18 Commits

Author SHA1 Message Date
002a01abfc Bump version 2019-08-13 09:52:24 -05:00
6f7bac3880 BoundingBox#intersect? now supports Ray 2019-08-13 09:51:53 -05:00
993e59aa94 Added Shader#get to retrieve instance of Shader if shader with name exists 2019-08-13 07:26:06 -05:00
e30ed7c6be Fixed a couple warnings 2019-08-11 09:38:09 -05:00
a172c24d97 Bump version 2019-08-10 09:42:29 -05:00
003715f685 Added Shader#available? method for checking if a shader useable 2019-08-10 09:42:00 -05:00
1458736f7d Bumped version 2019-08-08 21:22:31 -05:00
a2e0c07c6a Added Ray class 2019-08-07 23:03:40 -05:00
3ead2f5daf Added Shader handling class, made Text re-render text_shadow if anything affecting shadow is changed. 2019-08-07 12:02:22 -05:00
8f3d9ff193 added Element#inner_width and Element#inner_height methods, EditLine now resets caret blink cycle when clicked 2019-06-27 17:23:15 -05:00
bed78e7dc8 Bumped version 2019-06-27 15:47:49 -05:00
bdce85613b Added Progress bar, refactored Elements to be under CyberarmEngine::Element namespace. 2019-06-27 15:41:38 -05:00
b3bfa0d654 Updated ToggleButton and CheckBox width/height handling 2019-06-25 15:33:58 -05:00
a972cfac98 Added partial support for fixed element width/height and added support for dynamic width/height (currently only works on Containers) 2019-06-25 14:56:41 -05:00
2fe8e6042b Added deep_merge for Theme 2019-06-24 15:06:51 -05:00
f68a8383af Monkeypatch Gosu::Color to add <=> to support color ranges in Background 2019-06-23 14:54:34 -05:00
72df060059 Root Container width/height now always match window 2019-06-23 11:27:13 -05:00
e95b4c05e2 Added GuiState#request_recalculation to enable requesting a gui recalc on next update, GUI state will request a recalculation if the window size changes 2019-06-23 10:43:31 -05:00
32 changed files with 1032 additions and 557 deletions

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@@ -9,6 +9,8 @@ require_relative "cyberarm_engine/engine"
require_relative "cyberarm_engine/lib/bounding_box" require_relative "cyberarm_engine/lib/bounding_box"
require_relative "cyberarm_engine/lib/vector" require_relative "cyberarm_engine/lib/vector"
require_relative "cyberarm_engine/lib/ray"
require_relative "cyberarm_engine/lib/shader" if defined?(OpenGL)
require_relative "cyberarm_engine/background" require_relative "cyberarm_engine/background"
require_relative "cyberarm_engine/objects/text" require_relative "cyberarm_engine/objects/text"
@@ -19,16 +21,17 @@ require_relative "cyberarm_engine/ui/event"
require_relative "cyberarm_engine/ui/style" require_relative "cyberarm_engine/ui/style"
require_relative "cyberarm_engine/ui/border_canvas" require_relative "cyberarm_engine/ui/border_canvas"
require_relative "cyberarm_engine/ui/element" require_relative "cyberarm_engine/ui/element"
require_relative "cyberarm_engine/ui/label" require_relative "cyberarm_engine/ui/elements/label"
require_relative "cyberarm_engine/ui/button" require_relative "cyberarm_engine/ui/elements/button"
require_relative "cyberarm_engine/ui/toggle_button" require_relative "cyberarm_engine/ui/elements/toggle_button"
require_relative "cyberarm_engine/ui/edit_line" require_relative "cyberarm_engine/ui/elements/edit_line"
require_relative "cyberarm_engine/ui/image" require_relative "cyberarm_engine/ui/elements/image"
require_relative "cyberarm_engine/ui/container" require_relative "cyberarm_engine/ui/elements/container"
require_relative "cyberarm_engine/ui/elements/flow"
require_relative "cyberarm_engine/ui/elements/stack"
require_relative "cyberarm_engine/ui/elements/check_box"
require_relative "cyberarm_engine/ui/elements/progress"
require_relative "cyberarm_engine/ui/flow"
require_relative "cyberarm_engine/ui/stack"
require_relative "cyberarm_engine/ui/check_box"
require_relative "cyberarm_engine/ui/dsl" require_relative "cyberarm_engine/ui/dsl"
require_relative "cyberarm_engine/game_state" require_relative "cyberarm_engine/game_state"

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@@ -158,9 +158,20 @@ module CyberarmEngine
@top_right = background[:top_right] @top_right = background[:top_right]
@bottom_left = background[:bottom_left] @bottom_left = background[:bottom_left]
@bottom_right = background[:bottom_right] @bottom_right = background[:bottom_right]
elsif background.is_a?(Range)
set([background.begin, background.begin, background.end, background.end])
else else
raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed" raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
end end
end end
end end
end end
# Add <=> method to support Range based gradients
module Gosu
class Color
def <=>(other)
self
end
end
end

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@@ -5,7 +5,7 @@ module CyberarmEngine
SONGS = {} SONGS = {}
attr_accessor :show_cursor attr_accessor :show_cursor
attr_reader :current_state, :last_frame_time attr_reader :last_frame_time
def self.now def self.now
Gosu.milliseconds Gosu.milliseconds
@@ -62,7 +62,7 @@ module CyberarmEngine
@states << klass @states << klass
else else
@states << klass.new(options) if child_of?(klass, GameState) @states << klass.new(options) if child_of?(klass, GameState)
@states << klass.new if child_of?(klass, Container) @states << klass.new if child_of?(klass, Element::Container)
end end
end end

