||||||
|
|
||||||
|
# link compiled OpenGL Shaders in to a OpenGL Program
|
||||||
|
#
|
||||||
|
# @note linking must succeed or shader cannot be used
|
||||||
|
#
|
||||||
|
# @return [Boolean] whether linking succeeded
|
||||||
|
def link_shaders
|
||||||
|
@program = glCreateProgram
|
||||||
|
@data[:shaders].values.each do |_shader|
|
||||||
|
glAttachShader(@program, _shader)
|
||||||
|
end
|
||||||
|
glLinkProgram(@program)
|
||||||
|
|
||||||
|
buffer = ' '
|
||||||
|
glGetProgramiv(@program, GL_LINK_STATUS, buffer)
|
||||||
|
linked = buffer.unpack('L')[0]
|
||||||
|
|
||||||
|
if linked == 0
|
||||||
|
log = ' ' * @error_buffer_size
|
||||||
|
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
|
||||||
|
puts "Shader Error: Program \"#{@name}\""
|
||||||
|
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
||||||
|
end
|
||||||
|
|
||||||
|
@compiled = linked == 0 ? false : true
|
||||||
|
end
|
||||||
|
|
||||||
|
# Returns the location of a uniform _variable_
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @return [Integer] location of uniform
|
||||||
|
def variable(variable)
|
||||||
|
loc = glGetUniformLocation(@program, variable)
|
||||||
|
if (loc == -1)
|
||||||
|
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
|
||||||
|
@variable_missing[variable] = true
|
||||||
|
end
|
||||||
|
return loc
|
||||||
|
end
|
||||||
|
|
||||||
|
# @see Shader.use Shader.use
|
||||||
|
def use(&block)
|
||||||
|
return unless compiled?
|
||||||
|
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
|
||||||
|
Shader.active_shader=self
|
||||||
|
|
||||||
|
glUseProgram(@program)
|
||||||
|
|
||||||
|
if block
|
||||||
|
block.call(self)
|
||||||
|
stop
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
# stop using shader, if shader is active
|
||||||
|
def stop
|
||||||
|
Shader.active_shader = nil if Shader.active_shader == self
|
||||||
|
glUseProgram(0)
|
||||||
|
end
|
||||||
|
|
||||||
|
# @return [Boolean] whether {Shader} successfully compiled
|
||||||
|
def compiled?
|
||||||
|
@compiled
|
||||||
|
end
|
||||||
|
|
||||||
|
# returns location of a uniform _variable_
|
||||||
|
#
|
||||||
|
# @note Use {#variable} for friendly error handling
|
||||||
|
# @see #variable Shader#variable
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @return [Integer]
|
||||||
|
def attribute_location(variable)
|
||||||
|
glGetUniformLocation(@program, variable)
|
||||||
|
end
|
||||||
|
|
||||||
|
# send {Transform} to {Shader}
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @param value [Transform]
|
||||||
|
# @param location [Integer]
|
||||||
|
# @return [void]
|
||||||
|
def uniform_transform(variable, value, location = nil)
|
||||||
|
attr_loc = location ? location : attribute_location(variable)
|
||||||
|
|
||||||
|
glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16"))
|
||||||
|
end
|
||||||
|
|
||||||
|
# send Boolean to {Shader}
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @param value [Boolean]
|
||||||
|
# @param location [Integer]
|
||||||
|
# @return [void]
|
||||||
|
def uniform_boolean(variable, value, location = nil)
|
||||||
|
attr_loc = location ? location : attribute_location(variable)
|
||||||
|
|
||||||
|
glUniform1i(attr_loc, value ? 1 : 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
# send Integer to {Shader}
|
||||||
|
# @param variable [String]
|
||||||
|
# @param value [Integer]
|
||||||
|
# @param location [Integer]
|
||||||
|
# @return [void]
|
||||||
|
def uniform_integer(variable, value, location = nil)
|
||||||
|
attr_loc = location ? location : attribute_location(variable)
|
||||||
|
|
||||||
|
glUniform1i(attr_loc, value)
|
||||||
|
end
|
||||||
|
|
||||||
|
# send Float to {Shader}
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @param value [Float]
|
||||||
|
# @param location [Integer]
|
||||||
|
# @return [void]
|
||||||
|
def uniform_float(variable, value, location = nil)
|
||||||
|
attr_loc = location ? location : attribute_location(variable)
|
||||||
|
|
||||||
|
glUniform1f(attr_loc, value)
|
||||||
|
end
|
||||||
|
|
||||||
|
# send {Vector} (x, y, z) to {Shader}
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @param value [Vector]
|
||||||
|
# @param location [Integer]
|
||||||
|
# @return [void]
|
||||||
|
def uniform_vec3(variable, value, location = nil)
|
||||||
|
attr_loc = location ? location : attribute_location(variable)
|
||||||
|
|
||||||
|
glUniform3f(attr_loc, *value.to_a[0..2])
|
||||||
|
end
|
||||||
|
|
||||||
|
# send {Vector} to {Shader}
|
||||||
|
#
|
||||||
|
# @param variable [String]
|
||||||
|
# @param value [Vector]
|
||||||
|
# @param location [Integer]
|
||||||
|
# @return [void]
|
||||||
|
def uniform_vec4(variable, value, location = nil)
|
||||||
|
attr_loc = location ? location : attribute_location(variable)
|
||||||
|
|
||||||
|
glUniform4f(attr_loc, *value.to_a)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
21
lib/cyberarm_engine/stats.rb
Normal file
21
lib/cyberarm_engine/stats.rb
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
class Stats
|
||||||
|
@@hash = {
|
||||||
|
gui_recalculations_last_frame: 0
|
||||||
|
}
|
||||||
|
|
||||||
|
def self.get(key)
|
||||||
|
@@hash.dig(key)
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.increment(key, n)
|
||||||
|
@@hash[key] += n
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.clear
|
||||||
|
@@hash.each do |key, value|
|
||||||
|
@@hash[key] = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -9,7 +9,7 @@ module CyberarmEngine
|
|||||||
@text = text.to_s || ""
|
@text = text.to_s || ""
|
||||||
@options = options
|
@options = options
|
||||||
@size = options[:size] || 18
|
@size = options[:size] || 18
|
||||||
@font = options[:font] || "sans-serif"#Gosu.default_font_name
|
@font = options[:font] || Gosu.default_font_name
|
||||||
@x = options[:x] || 0
|
@x = options[:x] || 0
|
||||||
@y = options[:y] || 0
|
@y = options[:y] || 0
|
||||||
@z = options[:z] || 1025
|
@z = options[:z] || 1025
|
||||||
@@ -98,12 +98,12 @@ module CyberarmEngine
|
|||||||
@shadow_color = n
|
@shadow_color = n
|
||||||
end
|
end
|
||||||
|
|
||||||
def width
|
def width(text = @text)
|
||||||
textobject.text_width(@text)
|
textobject.text_width(text)
|
||||||
end
|
end
|
||||||
|
|
||||||
def height
|
def height(text = @text)
|
||||||
@text.lines.count > 0 ? (@text.lines.count) * textobject.height : @textobject.height
|
text.lines.count > 0 ? (text.lines.count) * textobject.height : @textobject.height
|
||||||
end
|
end
|
||||||
|
|
||||||
def draw
|
def draw
|
||||||
273
lib/cyberarm_engine/transform.rb
Normal file
273
lib/cyberarm_engine/transform.rb
Normal file
@@ -0,0 +1,273 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
# Basic 4x4 matrix operations
|
||||||
|
class Transform
|
||||||
|
attr_reader :elements
|
||||||
|
def initialize(matrix)
|
||||||
|
@elements = matrix
|
||||||
|
|
||||||
|
raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
|
||||||
|
raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric)}
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.identity
|
||||||
|
Transform.new(
|
||||||
|
[
|
||||||
|
1, 0, 0, 0,
|
||||||
|
0, 1, 0, 0,
|
||||||
|
0, 0, 1, 0,
|
||||||
|
0, 0, 0, 1
|
||||||
|
