This website requires JavaScript.
Explore
Help
Sign In
cyberarm
/
cyberarm_engine
Watch
1
Star
0
Fork
0
You've already forked cyberarm_engine
mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced
2025-12-16 13:12:34 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
Files
f4a783b3712f3384bc1d79e442c1b91aafcb84e3
cyberarm_engine
/
lib
/
cyberarm_engine
History
Cyberarm
f4a783b371
Bumped version
2019-06-21 16:15:53 -05:00
..
lib
Added to_h (to hash) method to Vector, Text now tries to convert given text to string instead of assuming it is a string
2019-05-03 13:52:01 -05:00
objects
Fix Text height returning 0 if @text is blank
2019-05-06 19:21:30 -05:00
ui
Improved theme handling
2019-06-21 13:53:57 -05:00
background.rb
Every element has a background and border, background and border support gradients.
2019-03-04 12:13:39 -06:00
common.rb
Made Vector#operator private, refactored BoundingBox initializer to accept either Vectors or numbers, added #opacity to Common
2019-05-01 13:47:17 -05:00
engine.rb
Improved Vector, use named arguments for Engine initializer
2019-04-28 15:00:50 -05:00
game_object.rb
Remove MultiLineText as gosu natively supports newlines, Update Text to correctly calculate its height, call super in button_down/button_up to support gosu's fullscreen toggle, added Window.text_input = nil to GameState to prevent fustrating bugs that stem from forgetting to set it back to nil.
2019-03-31 17:34:24 -05:00
game_state.rb
Remove MultiLineText as gosu natively supports newlines, Update Text to correctly calculate its height, call super in button_down/button_up to support gosu's fullscreen toggle, added Window.text_input = nil to GameState to prevent fustrating bugs that stem from forgetting to set it back to nil.
2019-03-31 17:34:24 -05:00
version.rb
Bumped version
2019-06-21 16:15:53 -05:00