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@@ -3,7 +3,8 @@ module CyberarmEngine
include Common include Common
attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y, attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y,
:color, :alpha, :mode, :options, :paused, :radius, :last_position :color, :mode, :options, :paused, :radius, :last_position
attr_reader :alpha
def initialize(options={}) def initialize(options={})
if options[:auto_manage] || options[:auto_manage] == nil if options[:auto_manage] || options[:auto_manage] == nil
$window.current_state.add_game_object(self) $window.current_state.add_game_object(self)
@@ -141,7 +142,7 @@ module CyberarmEngine
self.angle%=360 self.angle%=360
end end
def alpha=int # 0-255 def alpha=(int) # 0-255
@alpha = int @alpha = int
@alpha = 255 if @alpha > 255 @alpha = 255 if @alpha > 255
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int) @color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)

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@@ -49,11 +49,17 @@ module CyberarmEngine
return temp return temp
end end
# returns whether both bounding boxes intersect # returns whether bounding box intersects other
def intersect?(other) def intersect?(other)
(@min.x <= other.max.x && @max.x >= other.min.x) && if other.is_a?(Ray)
(@min.y <= other.max.y && @max.y >= other.min.y) && other.intersect?(self)
(@min.z <= other.max.z && @max.z >= other.min.z) elsif other.is_a?(BoundingBox)
(@min.x <= other.max.x && @max.x >= other.min.x) &&
(@min.y <= other.max.y && @max.y >= other.min.y) &&
(@min.z <= other.max.z && @max.z >= other.min.z)
else
raise "Unknown collider: #{other.class}"
end
end end
# does this bounding box envelop other bounding box? (inclusive of border) # does this bounding box envelop other bounding box? (inclusive of border)

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@@ -0,0 +1,55 @@
module CyberarmEngine
class Ray
def initialize(origin, direction)
raise "Origin must be a Vector!" unless origin.is_a?(Vector)
raise "Direction must be a Vector!" unless direction.is_a?(Vector)
@origin = origin
@direction = direction
@inverse_direction = @direction.inverse
end
def intersect?(intersectable)
if intersectable.is_a?(BoundingBox)
intersect_bounding_box?(intersectable)
else
raise NotImplementedError, "Ray intersection test for #{intersectable.class} not implemented."
end
end
# Based on: https://tavianator.com/fast-branchless-raybounding-box-intersections/
def intersect_bounding_box?(box)
tmin = -Float::INFINITY
tmax = Float::INFINITY
tx1 = (box.min.x - @origin.x) * @inverse_direction.x
tx2 = (box.max.x - @origin.x) * @inverse_direction.x
tmin = max(tmin, min(tx1, tx2))
tmax = min(tmax, max(tx1, tx2))
ty1 = (box.min.y - @origin.y) * @inverse_direction.y
ty2 = (box.max.y - @origin.y) * @inverse_direction.y
tmin = max(tmin, min(ty1, ty2))
tmax = min(tmax, max(ty1, ty2))
tz1 = (box.min.z - @origin.z) * @inverse_direction.z
tz2 = (box.max.z - @origin.z) * @inverse_direction.z
tmin = max(tmin, min(tz1, tz2))
tmax = min(tmax, max(tz1, tz2))
return tmax >= max(tmin, 0.0);
end
def min(x, y)
((x) < (y) ? (x) : (y))
end
def max(x, y)
((x) > (y) ? (x) : (y))
end
end
end

