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cyberarm
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cyberarm_engine
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cyberarm_engine
/
assets
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shaders
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fragment
History
Cyberarm
eabad4abd4
Refactored mesh handling, imported AABB tree implementation from I-MIC FPS
2025-05-03 18:21:11 -05:00
..
g_buffer.glsl
Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include.
2023-07-29 14:09:23 -05:00
lighting.glsl
Refactored mesh handling, imported AABB tree implementation from I-MIC FPS
2025-05-03 18:21:11 -05:00