]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
### 2D Operations meant for interacting with Gosu ###
|
||||||
|
|
||||||
|
# 2d rotate operation, replicates Gosu's Gosu.rotate function
|
||||||
|
def self.rotate(angle, rotate_around = nil)
|
||||||
|
double c = Math.cos(angle).degrees_to_radians
|
||||||
|
double s = Math.sin(angle).degrees_to_radians
|
||||||
|
matrix = [
|
||||||
|
+c, +s, 0, 0,
|
||||||
|
-s, +c, 0, 0,
|
||||||
|
0, 0, 1, 0,
|
||||||
|
0, 0, 0, 1,
|
||||||
|
]
|
||||||
|
|
||||||
|
rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
|
||||||
|
|
||||||
|
if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
|
||||||
|
negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
|
||||||
|
|
||||||
|
rotate_matrix = concat(
|
||||||
|
concat(translate(negative_rotate_around), rotate_matrix),
|
||||||
|
translate(rotate_around)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
return rotate_matrix
|
||||||
|
end
|
||||||
|
|
||||||
|
# 2d translate operation, replicates Gosu's Gosu.translate function
|
||||||
|
def self.translate(vector)
|
||||||
|
x, y, z = vector.to_a[0..2]
|
||||||
|
matrix = [
|
||||||
|
1, 0, 0, 0,
|
||||||
|
0, 1, 0, 0,
|
||||||
|
0, 0, 1, 0,
|
||||||
|
x, y, z, 1,
|
||||||
|
]
|
||||||
|
|
||||||
|
Transform.new(matrix)
|
||||||
|
end
|
||||||
|
|
||||||
|
# 2d scale operation, replicates Gosu's Gosu.rotate function
|
||||||
|
def self.scale(vector, center_around = nil)
|
||||||
|
scale_x, scale_y, scale_z = vector.to_a[0..2]
|
||||||
|
matrix = [
|
||||||
|
scale_x, 0, 0, 0,
|
||||||
|
0, scale_y, 0, 0,
|
||||||
|
0, 0, scale_z, 0,
|
||||||
|
0, 0, 0, 1,
|
||||||
|
]
|
||||||
|
|
||||||
|
scale_matrix = Transform.new(matrix)
|
||||||
|
|
||||||
|
if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
|
||||||
|
negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
|
||||||
|
|
||||||
|
scale_matrix = concat(
|
||||||
|
concat(translate(negative_center_around), scale_matrix),
|
||||||
|
translate(center_around)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
return scale_matrix
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.concat(left, right)
|
||||||
|
matrix = Array.new(left.elements.size)
|
||||||
|
rows = 4
|
||||||
|
|
||||||
|
matrix.size.times do |i|
|
||||||
|
matrix[i] = 0
|
||||||
|
|
||||||
|
rows.times do |j|
|
||||||
|
matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Transform.new(matrix)
|
||||||
|
end
|
||||||
|
|
||||||
|
#### 3D Operations meant for OpenGL ###
|
||||||
|
|
||||||
|
def self.translate_3d(vector)
|
||||||
|
x, y, z = vector.to_a[0..2]
|
||||||
|
matrix = [
|
||||||
|
1, 0, 0, x,
|
||||||
|
0, 1, 0, y,
|
||||||
|
0, 0, 1, z,
|
||||||
|
0, 0, 0, 1,
|
||||||
|
]
|
||||||
|
|
||||||
|
Transform.new(matrix)
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.rotate_3d(vector, order = "zyx")
|
||||||
|
x, y, z = vector.to_a[0..2].map { |axis| axis * Math::PI / 180.0 }
|
||||||
|
|
||||||
|
rotation_x = Transform.new(
|
||||||
|
[
|
||||||
|
1, 0, 0, 0,
|
||||||
|
0, Math.cos(x), -Math.sin(x), 0,
|
||||||
|
0, Math.sin(x), Math.cos(x), 0,
|
||||||
|
0, 0, 0, 1
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
rotation_y = Transform.new(
|
||||||
|
[
|
||||||
|
Math.cos(y), 0, Math.sin(y), 0,
|
||||||
|
0, 1, 0, 0,
|
||||||
|
-Math.sin(y), 0, Math.cos(y), 0,
|
||||||
|
0, 0, 0, 1
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
rotation_z = Transform.new(
|
||||||
|
[
|
||||||
|
Math.cos(z), -Math.sin(z), 0, 0,
|
||||||
|
Math.sin(z), Math.cos(z), 0, 0,
|
||||||
|
0, 0, 1, 0,
|
||||||
|
0, 0, 0, 1
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
rotation_z * rotation_y * rotation_x
|
||||||
|
end
|
||||||
|
|
||||||
|
# Implements glRotatef
|
||||||
|
# https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
|
||||||
|
def self.rotate_gl(angle, axis)
|
||||||
|
radians = angle * Math::PI / 180.0
|
||||||
|
s = Math.sin(radians)
|
||||||
|
c = Math.cos(radians)
|
||||||
|
|
||||||
|
axis = axis.normalized
|
||||||
|
x, y, z = axis.to_a[0..2]
|
||||||
|
|
||||||
|
n = (1.0 - c)
|
||||||
|
|
||||||
|
Transform.new(
|
||||||
|
[
|
||||||
|
x * x * n + c, x * y * n - z * s, x * z * n + y * s, 0,
|
||||||
|
y * x * n + z * s, y * y * n + c, y * z * n - x * s, 0,
|
||||||
|
x * z * n - y * s, y * z * n + x * s, z * z * n + c, 0,
|
||||||
|
0, 0, 0, 1.0
|
||||||
|
]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.scale_3d(vector)
|
||||||
|
x, y, z = vector.to_a[0..2]
|
||||||
|
|
||||||
|
Transform.new(
|
||||||
|
[
|
||||||
|
x, 0, 0, 0,
|
||||||
|
0, y, 0, 0,
|
||||||
|
0, 0, z, 0,
|
||||||
|
0, 0, 0, 1
|
||||||
|
]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.perspective(fov_y, aspect_ratio, near, far)
|
||||||
|
f = 1.0 / Math.tan(fov_y.degrees_to_radians / 2.0) # cotangent
|
||||||
|
zn = (far + near.to_f) / (near - far.to_f)
|
||||||
|
zf = (2.0 * far * near.to_f) / (near - far.to_f)
|
||||||
|
|
||||||
|
Transform.new(
|
||||||
|
[
|
||||||
|
f / aspect_ratio, 0.0, 0.0, 0.0,
|
||||||
|
0.0, f, 0.0, 0.0,
|
||||||
|
0.0, 0.0, zn, zf,
|
||||||
|
0.0, 0.0, -1.0, 0.0
|
||||||
|
]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.view(eye, orientation)
|
||||||
|
# https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
|
||||||
|
cosPitch = Math.cos(orientation.z * Math::PI / 180.0)
|
||||||
|
sinPitch = Math.sin(orientation.z * Math::PI / 180.0)
|
||||||
|
cosYaw = Math.cos(orientation.y * Math::PI / 180.0)
|
||||||
|
sinYaw = Math.sin(orientation.y * Math::PI / 180.0)
|
||||||
|
|
||||||
|
x_axis = Vector.new(cosYaw, 0, -sinYaw)
|
||||||
|
y_axis = Vector.new(sinYaw * sinPitch, cosPitch, cosYaw * sinPitch)
|
||||||
|
z_axis = Vector.new(sinYaw * cosPitch, -sinPitch, cosPitch * cosYaw)
|
||||||
|
|
||||||
|
Transform.new(
|
||||||
|
[
|
||||||
|
x_axis.x, y_axis.y, z_axis.z, 0,
|
||||||
|
x_axis.x, y_axis.y, z_axis.z, 0,
|
||||||
|
x_axis.x, y_axis.y, z_axis.z, 0,
|
||||||
|
-x_axis.dot(eye), -y_axis.dot(eye), -z_axis.dot(eye), 1
|
||||||
|
]
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
def *(other)
|
||||||
|
|
||||||
|
case other
|
||||||
|
when CyberarmEngine::Vector
|
||||||
|
matrix = @elements.clone
|
||||||
|
list = other.to_a
|
||||||
|
|
||||||
|
@elements.each_with_index do |e, i|
|
||||||
|
matrix[i] = e + list[i % 4]
|
||||||
|
end
|
||||||
|
|
||||||
|
Transform.new(matrix)
|
||||||
|
|
||||||
|
when CyberarmEngine::Transform
|
||||||
|
return multiply_matrices(other)
|
||||||
|
else
|
||||||
|
p other.class
|
||||||
|
raise TypeError, "Expected CyberarmEngine::Vector or CyberarmEngine::Transform got #{other.class}"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def get(x, y)
|
||||||
|
width = 4
|
||||||
|
|
||||||
|
# puts "Transform|#{self.object_id} -> #{@elements[width * y + x].inspect} (index: #{width * y + x})"
|
||||||
|
@elements[width * y + x]
|
||||||
|
end
|
||||||
|
|
||||||
|
def multiply_matrices(other)
|
||||||
|
matrix = Array.new(16, 0)
|
||||||
|
|
||||||
|
4.times do |x|
|
||||||
|
4.times do |y|
|
||||||
|
4.times do |k|
|
||||||
|
matrix[4 * y + x] += get(x, k) * other.get(k, y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return Transform.new(matrix)
|
||||||
|
end
|
||||||
|
|
||||||
|
# arranges Matrix in column major form
|
||||||
|