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@@ -0,0 +1,205 @@
module CyberarmEngine
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
class Shader
include OpenGL
@@shaders = {}
def self.add(name, instance)
@@shaders[name] = instance
end
def self.use(name, &block)
shader = @@shaders.dig(name)
if shader
shader.use(&block)
else
raise ArgumentError, "Shader '#{name}' not found!"
end
end
def self.available?(name)
@@shaders.dig(name).is_a?(Shader)
end
def self.get(name)
@@shaders.dig(name)
end
def self.active_shader
@active_shader
end
def self.active_shader=(instance)
@active_shader = instance
end
def self.stop
shader = Shader.active_shader
if shader
shader.stop
else
raise ArgumentError, "No active shader to stop!"
end
end
def self.attribute_location(variable)
raise RuntimeError, "No active shader!" unless Shader.active_shader
Shader.active_shader.attribute_location(variable)
end
def self.set_uniform(variable, value)
raise RuntimeError, "No active shader!" unless Shader.active_shader
Shader.active_shader.set_uniform(variable, value)
end
attr_reader :name, :program
def initialize(name:, vertex: "shaders/default.vert", fragment:)
@name = name
@vertex_file = vertex
@fragment_file = fragment
@compiled = false
@program = nil
@error_buffer_size = 1024
@variable_missing = {}
raise ArgumentError, "Shader files not found: #{@vertex_file} or #{@fragment_file}" unless shader_files_exist?
create_shaders
compile_shaders
# Only add shader if it successfully compiles
if @compiled
Shader.add(@name, self)
else
puts "FAILED to compile shader: #{@name}", ""
end
end
def shader_files_exist?
File.exist?(@vertex_file) && File.exist?(@fragment_file)
end
def create_shaders
@vertex = glCreateShader(GL_VERTEX_SHADER)
@fragment = glCreateShader(GL_FRAGMENT_SHADER)
source = [File.read(@vertex_file)].pack('p')
size = [File.size(@vertex_file)].pack('I')
glShaderSource(@vertex, 1, source, size)
source = [File.read(@fragment_file)].pack('p')
size = [File.size(@fragment_file)].pack('I')
glShaderSource(@fragment, 1, source, size)
end
def compile_shaders
return unless shader_files_exist?
glCompileShader(@vertex)
buffer = ' '
glGetShaderiv(@vertex, GL_COMPILE_STATUS, buffer)
compiled = buffer.unpack('L')[0]
if compiled == 0
log = ' ' * @error_buffer_size
glGetShaderInfoLog(@vertex, @error_buffer_size, nil, log)
puts "Shader Error: Program \"#{@name}\""
puts " Vectex Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
puts " Shader Compiled status: #{compiled}"
puts " NOTE: assignment of uniforms in shaders is illegal!"
puts
return
end
glCompileShader(@fragment)
buffer = ' '
glGetShaderiv(@fragment, GL_COMPILE_STATUS, buffer)
compiled = buffer.unpack('L')[0]
if compiled == 0
log = ' ' * @error_buffer_size
glGetShaderInfoLog(@fragment, @error_buffer_size, nil, log)
puts "Shader Error: Program \"#{@name}\""
puts " Fragment Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
puts " Shader Compiled status: #{compiled}"
puts " NOTE: assignment of uniforms in shader is illegal!"
puts
return
end
@program = glCreateProgram
glAttachShader(@program, @vertex)
glAttachShader(@program, @fragment)
glLinkProgram(@program)
buffer = ' '
glGetProgramiv(@program, GL_LINK_STATUS, buffer)
linked = buffer.unpack('L')[0]
if linked == 0
log = ' ' * @error_buffer_size
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
puts "Shader Error: Program \"#{@name}\""
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
end
@compiled = linked == 0 ? false : true
end
# Returns the location of a uniform variable
def variable(variable)
loc = glGetUniformLocation(@program, variable)
if (loc == -1)
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
@variable_missing[variable] = true
end
return loc
end
def use(&block)
return unless compiled?
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
Shader.active_shader=self
glUseProgram(@program)
if block
block.call(self)
stop
end
end
def stop
Shader.active_shader = nil if Shader.active_shader == self
glUseProgram(0)
end
def compiled?
@compiled
end
def attribute_location(variable)
glGetUniformLocation(@program, variable)
end
def set_uniform(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable)
case value.class.to_s.downcase.to_sym
when :integer
glUniform1i(attr_loc, value)
when :float
glUniform1f(attr_loc, value)
when :string
when :array
else
raise NotImplementedError, "Shader support for #{value.class.inspect} not implemented."
end
Window.handle_gl_error
end
end
end

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@@ -2,8 +2,8 @@ module CyberarmEngine
class Text class Text
CACHE = {} CACHE = {}
attr_accessor :x, :y, :z, :size, :factor_x, :factor_y, :color, :shadow, :shadow_size, :options attr_accessor :x, :y, :z, :size, :options
attr_reader :text, :textobject attr_reader :text, :textobject, :factor_x, :factor_y, :color, :shadow, :shadow_size, :shadow_alpha, :shadow_color
def initialize(text, options={}) def initialize(text, options={})
@text = text.to_s || "" @text = text.to_s || ""
@@ -22,6 +22,8 @@ module CyberarmEngine
@shadow = true if options[:shadow] == nil @shadow = true if options[:shadow] == nil
@shadow_size = options[:shadow_size] ? options[:shadow_size] : 1 @shadow_size = options[:shadow_size] ? options[:shadow_size] : 1
@shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30 @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
@shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
@shadow_color= options[:shadow_color]
@textobject = check_cache(@size, @font) @textobject = check_cache(@size, @font)
if @alignment if @alignment
@@ -67,6 +69,35 @@ module CyberarmEngine
@text = string @text = string
end end
def factor_x=(n)
@rendered_shadow = nil
@factor_x = n
end
def factor_y=(n)
@rendered_shadow = nil
@factor_y = n
end
def color=(color)
@rendered_shadow = nil
@color = color
end
def shadow=(boolean)
@rendered_shadow = nil
@shadow = boolean
end
def shadow_size=(n)
@rendered_shadow = nil
@shadow_size = n
end
def shadow_alpha=(n)
@rendered_shadow = nil
@shadow_alpha = n
end
def shadow_color=(n)
@rendered_shadow = nil
@shadow_color = n
end
def width def width
textobject.text_width(@text) textobject.text_width(@text)
end end
@@ -77,9 +108,8 @@ module CyberarmEngine
def draw def draw
if @shadow && !ARGV.join.include?("--no-shadow") if @shadow && !ARGV.join.include?("--no-shadow")
@shadow_alpha = 30 if @color.alpha > 30 shadow_alpha = @color.alpha <= 30 ? @color.alpha : @shadow_alpha
@shadow_alpha = @color.alpha if @color.alpha <= 30 shadow_color = @shadow_color ? @shadow_color : Gosu::Color.rgba(@color.red, @color.green, @color.blue, shadow_alpha)
shadow_color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
_x = @shadow_size _x = @shadow_size
_y = @shadow_size _y = @shadow_size

