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https://github.com/cyberarm/i-mic-fps.git
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Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
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@@ -13,18 +13,7 @@ class IMICFPS
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glViewport(0, 0, window.width, window.height)
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glEnable(GL_DEPTH_TEST)
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entities.each do |object|
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if object.visible && object.renderable
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# Render bounding boxes before transformation is applied
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# @bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if window.config.get(:debug_options, :boundingboxes)
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@opengl_renderer.draw_object(camera, lights, object)
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end
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end
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# @bounding_box_renderer.draw_bounding_boxes if window.config.get(:debug_options, :boundingboxes)
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# window.number_of_vertices+=@bounding_box_renderer.vertex_count if window.config.get(:debug_options, :boundingboxes)
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# @bounding_box_renderer.bounding_boxes.clear
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@opengl_renderer.render(camera, lights, entities)
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end
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def finalize # cleanup
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