def to_gl
|
||||||
|
e = @elements
|
||||||
|
[
|
||||||
|
e[0], e[4], e[8], e[12],
|
||||||
|
e[1], e[5], e[9], e[13],
|
||||||
|
e[2], e[6], e[10], e[14],
|
||||||
|
e[3], e[7], e[11], e[15]
|
||||||
|
]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,102 +1,106 @@
|
|||||||
module CyberarmEngine
|
module CyberarmEngine
|
||||||
module DSL
|
module DSL
|
||||||
def flow(options = {}, &block)
|
def flow(options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
container(CyberarmEngine::Element::Flow, options, &block)
|
||||||
options[:theme] = current_theme
|
|
||||||
_container = Element::Flow.new(options, block)
|
|
||||||
@containers << _container
|
|
||||||
_container.build
|
|
||||||
_container.parent.add(_container)
|
|
||||||
@containers.pop
|
|
||||||
|
|
||||||
return _container
|
|
||||||
end
|
end
|
||||||
|
|
||||||
def stack(options = {}, &block)
|
def stack(options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
container(CyberarmEngine::Element::Stack, options, &block)
|
||||||
options[:theme] = current_theme
|
|
||||||
_container = Element::Stack.new(options, block)
|
|
||||||
@containers << _container
|
|
||||||
_container.build
|
|
||||||
_container.parent.add(_container)
|
|
||||||
@containers.pop
|
|
||||||
|
|
||||||
return _container
|
|
||||||
end
|
end
|
||||||
|
|
||||||
def label(text, options = {}, &block)
|
def label(text, options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
options[:parent] = element_parent
|
||||||
options[:theme] = current_theme
|
options[:theme] = current_theme
|
||||||
_element = Element::Label.new(text, options, block)
|
|
||||||
@containers.last.add(_element)
|
|
||||||
|
|
||||||
return _element
|
add_element( Element::Label.new(text, options, block) )
|
||||||
end
|
end
|
||||||
|
|
||||||
def button(text, options = {}, &block)
|
def button(text, options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
options[:parent] = element_parent
|
||||||
options[:theme] = current_theme
|
options[:theme] = current_theme
|
||||||
_element = Element::Button.new(text, options, block) { if block.is_a?(Proc); block.call; end }
|
|
||||||
@containers.last.add(_element)
|
|
||||||
|
|
||||||
return _element
|
add_element( Element::Button.new(text, options, block) { if block.is_a?(Proc); block.call; end } )
|
||||||
end
|
end
|
||||||
|
|
||||||
def edit_line(text, options = {}, &block)
|
def edit_line(text, options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
options[:parent] = element_parent
|
||||||
options[:theme] = current_theme
|
options[:theme] = current_theme
|
||||||
_element = Element::EditLine.new(text, options, block)
|
|
||||||
@containers.last.add(_element)
|
|
||||||
|
|
||||||
return _element
|
add_element( Element::EditLine.new(text, options, block) )
|
||||||
end
|
end
|
||||||
|
|
||||||
def toggle_button(options = {}, &block)
|
def toggle_button(options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
options[:parent] = element_parent
|
||||||
options[:theme] = current_theme
|
options[:theme] = current_theme
|
||||||
_element = Element::ToggleButton.new(options, block)
|
|
||||||
@containers.last.add(_element)
|
|
||||||
|
|
||||||
return _element
|
add_element( Element::ToggleButton.new(options, block) )
|
||||||
end
|
end
|
||||||
|
|
||||||
def check_box(text, options = {}, &block)
|
def check_box(text, options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
options[:parent] = element_parent
|
||||||
options[:theme] = current_theme
|
options[:theme] = current_theme
|
||||||
_element = Element::CheckBox.new(text, options, block)
|
|
||||||
@containers.last.add(_element)
|
|
||||||
|
|
||||||
return _element
|
add_element( Element::CheckBox.new(text, options, block) )
|
||||||
end
|
end
|
||||||
|
|
||||||
def image(path, options = {}, &block)
|
def image(path, options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
options[:parent] = element_parent
|
||||||
options[:theme] = current_theme
|
options[:theme] = current_theme
|
||||||
_element = Element::Image.new(path, options, block)
|
|
||||||
@containers.last.add(_element)
|
|
||||||
|
|
||||||
return _element
|
add_element( Element::Image.new(path, options, block) )
|
||||||
end
|
end
|
||||||
|
|
||||||
def progress(options = {}, &block)
|
def progress(options = {}, &block)
|
||||||
options[:parent] = @containers.last
|
options[:parent] = element_parent
|
||||||
options[:theme] = current_theme
|
options[:theme] = current_theme
|
||||||
_element = Element::Progress.new(options, block)
|
|
||||||
@containers.last.add(_element)
|
|
||||||
|
|
||||||
return _element
|
add_element( Element::Progress.new(options, block) )
|
||||||
|
end
|
||||||
|
|
||||||
|
def slider(options = {}, &block)
|
||||||
|
options[:parent] = element_parent
|
||||||
|
options[:theme] = current_theme
|
||||||
|
|
||||||
|
add_element( Element::Slider.new(options, block) )
|
||||||
end
|
end
|
||||||
|
|
||||||
def background(color = Gosu::Color::NONE)
|
def background(color = Gosu::Color::NONE)
|
||||||
@containers.last.style.background = color
|
element_parent.style.background = color
|
||||||
end
|
end
|
||||||
|
|
||||||
def theme(theme)
|
def theme(theme)
|
||||||
@containers.last.options[:theme] = theme
|
element_parent.options[:theme] = theme
|
||||||
end
|
end
|
||||||
|
|
||||||
def current_theme
|
def current_theme
|
||||||
@containers.last.options[:theme]
|
element_parent.options[:theme]
|
||||||
|
end
|
||||||
|
|
||||||
|
private def add_element(element)
|
||||||
|
element_parent.add(element)
|
||||||
|
|
||||||
|
return element
|
||||||
|
end
|
||||||
|
|
||||||
|
private def element_parent
|
||||||
|
$__current_container__
|
||||||
|
end
|
||||||
|
|
||||||
|
private def container(klass, options = {}, &block)
|
||||||
|
options[:parent] = element_parent
|
||||||
|
options[:theme] = current_theme
|
||||||
|
|
||||||
|
_container = klass.new(options, block)
|
||||||
|
|
||||||
|
old_parent = element_parent
|
||||||
|
$__current_container__ = _container
|
||||||
|
|
||||||
|
_container.build
|
||||||
|
_container.parent.add(_container)
|
||||||
|
|
||||||
|
$__current_container__ = old_parent
|
||||||
|
|
||||||
|
return _container
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -4,7 +4,7 @@ module CyberarmEngine
|
|||||||
include Event
|
include Event
|
||||||
include Common
|
include Common
|
||||||
|
|
||||||
attr_accessor :x, :y, :z, :enabled
|
attr_accessor :x, :y, :z, :enabled, :tip
|
||||||
attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas
|
attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas
|
||||||
|
|
||||||
def initialize(options = {}, block = nil)
|
def initialize(options = {}, block = nil)
|
||||||
@@ -16,6 +16,7 @@ module CyberarmEngine
|
|||||||
@focus = false
|
@focus = false
|
||||||
@enabled = true
|
@enabled = true
|
||||||
@visible = true
|
@visible = true
|
||||||
|
@tip = @options[:tip] ? @options[:tip] : ""
|
||||||
|
|
||||||
@style = Style.new(options)
|
@style = Style.new(options)
|
||||||
|
|
||||||
@@ -110,6 +111,8 @@ module CyberarmEngine
|
|||||||
event(:leave)
|
event(:leave)
|
||||||
|
|
||||||
event(:blur)
|
event(:blur)
|
||||||
|
|
||||||
|
event(:changed)
|
||||||
end
|
end
|
||||||
|
|
||||||
def enabled?
|
def enabled?
