Files
cyberarm_engine/lib/cyberarm_engine/window.rb

115 lines
2.7 KiB
Ruby

module CyberarmEngine
class Window < Gosu::Window
include Common
IMAGES = {}
SAMPLES = {}
SONGS = {}
attr_accessor :show_cursor
attr_writer :exit_on_opengl_error
attr_reader :last_frame_time
def self.now
Gosu.milliseconds
end
def self.dt
$window.last_frame_time / 1000.0
end
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
@show_cursor = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable)
$window = self
@last_frame_time = Gosu.milliseconds - 1
@current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@states = []
@exit_on_opengl_error = false
setup if defined?(setup)
end
def draw
current_state.draw if current_state
end
def update
Stats.clear
current_state.update if current_state
@last_frame_time = Gosu.milliseconds - @current_frame_time
@current_frame_time = Gosu.milliseconds
end
def needs_cursor?
@show_cursor
end
def dt
@last_frame_time / 1000.0
end
def aspect_ratio
width / height.to_f
end
def exit_on_opengl_error?
@exit_on_opengl_error
end
def button_down(id)
super
current_state.button_down(id) if current_state
end
def button_up(id)
super
current_state.button_up(id) if current_state
end
def push_state(klass, options = {})
options = { setup: true }.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options)
@states << klass
klass.setup if options[:setup]
else
@states << klass.new(options) if child_of?(klass, GameState)
@states << klass.new if child_of?(klass, Element::Container)
current_state.setup if current_state.instance_of?(klass) && options[:setup]
end
end
private def child_of?(input, klass)
input.ancestors.detect { |c| c == klass }
end
def current_state
@states.last
end
def previous_state
if @states.size > 1 && state = @states[@states.size - 2]
state
end
end
def pop_state
@states.pop
end
# Sourced from https://gist.github.com/ippa/662583
def draw_circle(cx, cy, r, z = 9999, color = Gosu::Color::GREEN, step = 10)
0.step(360, step) do |a1|
a2 = a1 + step
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r),
cy + Gosu.offset_y(a2, r), color, z)
end
end
end
end