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cyberarm_engine/lib/cyberarm_engine/common.rb

92 lines
2.0 KiB
Ruby

module CyberarmEngine
module Common
def push_state(klass, options={})
window.push_state(klass, options)
end
def current_state
window.current_state
end
def previous_state
window.previous_state
end
def pop_state
window.pop_state
end
def show_cursor
window.show_cursor
end
def show_cursor=boolean
window.show_cursor = boolean
end
def draw_rect(x, y, width, height, color, z = 0)
Gosu.draw_rect(x, y, width, height, color, z)
end
def fill(color, z = 0)
draw_rect(0, 0, window.width, window.height, color, z)
end
def lighten(color, amount = 25)
if defined?(color.alpha)
return Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
else
return Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
end
end
def darken(color, amount = 25)
if defined?(color.alpha)
return Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
else
return Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
end
end
def opacity(color, ratio = 1.0)
alpha = 255 * ratio
return Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
end
def get_asset(path, hash, klass)
asset = nil
hash.detect do |_asset, instance|
if _asset == path
asset = instance
true
end
end
unless asset
instance = klass.new(path)
hash[path] = instance
asset = instance
end
return asset
end
def get_image(path)
get_asset(path, Engine::IMAGES, Gosu::Image)
end
def get_sample(path)
get_asset(path, Engine::SAMPLES, Gosu::Sample)
end
def get_song(path)
get_asset(path, Engine::SONGS, Gosu::Song)
end
def window
$window
end
end
end