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cyberarm/cyberarm_engine
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16bd9168e43d03c804028fd96cf56c7dfa73e9a7
cyberarm_engine/assets/shaders/fragment
History
Cyberarm eabad4abd4 Refactored mesh handling, imported AABB tree implementation from I-MIC FPS
2025-05-03 18:21:11 -05:00
..
g_buffer.glsl
Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include.
2023-07-29 14:09:23 -05:00
lighting.glsl
Refactored mesh handling, imported AABB tree implementation from I-MIC FPS
2025-05-03 18:21:11 -05:00
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