mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2025-12-16 21:22:33 +00:00
155 lines
4.9 KiB
Ruby
155 lines
4.9 KiB
Ruby
module CyberarmEngine
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class WavefrontParser < Model::Parser
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def self.handles
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[:obj]
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end
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def parse
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lines = 0
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list = File.read(@model.file_path).split("\n")
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list.each do |line|
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lines += 1
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line = line.strip
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array = line.split(" ")
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case array[0]
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when "mtllib"
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@model.material_file = array[1]
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parse_mtllib
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when "usemtl"
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set_material(array[1])
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when "o"
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change_object(nil, array[1])
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when "s"
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set_smoothing(array[1])
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when "v"
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add_vertex(array)
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when "vt"
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add_texture_coordinate(array)
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when "vn"
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add_normal(array)
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when "f"
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verts = []
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uvs = []
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norms = []
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array[1..3].each do |f|
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verts << f.split("/")[0]
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uvs << f.split("/")[1]
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norms << f.split("/")[2]
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end
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face = Face.new
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face.vertices = []
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face.uvs = []
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face.normals = []
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face.colors = []
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face.material = current_material
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face.smoothing = @model.smoothing
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mat = face.material.diffuse
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color = mat
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verts.each_with_index do |v, index|
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if uvs.first != ""
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face.vertices << @model.vertices[Integer(v) - 1]
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face.uvs << @model.uvs[Integer(uvs[index]) - 1]
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face.normals << @model.normals[Integer(norms[index]) - 1]
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face.colors << color
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else
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face.vertices << @model.vertices[Integer(v) - 1]
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face.uvs << nil
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face.normals << @model.normals[Integer(norms[index]) - 1]
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face.colors << color
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end
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end
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@model.current_object.faces << face
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@model.faces << face
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end
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end
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@model.calculate_bounding_box(@model.vertices, @model.bounding_box)
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@model.objects.each do |o|
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@model.calculate_bounding_box(o.vertices, o.bounding_box)
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end
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end
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def parse_mtllib
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file = File.open(@model.file_path.sub(File.basename(@model.file_path), "") + @model.material_file, "r")
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file.readlines.each do |line|
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array = line.strip.split(" ")
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case array.first
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when "newmtl"
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material = Model::Material.new(array.last)
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@model.current_material = array.last
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@model.materials[array.last] = material
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when "Ns" # Specular Exponent
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when "Ka" # Ambient color
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@model.materials[@model.current_material].ambient = Color.new(Float(array[1]), Float(array[2]),
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Float(array[3]))
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when "Kd" # Diffuse color
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@model.materials[@model.current_material].diffuse = Color.new(Float(array[1]), Float(array[2]),
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Float(array[3]))
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when "Ks" # Specular color
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@model.materials[@model.current_material].specular = Color.new(Float(array[1]), Float(array[2]),
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Float(array[3]))
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when "Ke" # Emissive
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when "Ni" # Unknown (Blender Specific?)
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when "d" # Dissolved (Transparency)
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when "illum" # Illumination model
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when "map_Kd" # Diffuse texture
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texture = File.basename(array[1])
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texture_path = "#{File.expand_path('../../', @model.file_path)}/textures/#{texture}"
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@model.materials[@model.current_material].set_texture(texture_path)
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end
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end
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end
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def set_smoothing(value)
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@model.smoothing = value == "1"
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end
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def add_vertex(array)
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@model.vertex_count += 1
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vert = nil
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if array.size == 5
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vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
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elsif array.size == 4
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vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
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else
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raise
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end
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@model.current_object.vertices << vert
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@model.vertices << vert
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end
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def add_normal(array)
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vert = nil
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if array.size == 5
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vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
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elsif array.size == 4
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vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
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else
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raise
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end
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@model.current_object.normals << vert
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@model.normals << vert
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end
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def add_texture_coordinate(array)
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texture = nil
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if array.size == 4
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texture = Vector.new(Float(array[1]), 1 - Float(array[2]), Float(array[3]))
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elsif array.size == 3
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texture = Vector.new(Float(array[1]), 1 - Float(array[2]), 1.0)
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else
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raise
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end
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@model.uvs << texture
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@model.current_object.uvs << texture
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end
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end
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end
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