mirror of
https://github.com/cyberarm/cyberarm_engine.git
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126 lines
4.8 KiB
Ruby
126 lines
4.8 KiB
Ruby
module CyberarmEngine
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class BackgroundNineSlice
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include CyberarmEngine::Common
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attr_accessor :x, :y, :z, :width, :height
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def initialize(image_path:, x: 0, y: 0, z: 0, width: 64, height: 64, mode: :tiled, left: 4, top: 4, right: 56, bottom: 56)
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@image = get_image(image_path)
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@x = x
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@y = y
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@z = z
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@width = width
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@height = height
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@mode = mode
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@left = left
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@top = top
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@right = right
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@bottom = bottom
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nine_slice
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end
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def nine_slice
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@segment_top_left = Gosu.render(@left, @top) { @image.draw(0, 0, 0) }
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@segment_top_right = Gosu.render(@image.width - @right, @top) { @image.draw(-@right, 0, 0) }
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@segment_left = Gosu.render(@left, @bottom - @top) { @image.draw(0, -@top, 0) }
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@segment_right = Gosu.render(@image.width - @right, @bottom - @top) { @image.draw(-@right, -@top, 0) }
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@segment_bottom_left = Gosu.render(@left, @image.height - @bottom) { @image.draw(0, -@bottom, 0) }
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@segment_bottom_right = Gosu.render(@image.width - @right, @image.height - @bottom) { @image.draw(-@right, -@bottom, 0) }
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@segment_top = Gosu.render(@right - @left, @top) { @image.draw(-@left, 0, 0) }
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@segment_bottom = Gosu.render(@right - @left, @image.height - @bottom) { @image.draw(-@left, -@bottom, 0) }
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@segment_middle = Gosu.render(@right - @left, @bottom - @top) { @image.draw(-@left, -@top, 0) }
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end
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def cx
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@x + @left
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end
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def cy
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@y + @top
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end
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def cwidth
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@cx - @width
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end
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def cheight
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@cy - @height
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end
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def width_scale
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width_scale = (@width - (@left + (@image.width - @right))).to_f / (@right - @left)
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end
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def height_scale
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height_scale = (@height - (@top + (@image.height - @bottom))).to_f / (@bottom - @top)
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end
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def draw
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@mode == :tiled ? draw_tiled : draw_stretched
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end
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def draw_stretched
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@segment_top_left.draw(@x, @y, @z)
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@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale) # SCALE X
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale) # SCALE Y
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z)
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@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale) # SCALE X
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z)
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@segment_left.draw(@x, @y + @top, @z, 1, height_scale) # SCALE Y
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@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale) # SCALE X and SCALE Y
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end
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def draw_tiled
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@segment_top_left.draw(@x, @y, @z)
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Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do
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width_scale.ceil.times do |i|
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@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z) # SCALE X
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end
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end
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@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
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Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do
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height_scale.ceil.times do |i|
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@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z) # SCALE Y
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end
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end
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@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z)
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Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do
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width_scale.ceil.times do |i|
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@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z) # SCALE X
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end
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end
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@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z)
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Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do
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height_scale.ceil.times do |i|
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@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z) # SCALE Y
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end
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end
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Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do
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height_scale.ceil.times do |y|
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width_scale.ceil.times do |x|
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@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z) # SCALE X and SCALE Y
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end
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end
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end
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end
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end
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end
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