|
||||||
@@ -152,6 +155,10 @@ module CyberarmEngine
|
|||||||
def button_up(id)
|
def button_up(id)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def draggable?(button)
|
||||||
|
false
|
||||||
|
end
|
||||||
|
|
||||||
def render
|
def render
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -168,6 +175,14 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def content_width
|
||||||
|
@width
|
||||||
|
end
|
||||||
|
|
||||||
|
def noncontent_width
|
||||||
|
(inner_width + outer_width) - width
|
||||||
|
end
|
||||||
|
|
||||||
def outer_width
|
def outer_width
|
||||||
@style.margin_left + width + @style.margin_right
|
@style.margin_left + width + @style.margin_right
|
||||||
end
|
end
|
||||||
@@ -184,6 +199,14 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def content_height
|
||||||
|
@height
|
||||||
|
end
|
||||||
|
|
||||||
|
def noncontent_height
|
||||||
|
(inner_height + outer_height) - height
|
||||||
|
end
|
||||||
|
|
||||||
def outer_height
|
def outer_height
|
||||||
@style.margin_top + height + @style.margin_bottom
|
@style.margin_top + height + @style.margin_bottom
|
||||||
end
|
end
|
||||||
@@ -196,7 +219,7 @@ module CyberarmEngine
|
|||||||
raise "dimension must be either :width or :height" unless dimension == :width || dimension == :height
|
raise "dimension must be either :width or :height" unless dimension == :width || dimension == :height
|
||||||
if size && size.is_a?(Numeric)
|
if size && size.is_a?(Numeric)
|
||||||
if size.between?(0.0, 1.0)
|
if size.between?(0.0, 1.0)
|
||||||
@parent.send(:"#{dimension}") * size
|
((@parent.send(:"content_#{dimension}") - self.send(:"noncontent_#{dimension}")) * size).round
|
||||||
else
|
else
|
||||||
size
|
size
|
||||||
end
|
end
|
||||||
@@ -223,6 +246,8 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
|
|
||||||
def root
|
def root
|
||||||
|
return self if is_root?
|
||||||
|
|
||||||
unless @root && @root.parent.nil?
|
unless @root && @root.parent.nil?
|
||||||
@root = parent
|
@root = parent
|
||||||
|
|
||||||
@@ -256,5 +281,9 @@ module CyberarmEngine
|
|||||||
def value=(value)
|
def value=(value)
|
||||||
raise "#{self.class}#value= was not overridden!"
|
raise "#{self.class}#value= was not overridden!"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def to_s
|
||||||
|
"#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} value=#{ value.is_a?(String) ? "\"#{value}\"" : value }"
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -2,13 +2,32 @@ module CyberarmEngine
|
|||||||
class Element
|
class Element
|
||||||
class CheckBox < Flow
|
class CheckBox < Flow
|
||||||
def initialize(text, options, block = nil)
|
def initialize(text, options, block = nil)
|
||||||
super({}, block = nil)
|
super(options, block)
|
||||||
options[:toggled] = options[:checked]
|
options[:toggled] = options[:checked]
|
||||||
|
|
||||||
@toggle_button = ToggleButton.new(options)
|
@toggle_button = ToggleButton.new(options)
|
||||||
@label = Label.new(text, options)
|
@label = Label.new(text, options)
|
||||||
|
|
||||||
define_label_singletons
|
@label.subscribe(:holding_left_mouse_button) do |sender, x, y|
|
||||||
|
@toggle_button.left_mouse_button(sender, x, y)
|
||||||
|
end
|
||||||
|
|
||||||
|
@label.subscribe(:released_left_mouse_button) do |sender, x, y|
|
||||||
|
@toggle_button.released_left_mouse_button(sender, x, y)
|
||||||
|
end
|
||||||
|
|
||||||
|
@label.subscribe(:clicked_left_mouse_button) do |sender, x, y|
|
||||||
|
@toggle_button.clicked_left_mouse_button(sender, x, y)
|
||||||
|
publish(:changed, @toggle_button.value)
|
||||||
|
end
|
||||||
|
|
||||||
|
@label.subscribe(:enter) do |sender|
|
||||||
|
@toggle_button.enter(sender)
|
||||||
|
end
|
||||||
|
|
||||||
|
@label.subscribe(:leave) do |sender|
|
||||||
|
@toggle_button.leave(sender)
|
||||||
|
end
|
||||||
|
|
||||||
add(@toggle_button)
|
add(@toggle_button)
|
||||||
add(@label)
|
add(@label)
|
||||||
@@ -24,35 +43,8 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
|
|
||||||
def value=(bool)
|
def value=(bool)
|
||||||
@toggle_button.vlaue = bool
|
@toggle_button.value = bool
|
||||||
end
|
publish(:changed, @toggle_button.value)
|
||||||
|
|
||||||
def define_label_singletons
|
|
||||||
@label.define_singleton_method(:_toggle_button) do |button|
|
|
||||||
@_toggle_button = button
|
|
||||||
end
|
|
||||||
|
|
||||||
@label._toggle_button(@toggle_button)
|
|
||||||
|
|
||||||
@label.define_singleton_method(:holding_left_mouse_button) do |sender, x, y|
|
|
||||||
@_toggle_button.left_mouse_button(sender, x, y)
|
|
||||||
end
|
|
||||||
|
|
||||||
@label.define_singleton_method(:released_left_mouse_button) do |sender, x, y|
|
|
||||||
@_toggle_button.released_left_mouse_button(sender, x, y)
|
|
||||||
end
|
|
||||||
|
|
||||||
@label.define_singleton_method(:clicked_left_mouse_button) do |sender, x, y|
|
|
||||||
@_toggle_button.clicked_left_mouse_button(sender, x, y)
|
|
||||||
end
|
|
||||||
|
|
||||||
@label.define_singleton_method(:enter) do |sender|
|
|
||||||
@_toggle_button.enter(sender)
|
|
||||||
end
|
|
||||||
|
|
||||||
@label.define_singleton_method(:leave) do |sender|
|
|
||||||
@_toggle_button.leave(sender)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -22,13 +22,26 @@ module CyberarmEngine
|
|||||||
def build
|
def build
|
||||||
@block.call(self) if @block
|
@block.call(self) if @block
|
||||||
|
|
||||||
recalculate
|
root.gui_state.request_recalculate
|
||||||
end
|
end
|
||||||
|
|
||||||
def add(element)
|
def add(element)
|
||||||
@children << element
|
@children << element
|
||||||
|
|
||||||
recalculate
|
root.gui_state.request_recalculate
|
||||||
|
end
|
||||||
|
|
||||||
|
def clear(&block)
|
||||||
|
@children.clear
|
||||||
|
|
||||||
|
old_container = $__current_container__
|
||||||
|
|
||||||
|
$__current_container__ = self
|
||||||
|
block.call(self) if block
|
||||||
|
|
||||||
|
$__current_container__ = old_container
|
||||||
|
|
||||||
|
root.gui_state.request_recalculate
|
||||||
end
|
end
|
||||||
|
|
||||||
def render
|
def render
|
||||||
@@ -43,6 +56,8 @@ module CyberarmEngine
|
|||||||
|
|
||||||
def hit_element?(x, y)
|
def hit_element?(x, y)
|
||||||
@children.reverse_each do |child|
|
@children.reverse_each do |child|
|
||||||
|
next unless child.visible?
|
||||||
|
|
||||||
case child
|
case child
|
||||||
when Container
|
when Container
|
||||||
if element = child.hit_element?(x, y)
|
if element = child.hit_element?(x, y)
|
||||||
@@ -59,6 +74,9 @@ module CyberarmEngine
|
|||||||
def recalculate
|
def recalculate
|
||||||
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
|
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
|
||||||
return unless visible?
|
return unless visible?
