Files
cyberarm_engine/lib/cyberarm_engine/ui/gui_state.rb

135 lines
4.0 KiB
Ruby

module CyberarmEngine
class GuiState < GameState
include Common
include DSL
def initialize(options = {})
@options = options
@game_objects = []
@global_pause = false
@down_keys = {}
@root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container
@containers = [@root_container]
@active_width = window.width
@active_height = window.height
@focus = nil
@mouse_over = nil
@mouse_down_on = {}
@mouse_down_position = {}
@pending_recalculate_request = false
end
# throws :blur event to focused element and sets GuiState focused element
# Does NOT throw :focus event at element or set element as focused
def focus=(element)
@focus.publish(:blur) if @focus and element && @focus != element
@focus = element
end
def focused
@focus
end
def update
if @pending_recalculate_request
@root_container.recalculate
@pending_recalculate_request = false
end
super
new_mouse_over = @root_container.hit_element?(window.mouse_x, window.mouse_y)
if new_mouse_over
new_mouse_over.publish(:enter) if new_mouse_over != @mouse_over
new_mouse_over.publish(:hover)
# puts "#{new_mouse_over.class}[#{new_mouse_over.value}]: #{new_mouse_over.x}:#{new_mouse_over.y} #{new_mouse_over.width}:#{new_mouse_over.height}" if new_mouse_over != @mouse_over
end
@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
@mouse_over = new_mouse_over
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
request_recalculate if @active_width != window.width || @active_height != window.height
@active_width = window.width
@active_height = window.height
end
def button_down(id)
super
case id
when Gosu::MsLeft
redirect_mouse_button(:left)
when Gosu::MsMiddle
redirect_mouse_button(:middle)
when Gosu::MsRight
redirect_mouse_button(:right)
end
end
def button_up(id)
super
case id
when Gosu::MsLeft
redirect_released_mouse_button(:left)
when Gosu::MsMiddle
redirect_released_mouse_button(:middle)
when Gosu::MsRight
redirect_released_mouse_button(:right)
when Gosu::MsWheelUp
redirect_mouse_wheel(:up)
when Gosu::MsWheelDown
redirect_mouse_wheel(:down)
end
end
def redirect_mouse_button(button)
if @focus && @mouse_over != @focus
@focus.publish(:blur)
@focus = nil
end
if @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over
@mouse_over.publish(:"#{button}_mouse_button", window.mouse_x, window.mouse_y)
else
@mouse_down_position[button] = nil
@mouse_down_on[button] = nil
end
end
def redirect_released_mouse_button(button)
if @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over == @mouse_down_on[button]
end
@mouse_down_position[button] = nil
@mouse_down_on[button] = nil
end
def redirect_holding_mouse_button(button)
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over
end
def redirect_mouse_wheel(button)
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
end
# Schedule a full GUI recalculation on next update
def request_recalculate
@pending_recalculate_request = true
end
end
end