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@@ -1,53 +0,0 @@
module CyberarmEngine
class Button < Label
def initialize(text, options = {}, block = nil)
super(text, options, block)
@style.background_canvas.background = default(:background)
end
def render
draw_text
end
def draw_text
@text.draw
end
def enter(sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
if @focus
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
else
@style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color)
end
end
def left_mouse_button(sender, x, y)
@focus = true
@style.background_canvas.background = default(:active, :background)
window.current_state.focus = self
@text.color = default(:active, :color)
end
def released_left_mouse_button(sender,x, y)
enter(sender)
end
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
end
def leave(sender)
@style.background_canvas.background = default(:background)
@text.color = default(:color)
end
def blur(sender)
@focus = false
end
end
end

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@@ -1,60 +0,0 @@
module CyberarmEngine
class CheckBox < Flow
def initialize(text, options, block = nil)
super({}, block = nil)
options[:toggled] = options[:checked]
@toggle_button = ToggleButton.new(options)
@label = Label.new(text, options)
define_label_singletons
add(@toggle_button)
add(@label)
@style.width = @toggle_button.width + @label.width
@style.height = @toggle_button.height + @label.height
end
def text=(text)
@label.text = text
recalculate
end
def value
@toggle_button.value
end
def value=(bool)
@toggle_button.vlaue = bool
end
def define_label_singletons
@label.define_singleton_method(:_toggle_button) do |button|
@_toggle_button = button
end
@label._toggle_button(@toggle_button)
@label.define_singleton_method(:holding_left_mouse_button) do |sender, x, y|
@_toggle_button.left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:released_left_mouse_button) do |sender, x, y|
@_toggle_button.released_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:clicked_left_mouse_button) do |sender, x, y|
@_toggle_button.clicked_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:enter) do |sender|
@_toggle_button.enter(sender)
end
@label.define_singleton_method(:leave) do |sender|
@_toggle_button.leave(sender)
end
end
end
end

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@@ -1,146 +0,0 @@
module CyberarmEngine
class Container < Element
include Common
attr_accessor :stroke_color, :fill_color
attr_reader :children
attr_reader :scroll_x, :scroll_y
def initialize(options = {}, block = nil)
super
@scroll_x, @scroll_y = 0, 0
@scroll_speed = 10
@text_color = options[:color]
@children = []
end
def build
@block.call(self) if @block
recalculate
end
def add(element)
@children << element
recalculate
end
def render
@children.each(&:draw)
end
def update
@children.each(&:update)
end
def hit_element?(x, y)
@children.reverse_each do |child|
case child
when Container
if element = child.hit_element?(x, y)
return element
end
else
return child if child.hit?(x, y)
end
end
self if hit?(x, y)
end
def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
return unless visible?
stylize
layout
@style.width = @max_width ? @max_width : (@children.map {|c| c.x + c.outer_width }.max || 0).round
@style.height = @max_height ? @max_height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
# Move child to parent after positioning
@children.each do |child|
child.x += @x
child.y += @y
child.stylize
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
end
update_background
end
def layout
raise "Not overridden"
end
def max_width
@max_width ? @max_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
end
def fits_on_line?(element) # Flow
@current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width
end
def position_on_current_line(element) # Flow
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
element.recalculate
@current_position.x += element.outer_width
@current_position.x = @style.margin_left if @current_position.x >= max_width
end
def tallest_neighbor(querier, y_position) # Flow
response = querier
@children.each do |child|
response = child if child.outer_height > response.outer_height
break if child == querier
end
return response
end
def position_on_next_line(child) # Flow
@current_position.x = @style.margin_left
@current_position.y += tallest_neighbor(child, @current_position.y).outer_height
child.x = child.style.margin_left + @current_position.x
child.y = child.style.margin_top + @current_position.y
child.recalculate
@current_position.x += child.outer_width
end
def move_to_next_line(element) # Stack
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
element.recalculate
@current_position.y += element.outer_height
end
# def mouse_wheel_up(sender, x, y)
# @children.each {|c| c.y -= @scroll_speed}
# @children.each {|c| c.recalculate}
# end
# def mouse_wheel_down(sender, x, y)
# @children.each {|c| c.y += @scroll_speed}
# @children.each {|c| c.recalculate}
# end
def value
@children.map {|c| c.class}.join(", ")
end
end
end

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@@ -3,7 +3,7 @@ module CyberarmEngine
def flow(options = {}, &block) def flow(options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_container = Flow.new(options, block) _container = Element::Flow.new(options, block)
@containers << _container @containers << _container
_container.build _container.build
_container.parent.add(_container) _container.parent.add(_container)
@@ -15,7 +15,7 @@ module CyberarmEngine
def stack(options = {}, &block) def stack(options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_container = Stack.new(options, block) _container = Element::Stack.new(options, block)
@containers << _container @containers << _container
_container.build _container.build
_container.parent.add(_container) _container.parent.add(_container)
@@ -27,7 +27,7 @@ module CyberarmEngine
def label(text, options = {}, &block) def label(text, options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_element = Label.new(text, options, block) _element = Element::Label.new(text, options, block)
@containers.last.add(_element) @containers.last.add(_element)
return _element return _element
@@ -36,7 +36,7 @@ module CyberarmEngine
def button(text, options = {}, &block) def button(text, options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_element = Button.new(text, options, block) { if block.is_a?(Proc); block.call; end } _element = Element::Button.new(text, options, block) { if block.is_a?(Proc); block.call; end }
@containers.last.add(_element) @containers.last.add(_element)
return _element return _element
@@ -45,7 +45,7 @@ module CyberarmEngine
def edit_line(text, options = {}, &block) def edit_line(text, options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_element = EditLine.new(text, options, block) _element = Element::EditLine.new(text, options, block)
@containers.last.add(_element) @containers.last.add(_element)
return _element return _element
@@ -54,7 +54,7 @@ module CyberarmEngine
def toggle_button(options = {}, &block) def toggle_button(options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_element = ToggleButton.new(options, block) _element = Element::ToggleButton.new(options, block)
@containers.last.add(_element) @containers.last.add(_element)
return _element return _element
@@ -63,7 +63,7 @@ module CyberarmEngine
def check_box(text, options = {}, &block) def check_box(text, options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_element = CheckBox.new(text, options, block) _element = Element::CheckBox.new(text, options, block)
@containers.last.add(_element) @containers.last.add(_element)
return _element return _element
@@ -72,7 +72,16 @@ module CyberarmEngine
def image(path, options = {}, &block) def image(path, options = {}, &block)
options[:parent] = @containers.last options[:parent] = @containers.last
options[:theme] = current_theme options[:theme] = current_theme
_element = Image.new(path, options, block) _element = Element::Image.new(path, options, block)
@containers.last.add(_element)
return _element
end
def progress(options = {}, &block)
options[:parent] = @containers.last
options[:theme] = current_theme
_element = Element::Progress.new(options, block)
@containers.last.add(_element) @containers.last.add(_element)
return _element return _element

