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Make wavefront material parser use relative path for textures
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@@ -100,7 +100,9 @@ class IMICFPS
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when 'd' # Dissolved (Transparency)
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when 'illum' # Illumination model
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when 'map_Kd' # Diffuse texture
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@model.materials[@model.current_material].set_texture(array[1])
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texture = File.basename(array[1])
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texture_path = "#{File.expand_path("../../", @model.file_path)}/textures/#{texture}"
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@model.materials[@model.current_material].set_texture(texture_path)
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end
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end
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end
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