Files
cyberarm_engine/lib/cyberarm_engine/ui/gui_state.rb

277 lines
7.9 KiB
Ruby

module CyberarmEngine
class GuiState < GameState
include Common
include DSL
def initialize(options = {})
@options = options
@game_objects = []
@global_pause = false
@down_keys = {}
@root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container
CyberarmEngine::Element::Container.current_container = @root_container
@active_width = window.width
@active_height = window.height
@menu = nil
@focus = nil
@mouse_over = nil
@mouse_down_on = {}
@mouse_down_position = {}
@last_mouse_pos = nil
@dragging_element = nil
@pending_recalculate_request = false
@pending_element_recalculate_requests = []
@menu = nil
@min_drag_distance = 0
@mouse_pos = Vector.new
end
def post_setup
@tip = Element::ToolTip.new("", parent: @root_container, z: Float::INFINITY, theme: current_theme)
end
# throws :blur event to focused element and sets GuiState focused element
# Does NOT throw :focus event at element or set element as focused
def focus=(element)
@focus.publish(:blur) if @focus && element && @focus != element
@focus = element
end
def focused
@focus
end
def draw
super
if @menu
Gosu.flush
@menu.draw
end
if @tip.value.length.positive?
Gosu.flush
@tip.draw
end
if defined?(GUI_DEBUG)
Gosu.flush
@root_container.debug_draw
end
end
def update
if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate
@root_container.recalculate
@pending_recalculate_request = false
end
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
if @pending_focus_request
@pending_focus_request = false
self.focus = @pending_focus_element
@pending_focus_element.publish(:focus)
end
@menu&.update
super
return unless window.has_focus?
new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
if new_mouse_over
new_mouse_over.publish(:enter) if new_mouse_over != @mouse_over
new_mouse_over.publish(:hover)
# puts "#{new_mouse_over.class}[#{new_mouse_over.value}]: #{new_mouse_over.x}:#{new_mouse_over.y} #{new_mouse_over.width}:#{new_mouse_over.height}" if new_mouse_over != @mouse_over
end
@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
@mouse_over = new_mouse_over
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@tip.value = @mouse_over.tip if @mouse_over
@tip.x = window.mouse_x
@tip.x = 0 if @tip.x < 0
@tip.x = window.width - @tip.width if @tip.x + @tip.width > window.width
@tip.y = window.mouse_y - (@tip.height + 5)
@tip.y = 0 if @tip.y < 0
@tip.y = window.height - @tip.height if @tip.y + @tip.height > window.height
@tip.update
@tip.recalculate
else
@tip.value = ""
end
else
@mouse_moved_at = Gosu.milliseconds
end
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
end
def button_down(id)
super
case id
when Gosu::MsLeft
redirect_mouse_button(:left)
when Gosu::MsMiddle
redirect_mouse_button(:middle)
when Gosu::MsRight
redirect_mouse_button(:right)
when Gosu::KbF5
request_recalculate
end
@focus.button_down(id) if @focus.respond_to?(:button_down)
end
def button_up(id)
super
case id
when Gosu::MsLeft
redirect_released_mouse_button(:left)
when Gosu::MsMiddle
redirect_released_mouse_button(:middle)
when Gosu::MsRight
redirect_released_mouse_button(:right)
when Gosu::MsWheelUp
redirect_mouse_wheel(:up)
when Gosu::MsWheelDown
redirect_mouse_wheel(:down)
end
@focus.button_up(id) if @focus.respond_to?(:button_up)
# Prevents menu from popping back up if the listbox is clicked to hide it.
@hid_menu_for = nil
end
def tool_tip_delay
@tip.style.delay || 250 # ms
end
def redirect_mouse_button(button)
hide_menu unless @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @focus && @mouse_over != @focus
@focus.publish(:blur)
@focus = nil
end
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over
@mouse_over.publish(:"#{button}_mouse_button", window.mouse_x, window.mouse_y)
else
@mouse_down_position[button] = nil
@mouse_down_on[button] = nil
end
end
def redirect_released_mouse_button(button)
hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
if @mouse_over == @mouse_down_on[button]
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
window.mouse_y)
end
end
if @dragging_element
@dragging_element.publish(:end_drag, window.mouse_x, window.mouse_y, button)
@dragging_element = nil
end
@mouse_down_position[button] = nil
@mouse_down_on[button] = nil
end
def redirect_holding_mouse_button(button)
if !@dragging_element && @mouse_down_on[button] && @mouse_down_on[button].draggable?(button) && @mouse_pos.distance(@mouse_down_position[button]) > @min_drag_distance
@dragging_element = @mouse_down_on[button]
@dragging_element.publish(:begin_drag, window.mouse_x, window.mouse_y, button)
end
if @dragging_element
@dragging_element.publish(:drag_update, window.mouse_x, window.mouse_y, button) if @dragging_element
elsif @mouse_over
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y)
end
end
def redirect_mouse_wheel(button)
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
end
# Schedule a full GUI recalculation on next update
def request_recalculate
@pending_recalculate_request = true
end
def request_recalculate_for(element)
# element is already queued
return if @pending_element_recalculate_requests.detect { |e| e == element }
@pending_element_recalculate_requests << element
end
def request_focus(element)
@pending_focus_request = true
@pending_focus_element = element
end
def show_menu(list_box)
@menu = list_box
end
def hide_menu
return unless @menu
@hid_menu_for = @menu.parent
@menu = nil
end
def to_s
# "#{self.class} children=#{@children.map { |c| c.to_s }}"
@root_container.to_s
end
def inspect
to_s
end
end
end