View File

@@ -1,90 +0,0 @@
module CyberarmEngine
class EditLine < Button
def initialize(text, options = {}, block = nil)
super(text, options, block)
@type = default(:type)
@caret_width = default(:caret_width)
@caret_height= @text.height
@caret_color = default(:caret_color)
@caret_interval = default(:caret_interval)
@caret_last_interval = Gosu.milliseconds
@show_caret = true
@text_input = Gosu::TextInput.new
@text_input.text = text
return self
end
def render
Gosu.clip_to(@text.x, @text.y, @style.width, @text.height) do
draw_text
Gosu.draw_rect(caret_position, @text.y, @caret_width, @caret_height, @caret_color, @z + 40) if @focus && @show_caret
end
end
def update
if @type == :password
@text.text = default(:password_character) * @text_input.text.length
else
@text.text = @text_input.text
end
if Gosu.milliseconds >= @caret_last_interval + @caret_interval
@caret_last_interval = Gosu.milliseconds
@show_caret = !@show_caret
end
end
def left_mouse_button(sender, x, y)
super
window.text_input = @text_input
end
def enter(sender)
if @focus
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
else
@style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color)
end
end
def leave(sender)
unless @focus
super
end
end
def blur(sender)
@focus = false
@style.background_canvas.background = default(:background)
@text.color = default(:color)
window.text_input = nil
end
# TODO: Fix caret rendering in wrong position unless caret_pos is at end of text
def caret_position
if @type == :password
@text.x + @text.textobject.text_width(default(:password_character) * @text_input.text[0..@text_input.caret_pos-1].length)
else
@text.x + @text.textobject.text_width(@text_input.text[0..@text_input.caret_pos-1])
end
end
def recalculate
super
@style.width = default(:width)
update_background
end
def value
@text_input.text
end
end
end

View File

@@ -23,11 +23,14 @@ module CyberarmEngine
@y = @style.y @y = @style.y
@z = @style.z @z = @style.z
@width = 0
@height = 0
@fixed_x = @x if @x != 0 @fixed_x = @x if @x != 0
@fixed_y = @y if @y != 0 @fixed_y = @y if @y != 0
@style.width = default(:width) || $window.width @style.width = default(:width) || nil
@style.height = default(:height) || $window.height @style.height = default(:height) || nil
stylize stylize
@@ -119,17 +122,17 @@ module CyberarmEngine
def toggle def toggle
@visible = !@visible @visible = !@visible
root.recalculate root.gui_state.request_recalculate
end end
def show def show
@visible = true @visible = true
root.recalculate root.gui_state.request_recalculate
end end
def hide def hide
@visible = false @visible = false
root.recalculate root.gui_state.request_recalculate
end end
def draw def draw
@@ -159,7 +162,7 @@ module CyberarmEngine
def width def width
if visible? if visible?
(@style.border_thickness_left + @style.padding_left) + @style.width + (@style.padding_right + @style.border_thickness_right) inner_width + @width
else else
0 0
end end
@@ -169,9 +172,13 @@ module CyberarmEngine
@style.margin_left + width + @style.margin_right @style.margin_left + width + @style.margin_right
end end
def inner_width
(@style.border_thickness_left + @style.padding_left) + (@style.padding_right + @style.border_thickness_right)
end
def height def height
if visible? if visible?
(@style.border_thickness_top + @style.padding_top) + @style.height + (@style.padding_bottom + @style.border_thickness_bottom) inner_height + @height
else else
0 0
end end
@@ -181,6 +188,23 @@ module CyberarmEngine
@style.margin_top + height + @style.margin_bottom @style.margin_top + height + @style.margin_bottom
end end
def inner_height
(@style.border_thickness_top + @style.padding_top) + (@style.padding_bottom + @style.border_thickness_bottom)
end
private def dimensional_size(size, dimension)
raise "dimension must be either :width or :height" unless dimension == :width || dimension == :height
if size && size.is_a?(Numeric)
if size.between?(0.0, 1.0)
@parent.send(:"#{dimension}") * size
else
size
end
else
nil
end
end
def background=(_background) def background=(_background)
@style.background_canvas.background=(_background) @style.background_canvas.background=(_background)
update_background update_background
@@ -214,6 +238,10 @@ module CyberarmEngine
@root @root
end end
def is_root?
@gui_state != nil
end
def recalculate def recalculate
raise "#{self.class}#recalculate was not overridden!" raise "#{self.class}#recalculate was not overridden!"
end end

