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cyberarm
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cyberarm_engine
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df2dc25e349ddf54342ee6e83793e22de8fdce97
cyberarm_engine
/
lib
/
cyberarm_engine
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Cyberarm
df2dc25e34
Made Vector#operator private, refactored BoundingBox initializer to accept either Vectors or numbers, added #opacity to Common
2019-05-01 13:47:17 -05:00
..
lib
Made Vector#operator private, refactored BoundingBox initializer to accept either Vectors or numbers, added #opacity to Common
2019-05-01 13:47:17 -05:00
objects
Fix incorrect Text height
2019-04-28 07:51:46 -05:00
ui
Added #root and #value= to Element, Label now uses #value= and #root.
2019-04-29 13:21:37 -05:00
background.rb
Every element has a background and border, background and border support gradients.
2019-03-04 12:13:39 -06:00
common.rb
Made Vector#operator private, refactored BoundingBox initializer to accept either Vectors or numbers, added #opacity to Common
2019-05-01 13:47:17 -05:00
engine.rb
Improved Vector, use named arguments for Engine initializer
2019-04-28 15:00:50 -05:00
game_object.rb
Remove MultiLineText as gosu natively supports newlines, Update Text to correctly calculate its height, call super in button_down/button_up to support gosu's fullscreen toggle, added Window.text_input = nil to GameState to prevent fustrating bugs that stem from forgetting to set it back to nil.
2019-03-31 17:34:24 -05:00
game_state.rb
Remove MultiLineText as gosu natively supports newlines, Update Text to correctly calculate its height, call super in button_down/button_up to support gosu's fullscreen toggle, added Window.text_input = nil to GameState to prevent fustrating bugs that stem from forgetting to set it back to nil.
2019-03-31 17:34:24 -05:00
version.rb
Bump version
2019-04-30 06:43:10 -05:00