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Framebuffer rendering on quad is now working! 😂
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@@ -2,8 +2,10 @@
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@include "light_struct"
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// layout(location = 0) out vec4 fragColor;
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layout (location = 1) out vec3 fragColor;
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layout(location = 0) out vec3 fragPosition;
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layout (location = 1) out vec4 fragColor;
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layout (location = 2) out vec3 fragNormal;
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layout (location = 3) out vec3 fragUV;
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in vec3 outPosition;
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in vec3 outColor;
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@@ -99,5 +101,8 @@ void main() {
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}
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}
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fragColor = vec3(1,1,1);//result;
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fragPosition = outPosition;
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fragColor = vec4(result, 1.0);
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fragNormal = outNormal;
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fragUV = outUV;
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}
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