View File

@@ -0,0 +1,55 @@
module CyberarmEngine
class Element
class Button < Label
def initialize(text, options = {}, block = nil)
super(text, options, block)
@style.background_canvas.background = default(:background)
end
def render
draw_text
end
def draw_text
@text.draw
end
def enter(sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
if @focus
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
else
@style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color)
end
end
def left_mouse_button(sender, x, y)
@focus = true
@style.background_canvas.background = default(:active, :background)
window.current_state.focus = self
@text.color = default(:active, :color)
end
def released_left_mouse_button(sender,x, y)
enter(sender)
end
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
end
def leave(sender)
@style.background_canvas.background = default(:background)
@text.color = default(:color)
end
def blur(sender)
@focus = false
end
end
end
end

View File

@@ -0,0 +1,59 @@
module CyberarmEngine
class Element
class CheckBox < Flow
def initialize(text, options, block = nil)
super({}, block = nil)
options[:toggled] = options[:checked]
@toggle_button = ToggleButton.new(options)
@label = Label.new(text, options)
define_label_singletons
add(@toggle_button)
add(@label)
end
def text=(text)
@label.text = text
recalculate
end
def value
@toggle_button.value
end
def value=(bool)
@toggle_button.vlaue = bool
end
def define_label_singletons
@label.define_singleton_method(:_toggle_button) do |button|
@_toggle_button = button
end
@label._toggle_button(@toggle_button)
@label.define_singleton_method(:holding_left_mouse_button) do |sender, x, y|
@_toggle_button.left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:released_left_mouse_button) do |sender, x, y|
@_toggle_button.released_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:clicked_left_mouse_button) do |sender, x, y|
@_toggle_button.clicked_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:enter) do |sender|
@_toggle_button.enter(sender)
end
@label.define_singleton_method(:leave) do |sender|
@_toggle_button.leave(sender)
end
end
end
end
end

View File

@@ -0,0 +1,159 @@
module CyberarmEngine
class Element
class Container < Element
include Common
attr_accessor :stroke_color, :fill_color
attr_reader :children, :gui_state
attr_reader :scroll_x, :scroll_y
def initialize(options = {}, block = nil)
@gui_state = options.delete(:gui_state)
super
@scroll_x, @scroll_y = 0, 0
@scroll_speed = 10
@text_color = options[:color]
@children = []
end
def build
@block.call(self) if @block
recalculate
end
def add(element)
@children << element
recalculate
end
def render
Gosu.clip_to(@x, @y, width, height) do
@children.each(&:draw)
end
end
def update
@children.each(&:update)
end
def hit_element?(x, y)
@children.reverse_each do |child|
case child
when Container
if element = child.hit_element?(x, y)
return element
end
else
return child if child.hit?(x, y)
end
end
self if hit?(x, y)
end
def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
return unless visible?
stylize
layout
if is_root?
@width = @style.width = window.width
@height = @style.height = window.height
else
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
@width = _width ? _width : (@children.map {|c| c.x + c.outer_width }.max || 0).round
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
end
# Move child to parent after positioning
@children.each do |child|
child.x += @x
child.y += @y
child.stylize
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
end
update_background
end
def layout
raise "Not overridden"
end
def max_width
@max_width ? @max_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
end
def fits_on_line?(element) # Flow
@current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width
end
def position_on_current_line(element) # Flow
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
element.recalculate
@current_position.x += element.outer_width
@current_position.x = @style.margin_left if @current_position.x >= max_width
end
def tallest_neighbor(querier, y_position) # Flow
response = querier
@children.each do |child|
response = child if child.outer_height > response.outer_height
break if child == querier
end
return response
end
def position_on_next_line(child) # Flow
@current_position.x = @style.margin_left
@current_position.y += tallest_neighbor(child, @current_position.y).outer_height
child.x = child.style.margin_left + @current_position.x
child.y = child.style.margin_top + @current_position.y
child.recalculate
@current_position.x += child.outer_width
end
def move_to_next_line(element) # Stack
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
element.recalculate
@current_position.y += element.outer_height
end
# def mouse_wheel_up(sender, x, y)
# @children.each {|c| c.y -= @scroll_speed}
# @children.each {|c| c.recalculate}
# end
# def mouse_wheel_down(sender, x, y)
# @children.each {|c| c.y += @scroll_speed}
# @children.each {|c| c.recalculate}
# end
def value
@children.map {|c| c.class}.join(", ")
end
end
end
end

