Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine

This commit is contained in:
2019-08-07 12:00:39 -05:00
parent 1b6f8cf880
commit 12a588304b
12 changed files with 23 additions and 581 deletions

View File

@@ -1,51 +1,21 @@
class IMICFPS
GRAVITY = 9.8 # m/s
class Window < Gosu::Window
class Window < CyberarmEngine::Engine
attr_accessor :number_of_vertices, :needs_cursor
attr_reader :camera
def initialize(window_width = 1280, window_height = 800, fullscreen = false)
fps_target = (ARGV.first.to_i != 0) ? ARGV.first.to_i : 60
if ARGV.join.include?("--native")
super(Gosu.screen_width, Gosu.screen_height, fullscreen: true, resizable: true, update_interval: 1000.0/fps_target)
super(width: Gosu.screen_width, height: Gosu.screen_height, fullscreen: true, resizable: true, update_interval: 1000.0/fps_target)
else
super(window_width, window_height, fullscreen: fullscreen, resizable: true, update_interval: 1000.0/fps_target)
super(width: window_width, height: window_height, fullscreen: fullscreen, resizable: true, update_interval: 1000.0/fps_target)
end
$window = self
@needs_cursor = false
@number_of_vertices = 0
@active_state = nil
push_game_state(MainMenu)
end
def push_game_state(klass_or_instance)
if klass_or_instance.respond_to?(:draw)
@active_state = klass_or_instance
else
@active_state = klass_or_instance.new
end
end
def needs_cursor?
@needs_cursor
end
def draw
@active_state.draw if @active_state
end
def update
@active_state.update if @active_state
end
def button_down(id)
@active_state.button_down(id) if @active_state
end
def button_up(id)
@active_state.button_up(id) if @active_state
push_state(MainMenu)
end
end
end