Files
cyberarm_engine/lib/cyberarm_engine/model/parsers/wavefront_parser.rb
2020-12-14 16:04:31 -06:00

155 lines
4.9 KiB
Ruby

module CyberarmEngine
class WavefrontParser < Model::Parser
def self.handles
[:obj]
end
def parse
lines = 0
list = File.read(@model.file_path).split("\n")
list.each do |line|
lines += 1
line = line.strip
array = line.split(" ")
case array[0]
when "mtllib"
@model.material_file = array[1]
parse_mtllib
when "usemtl"
set_material(array[1])
when "o"
change_object(nil, array[1])
when "s"
set_smoothing(array[1])
when "v"
add_vertex(array)
when "vt"
add_texture_coordinate(array)
when "vn"
add_normal(array)
when "f"
verts = []
uvs = []
norms = []
array[1..3].each do |f|
verts << f.split("/")[0]
uvs << f.split("/")[1]
norms << f.split("/")[2]
end
face = Face.new
face.vertices = []
face.uvs = []
face.normals = []
face.colors = []
face.material = current_material
face.smoothing = @model.smoothing
mat = face.material.diffuse
color = mat
verts.each_with_index do |v, index|
if uvs.first != ""
face.vertices << @model.vertices[Integer(v) - 1]
face.uvs << @model.uvs[Integer(uvs[index]) - 1]
face.normals << @model.normals[Integer(norms[index]) - 1]
face.colors << color
else
face.vertices << @model.vertices[Integer(v) - 1]
face.uvs << nil
face.normals << @model.normals[Integer(norms[index]) - 1]
face.colors << color
end
end
@model.current_object.faces << face
@model.faces << face
end
end
@model.calculate_bounding_box(@model.vertices, @model.bounding_box)
@model.objects.each do |o|
@model.calculate_bounding_box(o.vertices, o.bounding_box)
end
end
def parse_mtllib
file = File.open(@model.file_path.sub(File.basename(@model.file_path), "") + @model.material_file, "r")
file.readlines.each do |line|
array = line.strip.split(" ")
case array.first
when "newmtl"
material = Model::Material.new(array.last)
@model.current_material = array.last
@model.materials[array.last] = material
when "Ns" # Specular Exponent
when "Ka" # Ambient color
@model.materials[@model.current_material].ambient = Color.new(Float(array[1]), Float(array[2]),
Float(array[3]))
when "Kd" # Diffuse color
@model.materials[@model.current_material].diffuse = Color.new(Float(array[1]), Float(array[2]),
Float(array[3]))
when "Ks" # Specular color
@model.materials[@model.current_material].specular = Color.new(Float(array[1]), Float(array[2]),
Float(array[3]))
when "Ke" # Emissive
when "Ni" # Unknown (Blender Specific?)
when "d" # Dissolved (Transparency)
when "illum" # Illumination model
when "map_Kd" # Diffuse texture
texture = File.basename(array[1])
texture_path = "#{File.expand_path('../../', @model.file_path)}/textures/#{texture}"
@model.materials[@model.current_material].set_texture(texture_path)
end
end
end
def set_smoothing(value)
@model.smoothing = value == "1"
end
def add_vertex(array)
@model.vertex_count += 1
vert = nil
if array.size == 5
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@model.current_object.vertices << vert
@model.vertices << vert
end
def add_normal(array)
vert = nil
if array.size == 5
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@model.current_object.normals << vert
@model.normals << vert
end
def add_texture_coordinate(array)
texture = nil
if array.size == 4
texture = Vector.new(Float(array[1]), 1 - Float(array[2]), Float(array[3]))
elsif array.size == 3
texture = Vector.new(Float(array[1]), 1 - Float(array[2]), 1.0)
else
raise
end
@model.uvs << texture
@model.current_object.uvs << texture
end
end
end