View File

@@ -0,0 +1,95 @@
module CyberarmEngine
class Element
class EditLine < Button
def initialize(text, options = {}, block = nil)
super(text, options, block)
@type = default(:type)
@caret_width = default(:caret_width)
@caret_height= @text.height
@caret_color = default(:caret_color)
@caret_interval = default(:caret_interval)
@caret_last_interval = Gosu.milliseconds
@show_caret = true
@text_input = Gosu::TextInput.new
@text_input.text = text
return self
end
def render
Gosu.clip_to(@text.x, @text.y, @style.width, @text.height) do
draw_text
Gosu.draw_rect(caret_position, @text.y, @caret_width, @caret_height, @caret_color, @z + 40) if @focus && @show_caret
end
end
def update
if @type == :password
@text.text = default(:password_character) * @text_input.text.length
else
@text.text = @text_input.text
end
if Gosu.milliseconds >= @caret_last_interval + @caret_interval
@caret_last_interval = Gosu.milliseconds
@show_caret = !@show_caret
end
end
def left_mouse_button(sender, x, y)
super
window.text_input = @text_input
@caret_last_interval = Gosu.milliseconds
@show_caret = true
end
def enter(sender)
if @focus
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
else
@style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color)
end
end
def leave(sender)
unless @focus
super
end
end
def blur(sender)
@focus = false
@style.background_canvas.background = default(:background)
@text.color = default(:color)
window.text_input = nil
end
# TODO: Fix caret rendering in wrong position unless caret_pos is at end of text
def caret_position
if @type == :password
@text.x + @text.textobject.text_width(default(:password_character) * @text_input.text[0..@text_input.caret_pos-1].length)
else
@text.x + @text.textobject.text_width(@text_input.text[0..@text_input.caret_pos-1])
end
end
def recalculate
super
@width = dimensional_size(@style.width, :width) || default(:width)
update_background
end
def value
@text_input.text
end
end
end
end

View File

@@ -0,0 +1,17 @@
module CyberarmEngine
class Element
class Flow < Container
include Common
def layout
@children.each do |child|
if fits_on_line?(child)
position_on_current_line(child)
else
position_on_next_line(child)
end
end
end
end
end
end

View File

@@ -0,0 +1,50 @@
module CyberarmEngine
class Element
class Image < Element
def initialize(path, options = {}, block = nil)
super(options, block)
@path = path
@image = Gosu::Image.new(path, retro: @options[:image_retro])
@scale_x, @scale_y = 1, 1
end
def render
@image.draw(
@style.border_thickness_left + @style.padding_left + @x,
@style.border_thickness_top + @style.padding_top + @y,
@z + 2,
@scale_x, @scale_y) # TODO: Add color support?
end
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
end
def recalculate
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
if _width && _height
@scale_x = _width.to_f / @image.width
@scale_y = _height.to_f / @image.height
elsif _width
@scale_x = _width.to_f / @image.width
@scale_y = @scale_x
elsif _height
@scale_y = _height.to_f / @image.height
@scale_x = @scale_y
else
@scale_x, @scale_y = 1, 1
end
@width = _width ? _width : @image.width.round * @scale_x
@height= _height ? _height : @image.height.round * @scale_y
end
def value
@path
end
end
end
end

View File

@@ -0,0 +1,45 @@
module CyberarmEngine
class Element
class Label < Element
def initialize(text, options = {}, block = nil)
super(options, block)
@text = Text.new(text, font: @options[:font], z: @z, color: @options[:color], size: @options[:text_size], shadow: @options[:text_shadow])
end
def render
@text.draw
end
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
end
def recalculate
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
@width = _width ? _width : @text.width.round
@height= _height ? _height : @text.height.round
@text.x = @style.border_thickness_left + @style.padding_left + @x
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
update_background
end
def value
@text.text
end
def value=(value)
@text.text = value
old_width, old_height = width, height
recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height
end
end
end
end

View File

@@ -0,0 +1,50 @@
module CyberarmEngine
class Element
class Progress < Element
def initialize(options = {}, block = nil)
super(options, block)
@fraction_background = Background.new(background: @style.fraction_background)
self.value = options[:fraction] ? options[:fraction] : 0.0
end
def render
@fraction_background.draw
end
def recalculate
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
@width = _width
@height= _height
update_background
end
def update_background
super
@fraction_background.x = @style.border_thickness_left + @style.padding_left + @x
@fraction_background.y = @style.border_thickness_top + @style.padding_top + @y
@fraction_background.z = @z
@fraction_background.width = @width * @fraction
@fraction_background.height = @height
@fraction_background.background = @style.fraction_background
end
def value
@fraction
end
def value=(decimal)
raise "value must be number" unless decimal.is_a?(Numeric)
@fraction = decimal.clamp(0.0, 1.0)
update_background
return @fraction
end
end
end
end

View File

@@ -0,0 +1,13 @@
module CyberarmEngine
class Element
class Stack < Container
include Common
def layout
@children.each do |child|
move_to_next_line(child)
end
end
end
end
end

View File

@@ -0,0 +1,54 @@
module CyberarmEngine
class Element
class ToggleButton < Button
attr_reader :toggled
def initialize(options, block = nil)
super(options[:checkmark], options, block)
@toggled = options[:toggled] || false
if @toggled
@text.text = @options[:checkmark]
else
@text.text = ""
end
return self
end
def toggled=(boolean)
@toggled = !boolean
toggle
end
def clicked_left_mouse_button(sender, x, y)
toggle
@block.call(self) if @block
end
def toggle
if @toggled
@toggled = false
@text.text = ""
else
@toggled = true
@text.text = @options[:checkmark]
end
end
def recalculate
super
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
@width = _width ? _width : @text.textobject.text_width(@options[:checkmark])
@height = _height ? _height : @text.height
update_background
end
def value
@toggled
end
end
end
end

View File

@@ -1,15 +0,0 @@
module CyberarmEngine
class Flow < Container
include Common
def layout
@children.each do |child|
if fits_on_line?(child)
position_on_current_line(child)
else
position_on_next_line(child)
end
end
end
end
end