|
||||||
|
|
||||||
|
Stats.increment(:gui_recalculations_last_frame, 1)
|
||||||
|
|
||||||
stylize
|
stylize
|
||||||
|
|
||||||
layout
|
layout
|
||||||
@@ -76,15 +94,16 @@ module CyberarmEngine
|
|||||||
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
|
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
# Move child to parent after positioning
|
# Move child to parent after positioning
|
||||||
@children.each do |child|
|
@children.each do |child|
|
||||||
child.x += @x
|
child.x += (@x + @style.border_thickness_left) - style.margin_left
|
||||||
child.y += @y
|
child.y += (@y + @style.border_thickness_top) - style.margin_top
|
||||||
|
|
||||||
child.stylize
|
child.stylize
|
||||||
child.recalculate
|
child.recalculate
|
||||||
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
|
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
|
||||||
|
|
||||||
|
Stats.increment(:gui_recalculations_last_frame, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
update_background
|
update_background
|
||||||
@@ -95,10 +114,12 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
|
|
||||||
def max_width
|
def max_width
|
||||||
@max_width ? @max_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
|
_width = dimensional_size(@style.width, :width)
|
||||||
|
_width ? outer_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
|
||||||
end
|
end
|
||||||
|
|
||||||
def fits_on_line?(element) # Flow
|
def fits_on_line?(element) # Flow
|
||||||
|
p [@options[:id], @width] if @options[:id]
|
||||||
@current_position.x + element.outer_width <= max_width &&
|
@current_position.x + element.outer_width <= max_width &&
|
||||||
@current_position.x + element.outer_width <= window.width
|
@current_position.x + element.outer_width <= window.width
|
||||||
end
|
end
|
||||||
@@ -157,6 +178,25 @@ module CyberarmEngine
|
|||||||
def value
|
def value
|
||||||
@children.map {|c| c.class}.join(", ")
|
@children.map {|c| c.class}.join(", ")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def to_s
|
||||||
|
"#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} children=#{@children.size}"
|
||||||
|
end
|
||||||
|
|
||||||
|
def write_tree(indent = "", index = 0)
|
||||||
|
puts self
|
||||||
|
|
||||||
|
indent = indent + " "
|
||||||
|
@children.each_with_index do |child, i|
|
||||||
|
print "#{indent}#{i}: "
|
||||||
|
|
||||||
|
if child.is_a?(Container)
|
||||||
|
child.write_tree(indent)
|
||||||
|
else
|
||||||
|
puts child
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
6
lib/cyberarm_engine/ui/elements/edit_box.rb
Normal file
6
lib/cyberarm_engine/ui/elements/edit_box.rb
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
class Element
|
||||||
|
class EditBox < Element
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -16,15 +16,30 @@ module CyberarmEngine
|
|||||||
@text_input = Gosu::TextInput.new
|
@text_input = Gosu::TextInput.new
|
||||||
@text_input.text = text
|
@text_input.text = text
|
||||||
|
|
||||||
|
@offset_x = 0
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
def render
|
def render
|
||||||
Gosu.clip_to(@text.x, @text.y, @style.width, @text.height) do
|
Gosu.clip_to(@text.x, @text.y, @style.width, @text.height) do
|
||||||
|
Gosu.translate(-@offset_x, 0) do
|
||||||
|
draw_selection
|
||||||
|
draw_caret if @focus && @show_caret
|
||||||
draw_text
|
draw_text
|
||||||
Gosu.draw_rect(caret_position, @text.y, @caret_width, @caret_height, @caret_color, @z + 40) if @focus && @show_caret
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def draw_caret
|
||||||
|
Gosu.draw_rect(caret_position, @text.y, @caret_width, @caret_height, @caret_color, @z)
|
||||||
|
end
|
||||||
|
|
||||||
|
def draw_selection
|
||||||
|
selection_width = caret_position - selection_start_position
|
||||||
|
|
||||||
|
Gosu.draw_rect(selection_start_position, @text.y, selection_width, @text.height, default(:selection_color), @z)
|
||||||
|
end
|
||||||
|
|
||||||
def update
|
def update
|
||||||
if @type == :password
|
if @type == :password
|
||||||
@@ -38,6 +53,67 @@ module CyberarmEngine
|
|||||||
|
|
||||||
@show_caret = !@show_caret
|
@show_caret = !@show_caret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
keep_caret_visible
|
||||||
|
end
|
||||||
|
|
||||||
|
def move_caret_to_mouse(mouse_x)
|
||||||
|
1.upto(@text.text.length) do |i|
|
||||||
|
if mouse_x < @text.x + @text.textobject.text_width(@text.text[0...i])
|
||||||
|
@text_input.caret_pos = @text_input.selection_start = i - 1;
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
|
||||||
|
end
|
||||||
|
|
||||||
|
def keep_caret_visible
|
||||||
|
caret_pos = (caret_position - @text.x) + @caret_width
|
||||||
|
|
||||||
|
@last_text ||= "/\\"
|
||||||
|
@last_pos ||= -1
|
||||||
|
|
||||||
|
puts "caret pos: #{caret_pos}, width: #{@width}, offset: #{@offset_x}" if (@last_text != @text.text) || (@last_pos != caret_pos)
|
||||||
|
|
||||||
|
@last_text = @text.text
|
||||||
|
@last_pos = caret_pos
|
||||||
|
|
||||||
|
|
||||||
|
if caret_pos.between?(@offset_x, @width + @offset_x)
|
||||||
|
# Do nothing
|
||||||
|
|
||||||
|
elsif caret_pos < @offset_x
|
||||||
|
if caret_pos > @width
|
||||||
|
@offset_x = caret_pos + @width
|
||||||
|
else
|
||||||
|
@offset_x = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
elsif caret_pos > @width
|
||||||
|
@offset_x = caret_pos - @width
|
||||||
|
puts "triggered"
|
||||||
|
|
||||||
|
else
|
||||||
|
# Reset to Zero
|
||||||
|
@offset_x = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def caret_position
|
||||||
|
text_input_position_for(:caret_pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
def selection_start_position
|
||||||
|
text_input_position_for(:selection_start)
|
||||||
|
end
|
||||||
|
|
||||||
|
def text_input_position_for(method)
|
||||||
|
if @type == :password
|
||||||
|
@text.x + @text.width(default(:password_character) * @text_input.text[0..@text_input.send(method)].length)
|
||||||
|
else
|
||||||
|
@text.x + @text.width(@text_input.text[0..@text_input.send(method)])
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
def left_mouse_button(sender, x, y)
|
def left_mouse_button(sender, x, y)
|
||||||
@@ -47,6 +123,8 @@ module CyberarmEngine
|
|||||||
@caret_last_interval = Gosu.milliseconds
|
@caret_last_interval = Gosu.milliseconds
|
||||||
@show_caret = true
|
@show_caret = true
|
||||||
|
|
||||||
|
move_caret_to_mouse(x)
|
||||||
|
|
||||||
return :handled
|
return :handled
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -79,15 +157,6 @@ module CyberarmEngine
|
|||||||
return :handled
|
return :handled
|
||||||
end
|
end
|
||||||
|
|
||||||
# TODO: Fix caret rendering in wrong position unless caret_pos is at end of text
|
|
||||||
def caret_position
|
|
||||||
if @type == :password
|
|
||||||
@text.x + @text.textobject.text_width(default(:password_character) * @text_input.text[0..@text_input.caret_pos-1].length)
|
|
||||||
else
|
|
||||||
@text.x + @text.textobject.text_width(@text_input.text[0..@text_input.caret_pos-1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def recalculate
|
def recalculate
|
||||||
super
|
super
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
module CyberarmEngine
|
module CyberarmEngine
|
||||||
class Element
|
class Element
|
||||||
class Flow < Container
|
class Flow < Container
|
||||||
include Common
|
|
||||||
|
|
||||||
def layout
|
def layout
|
||||||
@children.each do |child|
|
@children.each do |child|
|
||||||
if fits_on_line?(child)
|
if fits_on_line?(child)
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ module CyberarmEngine
|
|||||||
def clicked_left_mouse_button(sender, x, y)
|
def clicked_left_mouse_button(sender, x, y)
|
||||||
@block.call(self) if @block
|
@block.call(self) if @block
|
||||||
|
|
||||||
return :handled
|
# return :handled
|
||||||
end
|
end
|
||||||
|
|
||||||
def recalculate
|
def recalculate
|
||||||
@@ -44,6 +44,8 @@ module CyberarmEngine
|
|||||||
recalculate
|
recalculate
|
||||||
|
|
||||||
root.gui_state.request_recalculate if old_width != width || old_height != height
|
root.gui_state.request_recalculate if old_width != width || old_height != height
