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Framebuffer rendering on quad is now working! 😂
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@@ -44,7 +44,7 @@ class IMICFPS
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array_of_pixels = texture.to_blob
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tex_names_buf = ' ' * 8
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tex_names_buf = ' ' * 4
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glGenTextures(1, tex_names_buf)
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texture_id = tex_names_buf.unpack('L2').first
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