View File

@@ -10,15 +10,18 @@ module CyberarmEngine
@down_keys = {} @down_keys = {}
@root_container = Stack.new @root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container @game_objects << @root_container
@containers = [@root_container] @containers = [@root_container]
@active_width = window.width
@active_height = window.height
@focus = nil @focus = nil
@mouse_over = nil @mouse_over = nil
@mouse_down_on = {} @mouse_down_on = {}
@mouse_down_position = {} @mouse_down_position = {}
@pending_recalculate_request = false
setup setup
end end
@@ -35,6 +38,11 @@ module CyberarmEngine
end end
def update def update
if @pending_recalculate_request
@root_container.recalculate
@pending_recalculate_request = false
end
super super
new_mouse_over = @root_container.hit_element?(window.mouse_x, window.mouse_y) new_mouse_over = @root_container.hit_element?(window.mouse_x, window.mouse_y)
@@ -49,6 +57,11 @@ module CyberarmEngine
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft) redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle) redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight) redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
request_recalculate if @active_width != window.width || @active_height != window.height
@active_width = window.width
@active_height = window.height
end end
def button_down(id) def button_down(id)
@@ -115,5 +128,10 @@ module CyberarmEngine
def redirect_mouse_wheel(button) def redirect_mouse_wheel(button)
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over @mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
end end
# Schedule a full GUI recalculation on next update
def request_recalculate
@pending_recalculate_request = true
end
end end
end end

View File

@@ -1,46 +0,0 @@
module CyberarmEngine
class Image < Element
def initialize(path, options = {}, block = nil)
super(options, block)
@path = path
@image = Gosu::Image.new(path, retro: @options[:image_retro])
if @options[:width] && @options[:height]
@scale_x = @options[:width].to_f / @image.width
@scale_y = @options[:height].to_f / @image.height
elsif @options[:width]
@scale_x = @options[:width].to_f / @image.width
@scale_y = @scale_x
elsif @options[:height]
@scale_y = @options[:height].to_f / @image.height
@scale_x = @scale_y
else
@scale_x, @scale_y = 1, 1
end
raise "Scale X" unless @scale_x.is_a?(Numeric)
raise "Scale Y" unless @scale_y.is_a?(Numeric)
end
def render
@image.draw(
@style.border_thickness_left + @style.padding_left + @x,
@style.border_thickness_top + @style.padding_top + @y,
@z + 2,
@scale_x, @scale_y) # TODO: Add color support?
end
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
end
def recalculate
@style.width = @image.width * @scale_x
@style.height = @image.height * @scale_y
end
def value
@path
end
end
end

View File

@@ -1,43 +0,0 @@
module CyberarmEngine
class Label < Element
def initialize(text, options = {}, block = nil)
super(options, block)
@text = Text.new(text, font: @options[:font], z: @z, color: @options[:color], size: @options[:text_size], shadow: @options[:text_shadow])
return self
end
def render
@text.draw
end
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
end
def recalculate
@style.width = @text.width.round
@style.height= @text.height.round
@text.x = @style.border_thickness_left + @style.padding_left + @x
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
update_background
end
def value
@text.text
end
def value=(value)
@text.text = value
old_width, old_height = width, height
recalculate
root.recalculate if old_width != width || old_height != height
end
end
end

View File

@@ -1,11 +0,0 @@
module CyberarmEngine
class Stack < Container
include Common
def layout
@children.each do |child|
move_to_next_line(child)
end
end
end
end

View File

@@ -26,7 +26,23 @@ module CyberarmEngine
end end
end end
hash.merge(options) deep_merge(hash, options)
end
# Derived from Rails Hash#deep_merge!
# Enables passing partial themes through Element options without issue
def deep_merge(original, intergrate, &block)
hash = original.merge(intergrate) do |key, this_val, other_val|
if this_val.is_a?(Hash) && other_val.is_a?(Hash)
deep_merge(this_val, other_val, &block)
elsif block_given?
block.call(key, this_val, other_val)
else
other_val
end
end
return hash
end end
THEME = { THEME = {
@@ -74,7 +90,7 @@ module CyberarmEngine
caret_interval: 500, caret_interval: 500,
}, },
Image: { Image: { # < Element
retro: false retro: false
}, },
@@ -88,7 +104,16 @@ module CyberarmEngine
ToggleButton: { # < Button ToggleButton: { # < Button
checkmark: "" checkmark: ""
},
Progress: { # < Element
width: 250,
height: 36,
background: 0xff111111,
fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 4,
border_color: [0xffd59674, 0xffff8746]
} }
}.freeze }.freeze
end end
end end

View File

@@ -1,49 +0,0 @@
module CyberarmEngine
class ToggleButton < Button
attr_reader :toggled
def initialize(options, block = nil)
super(options[:checkmark], options, block)
@toggled = options[:toggled] || false
if @toggled
@text.text = @options[:checkmark]
else
@text.text = ""
end
return self
end
def toggled=(boolean)
@toggled = !boolean
toggle
end
def clicked_left_mouse_button(sender, x, y)
toggle
@block.call(self) if @block
end
def toggle
if @toggled
@toggled = false
@text.text = ""
else
@toggled = true
@text.text = @options[:checkmark]
end
end
def recalculate
super
@style.width = @text.textobject.text_width(@options[:checkmark])
update_background
end
def value
@toggled
end
end
end

View File

@@ -1,4 +1,4 @@
module CyberarmEngine module CyberarmEngine
NAME = "InDev" NAME = "InDev"
VERSION = "0.8.1" VERSION = "0.10.2"
end end