|
||||||
|
|
||||||
|
publish(:changed, self.value)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
6
lib/cyberarm_engine/ui/elements/list_box.rb
Normal file
6
lib/cyberarm_engine/ui/elements/list_box.rb
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
class Element
|
||||||
|
class ListBox < Element
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -43,6 +43,7 @@ module CyberarmEngine
|
|||||||
@fraction = decimal.clamp(0.0, 1.0)
|
@fraction = decimal.clamp(0.0, 1.0)
|
||||||
update_background
|
update_background
|
||||||
|
|
||||||
|
publish(:changed, @fraction)
|
||||||
return @fraction
|
return @fraction
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
6
lib/cyberarm_engine/ui/elements/radio.rb
Normal file
6
lib/cyberarm_engine/ui/elements/radio.rb
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
class Element
|
||||||
|
class Radio < Element
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
107
lib/cyberarm_engine/ui/elements/slider.rb
Normal file
107
lib/cyberarm_engine/ui/elements/slider.rb
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
module CyberarmEngine
|
||||||
|
class Element
|
||||||
|
class Slider < Container
|
||||||
|
class Handle < Button
|
||||||
|
def initialize(*args)
|
||||||
|
super(*args)
|
||||||
|
|
||||||
|
event(:begin_drag)
|
||||||
|
event(:drag_update)
|
||||||
|
event(:end_drag)
|
||||||
|
|
||||||
|
subscribe :begin_drag do |sender, x, y, button|
|
||||||
|
@drag_start_pos = Vector.new(x, y)
|
||||||
|
|
||||||
|
:handled
|
||||||
|
end
|
||||||
|
|
||||||
|
subscribe :drag_update do |sender, x, y, button|
|
||||||
|
@parent.handle_dragged_to(x, y)
|
||||||
|
|
||||||
|
:handled
|
||||||
|
end
|
||||||
|
|
||||||
|
subscribe :end_drag do
|
||||||
|
@drag_start_pos = nil
|
||||||
|
|
||||||
|
:handled
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def draggable?(button)
|
||||||
|
button == :left
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
attr_reader :range, :step_size
|
||||||
|
def initialize(options = {}, block = nil)
|
||||||
|
super(options, block)
|
||||||
|
|
||||||
|
@range = @options[:range] ? @options[:range] : 0.0..1.0
|
||||||
|
@step_size = @options[:step] ? @options[:step] : 0.1
|
||||||
|
@value = @options[:value] ? @options[:value] : (@range.first + @range.last) / 2
|
||||||
|
|
||||||
|
@handle = Handle.new("", parent: self, width: 8, height: 1.0) { close }
|
||||||
|
self.add(@handle)
|
||||||
|
end
|
||||||
|
|
||||||
|
def recalculate
|
||||||
|
_width = dimensional_size(@style.width, :width)
|
||||||
|
_height= dimensional_size(@style.height,:height)
|
||||||
|
|
||||||
|
@width = _width
|
||||||
|
@height = _height
|
||||||
|
|
||||||
|
position_handle
|
||||||
|
@handle.recalculate
|
||||||
|
@handle.update_background
|
||||||
|
|
||||||
|
update_background
|
||||||
|
end
|
||||||
|
|
||||||
|
def position_handle
|
||||||
|
@handle.x = @x + @style.padding_left + @style.border_thickness_left +
|
||||||
|
((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f)
|
||||||
|
|
||||||
|
@handle.y = @y + @style.border_thickness_top + @style.padding_top
|
||||||
|
end
|
||||||
|
|
||||||
|
def draw
|
||||||
|
super
|
||||||
|
|
||||||
|
@handle.draw
|
||||||
|
end
|
||||||
|
|
||||||
|
def update
|
||||||
|
super
|
||||||
|
|
||||||
|
@tip = value.to_s
|
||||||
|
@handle.tip = @tip
|
||||||
|
end
|
||||||
|
|
||||||
|
def holding_left_mouse_button(sender, x, y)
|
||||||
|
handle_dragged_to(x, y)
|
||||||
|
|
||||||
|
:handled
|
||||||
|
end
|
||||||
|
|
||||||
|
def handle_dragged_to(x, y)
|
||||||
|
@ratio = ((x - @handle.width / 2) - @x) / (content_width - @handle.outer_width)
|
||||||
|
|
||||||
|
self.value = @ratio.clamp(0.0, 1.0) * (@range.max - @range.min) + @range.min
|
||||||
|
end
|
||||||
|
|
||||||
|
def value
|
||||||
|
@value
|
||||||
|
end
|
||||||
|
|
||||||
|
def value=(n)
|
||||||
|
@value = n
|
||||||
|
position_handle
|
||||||
|
@handle.recalculate
|
||||||
|
|
||||||
|
publish(:changed, @value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,8 +1,6 @@
|
|||||||
module CyberarmEngine
|
module CyberarmEngine
|
||||||
class Element
|
class Element
|
||||||
class Stack < Container
|
class Stack < Container
|
||||||
include Common
|
|
||||||
|
|
||||||
def layout
|
def layout
|
||||||
@children.each do |child|
|
@children.each do |child|
|
||||||
move_to_next_line(child)
|
move_to_next_line(child)
|
||||||
|
|||||||
@@ -5,8 +5,8 @@ module CyberarmEngine
|
|||||||
|
|
||||||
def initialize(options, block = nil)
|
def initialize(options, block = nil)
|
||||||
super(options[:checkmark], options, block)
|
super(options[:checkmark], options, block)
|
||||||
@toggled = options[:toggled] || false
|
@value = options[:checked] || false
|
||||||
if @toggled
|
if @value
|
||||||
@text.text = @options[:checkmark]
|
@text.text = @options[:checkmark]
|
||||||
else
|
else
|
||||||
@text.text = ""
|
@text.text = ""
|
||||||
@@ -15,41 +15,42 @@ module CyberarmEngine
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
def toggled=(boolean)
|
|
||||||
@toggled = !boolean
|
|
||||||
toggle
|
|
||||||
end
|
|
||||||
|
|
||||||
def clicked_left_mouse_button(sender, x, y)
|
def clicked_left_mouse_button(sender, x, y)
|
||||||
toggle
|
self.value = !@value
|
||||||
|
|
||||||
@block.call(self) if @block
|
@block.call(self) if @block
|
||||||
|
|
||||||
return :handled
|
return :handled
|
||||||
end
|
end
|
||||||
|
|
||||||
def toggle
|
|
||||||
if @toggled
|
|
||||||
@toggled = false
|
|
||||||
@text.text = ""
|
|
||||||
else
|
|
||||||
@toggled = true
|
|
||||||
@text.text = @options[:checkmark]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def recalculate
|
def recalculate
|
||||||
super
|
super
|
||||||
|
|
||||||
_width = dimensional_size(@style.width, :width)
|
_width = dimensional_size(@style.width, :width)
|
||||||
_height= dimensional_size(@style.height,:height)
|
_height= dimensional_size(@style.height,:height)
|
||||||
|
|
||||||
@width = _width ? _width : @text.textobject.text_width(@options[:checkmark])
|
@width = _width ? _width : @text.textobject.text_width(@options[:checkmark])
|
||||||
@height = _height ? _height : @text.height
|
@height = _height ? _height : @text.height
|
||||||
|
|
||||||
update_background
|
update_background
|
||||||
end
|
end
|
||||||
|
|
||||||
def value
|
def value
|
||||||
@toggled
|
@value
|
||||||
|
end
|
||||||
|
|
||||||
|
def value=(boolean)
|
||||||
|
@value = boolean
|
||||||
|
|
||||||
|
if boolean
|
||||||
|
@text.text = @options[:checkmark]
|
||||||
|
else
|
||||||
|
@text.text = ""
|
||||||
|
end
|
||||||
|
|
||||||
|
recalculate
|
||||||
|
|
||||||
|
publish(:changed, @value)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ module CyberarmEngine
|
|||||||
return :handled if handler.call(self, *args) == :handled
|
return :handled if handler.call(self, *args) == :handled
|
||||||
end
|
end
|
||||||
|
|
||||||
|
parent.publish(event, *args) if parent
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ module CyberarmEngine
|
|||||||
|
|
||||||
@root_container = Element::Stack.new(gui_state: self)
|
@root_container = Element::Stack.new(gui_state: self)
|
||||||
@game_objects << @root_container
|
@game_objects << @root_container
|
||||||
@containers = [@root_container]
|
$__current_container__ = @root_container
|
||||||
|
|
||||||
@active_width = window.width
|
@active_width = window.width
|
||||||
@active_height = window.height
|
@active_height = window.height
|
||||||
@@ -22,6 +22,11 @@ module CyberarmEngine
|
|||||||
@mouse_down_on = {}
|
@mouse_down_on = {}
|
||||||
@mouse_down_position = {}
|
@mouse_down_position = {}
|
||||||
@pending_recalculate_request = false
|
@pending_recalculate_request = false
|
||||||
|
|
||||||
|
@tip = CyberarmEngine::Text.new("", size: 22, z: Float::INFINITY)
|
||||||
|
@menu = nil
|
||||||
|
@min_drag_distance = 0
|
||||||
|
@mouse_pos = Vector.new
|
||||||
end
|
end
|
||||||
|
|
||||||
# throws :blur event to focused element and sets GuiState focused element
|
# throws :blur event to focused element and sets GuiState focused element
|
||||||
@@ -35,8 +40,18 @@ module CyberarmEngine
|
|||||||
@focus
|
@focus
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def draw
|
||||||
|
super
|
||||||
|
|
||||||
|
if @tip.text.length > 0
|
||||||
|
Gosu.draw_rect(@tip.x - 2, @tip.y - 2, @tip.width + 4, @tip.height + 4, 0xff020202, Float::INFINITY)
|
||||||
|
@tip.draw
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
def update
|
def update
|
||||||
if @pending_recalculate_request
|
if @pending_recalculate_request
|
||||||
|
@root_container.recalculate
|
||||||
@root_container.recalculate
|
@root_container.recalculate
|
||||||
@pending_recalculate_request = false
|
@pending_recalculate_request = false
|
||||||
end
|
end
|
||||||
@@ -56,12 +71,30 @@ module CyberarmEngine
|
|||||||
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
|
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
|
||||||
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
|
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
|
||||||
|
|
||||||
|
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
|
||||||
|
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
|
||||||
|
@tip.text = @mouse_over.tip if @mouse_over
|
||||||
|
@tip.x, @tip.y = window.mouse_x - @tip.width / 2, window.mouse_y - @tip.height - 4
|
||||||
|
else
|
||||||
|
@tip.text = ""
|
||||||
|
end
|
||||||
|
else
|
||||||
|
@mouse_moved_at = Gosu.milliseconds
|
||||||
|
end
|
||||||
|
|
||||||
|
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
|
||||||
|
@mouse_pos = @last_mouse_pos.clone
|
||||||
|
|
||||||
request_recalculate if @active_width != window.width || @active_height != window.height
|
request_recalculate if @active_width != window.width || @active_height != window.height
|
||||||
|
|
||||||
@active_width = window.width
|
@active_width = window.width
|
||||||
@active_height = window.height
|
@active_height = window.height
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def tool_tip_delay
|
||||||
|
500 # ms
|
||||||
|
end
|
||||||
|
|
||||||
def button_down(id)
|
def button_down(id)
|
||||||
super
|
super
|
||||||
|
|
||||||
@@ -72,6 +105,8 @@ module CyberarmEngine
|
|||||||
redirect_mouse_button(:middle)
|
redirect_mouse_button(:middle)
|
||||||
when Gosu::MsRight
|
when Gosu::MsRight
|
||||||
redirect_mouse_button(:right)
|
redirect_mouse_button(:right)
|
||||||
|
when Gosu::KbF5
|
||||||
|
request_recalculate
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -115,13 +150,27 @@ module CyberarmEngine
|
|||||||
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over == @mouse_down_on[button]
|
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over == @mouse_down_on[button]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if @dragging_element
|
||||||
|
@dragging_element.publish(:end_drag, window.mouse_x, window.mouse_y, button)
|
||||||
|
@dragging_element = nil
|
||||||
|
end
|
||||||
|
|
||||||
@mouse_down_position[button] = nil
|
@mouse_down_position[button] = nil
|
||||||
@mouse_down_on[button] = nil
|
@mouse_down_on[button] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
def redirect_holding_mouse_button(button)
|
def redirect_holding_mouse_button(button)
|
||||||
|
if !@dragging_element && @mouse_down_on[button] && @mouse_down_on[button].draggable?(button) && @mouse_pos.distance(@mouse_down_position[button]) > @min_drag_distance
|
||||||
|
@dragging_element = @mouse_down_on[button]
|
||||||
|
@dragging_element.publish(:"begin_drag", window.mouse_x, window.mouse_y, button)
|
||||||
|
end
|
||||||
|
|
||||||
|
if @dragging_element
|
||||||
|
@dragging_element.publish(:"drag_update", window.mouse_x, window.mouse_y, button) if @dragging_element
|
||||||
|
else
|
||||||
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over
|
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
def redirect_mouse_wheel(button)
|
def redirect_mouse_wheel(button)
|
||||||
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
|
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ module CyberarmEngine
|
|||||||
Button: { # < Label
|
Button: { # < Label
|
||||||
margin: 1,
|
margin: 1,
|
||||||
padding: 4,
|
padding: 4,
|
||||||
border_thickness: 4,
|
border_thickness: 1,
|
||||||
border_color: ["ffd59674".hex, "ffff8746".hex],
|
border_color: ["ffd59674".hex, "ffff8746".hex],
|
||||||
border_radius: 0,
|
border_radius: 0,
|
||||||
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
|
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
|
||||||
@@ -88,6 +88,7 @@ module CyberarmEngine
|
|||||||
caret_width: 2,
|
caret_width: 2,
|
||||||
caret_color: Gosu::Color::WHITE,
|
caret_color: Gosu::Color::WHITE,
|
||||||
caret_interval: 500,
|
caret_interval: 500,
|
||||||
|
selection_color: Gosu::Color.rgba(255, 128, 50, 200),
|
||||||
},
|
},
|
||||||
|
|
||||||
Image: { # < Element
|
Image: { # < Element
|
||||||
@@ -111,7 +112,16 @@ module CyberarmEngine
|
|||||||
height: 36,
|
height: 36,
|
||||||
background: 0xff111111,
|
background: 0xff111111,
|
||||||
fraction_background: [0xffc75e61, 0xffe26623],
|
fraction_background: [0xffc75e61, 0xffe26623],
|
||||||
border_thickness: 4,
|
border_thickness: 1,
|
||||||
|
border_color: [0xffd59674, 0xffff8746]
|
||||||
|
},
|
||||||
|
|
||||||
|
Slider: { # < Element
|
||||||
|
width: 250,
|
||||||
|
height: 36,
|
||||||
|
background: 0xff111111,
|
||||||
|
fraction_background: [0xffc75e61, 0xffe26623],
|
||||||
|
border_thickness: 1,
|
||||||
border_color: [0xffd59674, 0xffff8746]
|
border_color: [0xffd59674, 0xffff8746]
|
||||||
}
|
}
|
||||||
}.freeze
|
}.freeze
|
||||||
|
|||||||
@@ -1,25 +1,61 @@
|
|||||||
module CyberarmEngine
|
module CyberarmEngine
|
||||||
class Vector
|
class Vector
|
||||||
|
##
|
||||||
|
# Creates a up vector
|
||||||
|
#
|
||||||
|
# Vector.new(0, 1, 0)
|
||||||
|
#
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def self.up
|
def self.up
|
||||||
Vector.new(0, 1, 0)
|
Vector.new(0, 1, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# Creates a down vector
|
||||||
|
#
|
||||||
|
# Vector.new(0, -1, 0)
|
||||||
|
#
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def self.down
|
def self.down
|
||||||
Vector.new(0, -1, 0)
|
Vector.new(0, -1, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# Creates a left vector
|
||||||
|
#
|
||||||
|
# Vector.new(-1, 0, 0)
|
||||||
|
#
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def self.left
|
def self.left
|
||||||
Vector.new(-1, 0, 0)
|
Vector.new(-1, 0, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# Creates a right vector
|
||||||
|
#
|
||||||
|
# Vector.new(1, 0, 0)
|
||||||
|
#
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def self.right
|
def self.right
|
||||||
Vector.new(1, 0, 0)
|
Vector.new(1, 0, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# Creates a forward vector
|
||||||
|
#
|
||||||
|
# Vector.new(0, 0, 1)
|
||||||
|
#
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def self.forward
|
def self.forward
|
||||||
Vector.new(0, 0, 1)
|
Vector.new(0, 0, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# Creates a backward vector
|
||||||
|
#
|
||||||
|
# Vector.new(0, 0, -1)
|
||||||
|
#
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def self.backward
|
def self.backward
|
||||||
Vector.new(0, 0, -1)
|
Vector.new(0, 0, -1)
|
||||||
end
|
end
|
||||||
@@ -40,21 +76,33 @@ module CyberarmEngine
|
|||||||
def weight; @weight; end
|
def weight; @weight; end
|
||||||
def weight=(n); @weight = n; end
|
def weight=(n); @weight = n; end
|
||||||
|
|
||||||
|
alias w weight
|
||||||
|
alias w= weight=
|
||||||
|
|
||||||
|
# @return [Boolean]
|
||||||
def ==(other)
|
def ==(other)
|
||||||
if other.is_a?(Numeric)
|
if other.is_a?(Numeric)
|
||||||
@x == other &&
|
@x == other &&
|
||||||
@y == other &&
|
@y == other &&
|
||||||
@z == other &&
|
@z == other &&
|
||||||
@weight == other
|
@weight == other
|
||||||
else
|
elsif other.is_a?(Vector)
|
||||||
@x == other.x &&
|
@x == other.x &&
|
||||||
@y == other.y &&
|
@y == other.y &&
|
||||||
@z == other.z &&
|
@z == other.z &&
|
||||||
@weight == other.weight
|
@weight == other.weight
|
||||||
|
else
|
||||||
|
other == self
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
# Performs math operation, excluding @weight
|
# Create a new vector using {x} and {y} values
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
|
def xy
|
||||||
|
Vector.new(@x, @y)
|
||||||
|
end
|
||||||
|
|
||||||
|
# Performs math operation, excluding {weight}
|
||||||
private def operator(function, other)
|
private def operator(function, other)
|
||||||
if other.is_a?(Numeric)
|
if other.is_a?(Numeric)
|
||||||
Vector.new(
|
Vector.new(
|
||||||
@@ -71,22 +119,26 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
# Adds Vector and Numberic or Vector and Vector, excluding @weight
|
# Adds Vector and Numeric or Vector and Vector, excluding {weight}
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def +(other)
|
def +(other)
|
||||||
operator("+", other)
|
operator("+", other)
|
||||||
end
|
end
|
||||||
|
|
||||||
# Subtracts Vector and Numberic or Vector and Vector, excluding @weight
|
# Subtracts Vector and Numeric or Vector and Vector, excluding {weight}
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def -(other)
|
def -(other)
|
||||||
operator("-", other)
|
operator("-", other)
|
||||||
end
|
end
|
||||||
|
|
||||||
# Multiplies Vector and Numberic or Vector and Vector, excluding @weight
|
# Multiplies Vector and Numeric or Vector and Vector, excluding {weight}
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def *(other)
|
def *(other)
|
||||||
operator("*", other)
|
operator("*", other)
|
||||||
end
|
end
|
||||||
|
|
||||||
# Divides Vector and Numberic or Vector and Vector, excluding @weight
|
# Divides Vector and Numeric or Vector and Vector, excluding {weight}
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def /(other)
|
def /(other)
|
||||||
# Duplicated to protect from DivideByZero
|
# Duplicated to protect from DivideByZero
|
||||||
if other.is_a?(Numeric)
|
if other.is_a?(Numeric)
|
||||||
@@ -104,6 +156,8 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# dot product of {Vector}
|
||||||
|
# @return [Integer|Float]
|
||||||
def dot(other)
|
def dot(other)
|
||||||
product = 0
|
product = 0
|
||||||
|
|
||||||
@@ -117,6 +171,8 @@ module CyberarmEngine
|
|||||||
return product
|
return product
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# cross product of {Vector}
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def cross(other)
|
def cross(other)
|
||||||
a = self.to_a
|
a = self.to_a
|
||||||
b = other.to_a
|
b = other.to_a
|
||||||
@@ -129,24 +185,40 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
|
|
||||||
# returns degrees
|
# returns degrees
|
||||||
|
# @return [Float]
|
||||||
def angle(other)
|
def angle(other)
|
||||||
Math.acos( self.normalized.dot(other.normalized) ) * 180 / Math::PI
|
Math.acos( self.normalized.dot(other.normalized) ) * 180 / Math::PI
|
||||||
end
|
end
|
||||||
|
|
||||||
# returns magnitude of Vector, ignoring #weight
|
# returns magnitude of Vector, ignoring #weight
|
||||||
|
# @return [Float]
|
||||||
def magnitude
|
def magnitude
|
||||||
Math.sqrt((@x * @x) + (@y * @y) + (@z * @z))
|
Math.sqrt((@x * @x) + (@y * @y) + (@z * @z))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# returns normalized {Vector}
|
||||||
|
#
|
||||||
|
# @example
|
||||||
|
# CyberarmEngine::Vector.new(50, 21.2, 45).normalized
|
||||||
|
# # => <CyberarmEngine::Vector:0x001 @x=0.7089... @y=0.3005... @z=0.6380... @weight=0>
|
||||||
|
#
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def normalized
|
def normalized
|
||||||
mag = magnitude
|
mag = magnitude
|
||||||
self / Vector.new(mag, mag, mag)
|
self / Vector.new(mag, mag, mag)
|
||||||
end
|
end
|
||||||
|
|
||||||
def direction
|
|
||||||
|
# returns a direction {Vector}
|
||||||
|
#
|
||||||
# z is pitch
|
# z is pitch
|
||||||
|
#
|
||||||
# y is yaw
|
# y is yaw
|
||||||
|
#
|
||||||
# x is roll
|
# x is roll
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
|
def direction
|
||||||
_x = -Math.sin(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
|
_x = -Math.sin(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
|
||||||
_y = Math.sin(@z.degrees_to_radians)
|
_y = Math.sin(@z.degrees_to_radians)
|
||||||
_z = Math.cos(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
|
_z = Math.cos(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
|
||||||
@@ -154,41 +226,63 @@ module CyberarmEngine
|
|||||||
Vector.new(_x, _y, _z)
|
Vector.new(_x, _y, _z)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# returns an inverse {Vector}
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def inverse
|
def inverse
|
||||||
Vector.new(1.0 / @x, 1.0 / @y, 1.0 / @z)
|
Vector.new(1.0 / @x, 1.0 / @y, 1.0 / @z)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# Adds up values of {x}, {y}, and {z}
|
||||||
|
# @return [Integer|Float]
|
||||||
def sum
|
def sum
|
||||||
@x + @y + @z
|
@x + @y + @z
|
||||||
end
|
end
|
||||||
|
|
||||||
|
##
|
||||||
|
# Linear interpolation: smoothly transition between two {Vector}
|
||||||
|
#
|
||||||
|
# CyberarmEngine::Vector.new(100, 100, 100).lerp( CyberarmEngine::Vector.new(0, 0, 0), 0.75 )
|
||||||
|
# # => <CyberarmEngine::Vector:0x0001 @x=75.0, @y=75.0, @z=75.0, @weight=0>
|
||||||
|
#
|
||||||
|
# @param other [CyberarmEngine::Vector | Integer | Float] value to subtract from
|
||||||
|
# @param factor [Float] how complete transition to _other_ is, in range [0.0..1.0]
|
||||||
|
# @return [CyberarmEngine::Vector]
|
||||||
def lerp(other, factor)
|
def lerp(other, factor)
|
||||||
(self - other) * factor.clamp(0.0, 1.0)
|
(self - other) * factor.clamp(0.0, 1.0)
|
||||||
end
|
end
|
||||||
|
|
||||||
# 2D distance using X and Y
|
# 2D distance using X and Y
|
||||||
|
# @return [Float]
|
||||||
def distance(other)
|
def distance(other)
|
||||||
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2)
|
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2)
|
||||||
end
|
end
|
||||||
|
|
||||||
# 2D distance using X and Z
|
# 2D distance using X and Z
|
||||||
|
# @return [Float]
|
||||||
def gl_distance2d(other)
|
def gl_distance2d(other)
|
||||||
Math.sqrt((@x-other.x)**2 + (@z-other.z)**2)
|
Math.sqrt((@x-other.x)**2 + (@z-other.z)**2)
|
||||||
end
|
end
|
||||||
|
|
||||||
# 3D distance using X, Y, and Z
|
# 3D distance using X, Y, and Z
|
||||||
|
# @return [Float]
|
||||||
def distance3d(other)
|
def distance3d(other)
|
||||||
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2 + (@z-other.z)**2)
|
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2 + (@z-other.z)**2)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# Converts {Vector} to Array
|
||||||
|
# @return [Array]
|
||||||
def to_a
|
def to_a
|
||||||
[@x, @y, @z, @weight]
|
[@x, @y, @z, @weight]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# Converts {Vector} to String
|
||||||
|
# @return [String]
|
||||||
def to_s
|
def to_s
|
||||||
"X: #{@x}, Y: #{@y}, Z: #{@z}, Weight: #{@weight}"
|
"X: #{@x}, Y: #{@y}, Z: #{@z}, Weight: #{@weight}"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
# Converts {Vector} to Hash
|
||||||
|
# @return [Hash]
|
||||||
def to_h
|
def to_h
|
||||||
{x: @x, y: @y, z: @z, weight: @weight}
|
{x: @x, y: @y, z: @z, weight: @weight}
|
||||||
end
|
end
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
module CyberarmEngine
|
module CyberarmEngine
|
||||||
NAME = "InDev"
|
NAME = "InDev"
|
||||||
VERSION = "0.11.0"
|
VERSION = "0.14.0"
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
module CyberarmEngine
|
module CyberarmEngine
|
||||||
class Engine < Gosu::Window
|
class Window < Gosu::Window
|
||||||
IMAGES = {}
|
IMAGES = {}
|
||||||
SAMPLES= {}
|
SAMPLES= {}
|
||||||
SONGS = {}
|
SONGS = {}
|
||||||
@@ -34,6 +34,8 @@ module CyberarmEngine
|
|||||||
end
|
end
|
||||||
|
|
||||||
def update
|
def update
|
||||||
|
Stats.clear
|
||||||
|
|
||||||
current_state.update if current_state
|
current_state.update if current_state
|
||||||
@last_frame_time = Gosu.milliseconds-@current_frame_time
|
@last_frame_time = Gosu.milliseconds-@current_frame_time
|
||||||
@current_frame_time = Gosu.milliseconds
|
@current_frame_time = Gosu.milliseconds
|
||||||
Reference in New Issue
Block a user